New to ORION MU? Work through these guides in order before diving into progression and endgame systems.
| Step | Guide | Topic |
|---|---|---|
| 1 | Account Creation | Register and beta access |
| 2 | Client Installation | Download and install Season 21 client |
| 3 | First Login | Connect, create character, Discord |
| 4 | Basic Commands | Party, trade, PK, offline leveling |
Next: Dynamic Progression · General Drops
Welcome to ORION MU — a Season 21 private server built for long-term, no-reset progression. Your character never wipes. Every level, item, and milestone stays with you.
ORION rewards consistency. Showing up daily for events, invasions, and staged farming beats rushing a single map.
Create your account through the website registration page before connecting with the game client.
During closed beta, access may be limited to approved testers. If registration is restricted, contact staff through the official Discord community.
Next steps: Client Installation · First Login · Dynamic Progression · General Drops
Download the Season 21 client package from the official Downloads page and follow the provided installation steps.
Use only the client files published for ORION MU. Third-party or outdated clients may fail version verification.
Launch the client, select the Regular server channel, and sign in with your website account credentials.
After your first login, create a character and begin in the standard starting areas. Rankings, balance, and some systems are still under active beta testing.
Join the ORION MU Discord community for beta updates, feedback, and support: Discord.
ORION is designed for group play. Parties share experience on open maps, and several commands streamline trading, requests, and offline play.
Party members within range receive shared EXP bonuses. Party play is strongly recommended during Awakening and Master Path.
| Command | Description |
|---|---|
| /post | Send a global server message. |
| /gpost | Send a message across all server groups. |
| /pkclear | Remove PK status. |
| /ware | Switch warehouse. |
| /requests on | Enable trade, party and duel requests. |
| /requests off | Disable trade, party and duel requests. |
| /dcfriend | Safely disconnect your character using password confirmation. |
| /offlevel | Start Offline Leveling mode. |
For offline progression, use /offlevel after configuring Helper — see Offline Leveling.
ORION does not use one flat EXP rate or reset cycles. Your character advances through five progression stages, each with its own pace and content unlocks.
The reset system is disabled on ORION MU. Progression is structured through dynamic level stages, class evolution milestones, and endgame content rather than repeated restarts.
Character identity and long-term investment matter. Progression is meant to feel cumulative — your build, history, and advancement carry forward.
| Level Range | Progression Stage | EXP Pool | Pace |
|---|---|---|---|
| 1 – 400 | Awakening | Normal | Fast |
| 401 – 800 | Master Path | Master | Moderate |
| 801 – 1200 | Majestic Rise | Majestic | Steady |
| 1201 – 1400 | 5th Class Ascension | Majestic | Slow |
| 1401 – 1750 | Endgame Horizon | Majestic | Endgame |
Level cap: 1750 · Stat cap: 62,000 per attribute. Normal level cap is 400; Master and Majestic progression continue on the same character.
Dynamic EXP: Effective EXP depends on your current level band (`ExpSystem.xml` CalcType 2), not a single server-wide multiplier.
Offline leveling: 0.8× EXP vs active play — see Offline Leveling.
Daily focus by stage
| Stage | Priority content |
|---|---|
| Awakening | General Drops · Low invasions · BC / DS / CC |
| Master Path | Class Evolution · Golden Invasion |
| Majestic Rise | Sheep · Snake · Pentagrams |
| 5th Class Ascension | Rooster · Guardian · Artifacts |
| Endgame Horizon | Tiger · World Bosses · Endgame Progression |
Also covers: NO RESET System · Offline Leveling (0.8× EXP).
Related: Maps by Stage · General Drops · PvP Stages
ORION MU is built around persistent character progression. Characters grow continuously through level, master, and majestic stages without reset cycles.
The reset system is disabled (`ResetSystem.xml` Enable=0). Your level, stats, gear investment, and history carry forward indefinitely.
Progression is structured through dynamic level stages, class evolution milestones, and endgame content — not repeated restarts.
Stage-based PvP and structured endgame progression are core parts of this design during closed beta.
Class evolution unlocks new skills and power spikes across your ORION journey. Early evolutions are quest-gated at specific levels.
Verified evolution gates
| Evolution | Min level | Notes |
|---|---|---|
| 1st Class | 150 | MG · DL · RF · GL excluded |
| 2nd Class | 220 | Marlon quests — Devias, Lorencia, Noria, Atlans |
| 3rd Class | 400 | Master Level begins |
Coming Soon — 4th and 5th class evolution quest chains are not yet documented in public guides during Closed Beta.
Related: Dynamic Progression · Maps by Stage
Offline Leveling is enabled on ORION MU. It allows your character to continue gaining experience while you are disconnected, using the in-game Helper configuration.
Start offline leveling with the /offlevel command after setting up your Helper preferences in-game.
Intended purpose: support steady progression on open-world maps when you cannot play actively, without replacing instanced events or group content.
Availability: open-world maps support offline leveling. Instanced event maps — including Blood Castle, Devil Square, Chaos Castle, Doppelganger, Imperial Guardian, and similar zones — do not.
EXP rate: Offline leveling earns 0.8× EXP compared to active play (`ExpSystem.xml`).
Configuration and timing options are managed through the in-game Helper window. Balance and availability may change during closed beta testing.
ORION maps align with progression stages. This guide routes you to the right areas and content tiers — not a full per-monster loot encyclopedia.
| Progression Stage | Level Band | Primary Invasion / Map Tier |
|---|---|---|
| Awakening | 1 – 400 | Low Progression — Lorencia through Tarkan |
| Master Path | 401 – 800 | Classic invasions · mid maps |
| Majestic Rise | 801 – 1200 | Elemental Sheep · Snake Cycle |
| 5th Class Ascension | 1201 – 1400 | Rooster Cycle |
| Endgame Horizon | 1401+ | Tiger Cycle · Deep Dungeon · late world zones |
Use General Drops for what to farm on open maps; use this guide for where your stage belongs.
Related: Dynamic Progression · Invasions Overview
General Drops is ORION's curated guide to important items you farm from normal monsters and open-world maps — not invasions, bosses, or shops. This guide lists 15 items only (frozen scope). Box open rewards are documented under Economy Overview.
Progression Rewards
| Item | Opens / Role |
|---|---|
| Silver Medal | Armor lottery — see Economy Overview |
| Gold Medal | Mid armor lottery |
| Heart of Love | Weapon/shield lottery |
| Box of Luck | ORION-custom rewards — see Economy |
| Box of Heaven | Zen/jewel bridge |
Wing Progression
| Item | Verified Map Sources |
|---|---|
| Loch Feather | Icarus · Silent |
| Condor Flame | Silent · Balgass Barracks |
| Garuda Flame | Deep Dungeon 2 · Deep Dungeon 3 · Deep Dungeon 4 · Deep Dungeon 5 |
Fenrir Progression
| Item | Verified Map Sources |
|---|---|
| Splinter of Armor | Crywolf |
| Bless of Guardian | Crywolf |
| Claw of Beast | Crywolf · Silent |
Event Entry Materials
| Item | Used For |
|---|---|
| Scroll of Archangel | Blood Castle entry (with Blood Bone) |
| Blood Bone | Blood Castle entry |
| Devil Eye | Devil Square entry |
| Devil Key | Devil Square entry |
Not in General Drops: Kundun boxes, jewels/zen economy, ETOL/ETOCA, Lapidary, Guardian/Artifact materials, Talismans, Bless of Light, X Shop items, invasion/boss/elite rewards, Sign of Dimensions (MoD).
Related: Economy Overview · Jewels & Zen · Wings
Instanced and recurring events — primary source of Ruud, jewels, and progression materials on ORION.
| Event | Guide |
|---|---|
| Blood Castle | Blood Castle |
| Devil Square | Devil Square |
| Chaos Castle | Chaos Castle |
| Doppelganger | Doppelganger |
| Imperial Guardian | Imperial Guardian |
| Illusion Temple | Illusion Temple |
| Maze of Dimension | Maze of Dimension |
| Boss Battle Together | Boss Battle Together |
Server-wide and guild competitive content — sieges, defenses, and community events.
| Event | Guide |
|---|---|
| Scramble Words | Scramble Words |
| Castle Siege | Castle Siege |
| Arca Battle | Arca Battle |
| Crywolf | Crywolf |
| Loren Deep | Loren Deep |
Card Piece mini games — jewel and utility rewards. Entry item: Card Piece from world monsters.
| Game | Guide |
|---|---|
| Bomb Game | Bomb Game |
| Jewel Bingo | Jewel Bingo |
| Roomy Card | Roomy Card |
| Numeric Baseball | Numeric Baseball |
Description: Timed instanced event where players push through the castle, clear monsters, and destroy the event objective before time runs out. Seven level-matched rooms (BC1–BC7).
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Every hour at :00 (server time) |
| Daily Limit | 2 |
| Duration | 15 minutes (5-minute entry window) |
| Entry | Invisibility Cloak (level-matched tier) |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Clear Rewards by Tier
| Tier | Level | Ruud | Bag Drops |
|---|---|---|---|
| BC1 | 50–399 | 1,000 | Bless or Soul (random) ×1; Bless of Light (Low); Archangel weapon (random) |
| BC2 | 400–799 | 3,000 | Bless or Soul (random) ×2; Bless of Light (Low); Archangel weapon (random) |
| BC3 | 800–999 | 5,000 | Bless or Soul (random) ×4; Bless of Light (Low); Miracle Coin ×2 |
| BC4 | 1000–1199 | 8,000 | Bless or Soul (random) ×5; Bless of Light (Middle); Miracle Coin ×3 |
| BC5 | 1200–1399 | 10,000 | Bless or Soul (random) ×6; Bless of Light (Middle); Miracle Coin ×5 |
| BC6 | 1400–1599 | 12,000 | Bless or Soul (random) ×9; Bless of Light (Middle); Miracle Coin ×7 |
| BC7 | 1600+ | 15,000 | Bless or Soul (random) ×12; Bless of Light (Greater); Miracle Coin ×10 |
Description: Survival event with up to 10 players per room. All participants receive stage Ruud on completion. Ranks 1st–5th receive additional jewel and Miracle Coin rewards.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Every hour at :20 (server time) |
| Daily Limit | 2 |
| Duration | 20 minutes |
| Entry | Devil’s Invitation (level-matched tier) |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Stage Completion Ruud (all participants)
| Stage | Level | Ruud |
|---|---|---|
| DS1 | 50–399 | 1,000 |
| DS2 | 400–799 | 3,000 |
| DS3 | 800–999 | 5,000 |
| DS4 | 1000–1199 | 8,000 |
| DS5 | 1200–1399 | 10,000 |
| DS6 | 1400–1599 | 12,000 |
| DS7 | 1600+ | 15,000 |
Ranking Exp Bonus
| Stage | Level | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|---|
| DS1 | 50–399 | 6,000 | 4,000 | 2,000 | 1,000 |
| DS2 | 400–799 | 8,000 | 6,000 | 4,000 | 2,000 |
| DS3 | 800–999 | 10,000 | 8,000 | 6,000 | 4,000 |
| DS4 | 1000–1199 | 20,000 | 10,000 | 8,000 | 6,000 |
| DS5 | 1200–1399 | 22,000 | 20,000 | 10,000 | 8,000 |
| DS6 | 1400–1599 | 24,000 | 22,000 | 20,000 | 10,000 |
| DS7 | 1600+ | 26,000 | 24,000 | 22,000 | 20,000 |
Zen ranking bonus removed. Exp values shown above.
Rank Rewards (1st–5th only)
| Rank | Bless or Soul | Lapidary Stone | Miracle Coin |
|---|---|---|---|
| 1st | 5 / 5 (random one type) | ×2 | ×3 (random) |
| 2nd | 4 / 4 | ×1 | ×2 |
| 3rd | 2 / 2 | ×1 | ×2 |
| 4th | 1 / 1 | — | ×1 |
| 5th | 1 / 1 | — | ×1 |
Description: PvP arena event. Last survivors earn Ruud, Miracle Coin (CC2+), and a guaranteed Ancient item from the Zaikan invasion pool (all tiers).
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Every hour at :45 (server time) |
| Daily Limit | 1 |
| Duration | 10 minutes |
| Entry | Level (automatic when event opens) |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Clear Rewards CC1–CC7
| Tier | Level | Ruud | Miracle Coin | Ancient |
|---|---|---|---|---|
| CC1 | 50–399 | 500 | — | 100% Zaikan pool (1 piece) |
| CC2 | 400–799 | 1,000 | ×1 | 100% Zaikan pool (1 piece) |
| CC3 | 800–999 | 3,000 | ×2 | 100% Zaikan pool (1 piece) |
| CC4 | 1000–1199 | 5,000 | ×3 | 100% Zaikan pool (1 piece) |
| CC5 | 1200–1399 | 8,000 | ×5 | 100% Zaikan pool (1 piece) |
| CC6 | 1400–1599 | 12,000 | ×7 | 100% Zaikan pool (1 piece) |
| CC7 | 1600+ | 15,000 | ×10 | 100% Zaikan pool (1 piece) |
Ancient pool matches Zaikan invasion (`Monster_(59)_Zaikan.xml`). Mastery Box score rewards unchanged on CC2+.
Description: Two parties of five race mirrored zones. Winning party opens Interim Chests during the run and Final Chests at the end. Higher DG stages grant more Final Chest rolls per chest slot.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | 02:50 · 06:50 · 10:50 · 14:50 · 18:50 · 22:50 |
| Daily Limit | 1 |
| Duration | Under Review |
| Entry | Party (2 × 5 players) + level tier |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Win Exp by Stage
| Stage | Level | Win Exp | Final Chest Rolls (Chest 1–6) |
|---|---|---|---|
| DG1 | 50–399 | 60,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG2 | 400–799 | 100,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG3 | 800–999 | 130,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG4 | 1000–1199 | 160,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG5 | 1200–1399 | 190,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG6 | 1400–1599 | 210,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG7 | 1600+ | 240,000 | 1 / 1 / 2 / 3 / 4 / 5 |
Interim Chests (3 bags, all stages)
| Chest | Reward |
|---|---|
| Interim 1 | Bless ×3 or Soul ×3 (random) |
| Interim 2 | Life ×2 or Creation ×2 (random) |
| Interim 3 | Harmony ×1 or Bless ×5 (random) |
Final Chests (6 bags)
| Chest | Contents |
|---|---|
| Final 1–4 | Random: Guardian Enhanced Stone, Elite Guardian Enhanced, Miracle Coin, Jewel of Harmony (amount scales with player level) |
| Final 5 | DG4+ (Lv 1000+): Condor Feather; lower tiers: Bless/Soul/Creation/Life |
| Final 6 | DG6–7 (Lv 1400+): Garuda’s Flame; DG4–5: Condor Feather |
Description: Multi-round Imperial Fort instance. Seven difficulty levels keyed to character level. Each clear grants fixed Ruud plus an additional artifact roll.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Under Review (instance-based) |
| Daily Limit | 1 |
| Duration | 10 minutes per round |
| Entry | Complete Secromicon + level (600–1400+) |
Clear Rewards IG1–IG7
| Stage | Req. Level | Ruud | Additional Roll (50% / 50%) |
|---|---|---|---|
| IG1 | 600 | 5,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG2 | 800 | 8,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG3 | 1000 | 10,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG4 | 1100 | 15,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG5 | 1200 | 20,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG6 | 1300 | 25,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG7 | 1400 | 30,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
Description: Team statue-capture event. Five configured entry tiers (IT1–IT5). Rewards scale with tier; league match and tournament wins grant separate bags.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Under Review (config lists single 00:00 start) |
| Daily Limit | 1 |
| Duration | 15 minutes |
| Entry | Party (5 players) + level (180–1600+) |
Match Rewards IT1–IT5
| Tier | Level | Zen | Bless | Soul | Life | Chaos / Creation / Harmony | Score Bonus |
|---|---|---|---|---|---|---|---|
| IT1 | 180–399 | 1,000,000 | 5% | 20% | 26% | 49% | — |
| IT2 | 400–799 | 2,000,000 | 6% | 21% | 27% | 46% | Mastery Box ×1 |
| IT3 | 800–1399 | — | 7% | 22% | 28% | 43% | Mastery Box ×2 |
| IT4 | 1400–1599 | — | 8% | 23% | 29% | 40% | Mastery Box ×2 |
| IT5 | 1600+ | — | 9% | 24% | 30% | 37% | Mastery Box ×2 |
IT6 Bag & League
| Source | Reward |
|---|---|
| Renewal_6 bag | Under Review (bag file exists; no 6th entry tier in config) |
| League Match Win | Jewel of Bless (100%) |
| League Tournament Win | Wings of Conqueror +4Opt +Luck +Exc (100%) |
Renewal_6 (if active): adds 3% Exc pendants/rings and 2% Exc Necklace of Agony / Protection Ring / Ring of Ultimatum / Solid Symbol.
Description: Monthly Labyrinth league across 41 floors. Clearing floors issues Labyrinth Boxes (Lesser / Intermediate / Advanced). League cycle ends on calendar day 29.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Monthly league cycle (5-week rotation) |
| Daily Limit | Under Review |
| Duration | Under Review (floor-based) |
| Entry | Sign of Dimensions (world map drops) |
Floor → Labyrinth Box
| Floors | Lesser Box | Intermediate Box | Advanced Box |
|---|---|---|---|
| 1–5 | 100% | — | — |
| 6–9 | 90% | 10% | — |
| 10–15 | 80% | 20% | — |
| 16–20 | 70% | 30% | — |
| 21–25 | 50% | 50% | — |
| 26–30 | 30% | 60% | 10% |
| 31–41 | 10% | 60% | 30% |
Box Contents (all tiers)
Each Labyrinth Box (Lesser, Intermediate, Advanced): 1,000 Zen + Jewel of Chaos (100%).
League Cycle Winners
| Rank | Reward |
|---|---|
| 1st | Labyrinth Box (Advanced) ×2 |
| 2nd | Labyrinth Box (Advanced) ×5 |
| 3rd | Labyrinth Box (Advanced) ×10 |
Description: Server-wide boss raid (up to 100 players). Three mission roles grant separate Gremory Case rewards. Deal at least 1,000,000 damage for participation credit.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | 09:00 · 21:00 (server time) |
| Daily Limit | 1 |
| Duration | 5 minutes (+ prep windows) |
| Entry | Automatic join |
Mission Rewards
| Mission | Requirement | Rewards |
|---|---|---|
| Participation | ≥ 1,000,000 damage | Ruud 5,000 (Ruud Box 2000 + Ruud Box 3000) |
| Top Damage | Highest total damage | Ruud Box (10000) ×2 + Harmony Jewel Box ×30 + Boss Battle Bonus Box ×1 |
| Last Hit | Final boss last hit | Ruud Box (10000) ×2 + Harmony Jewel Box ×50 + Boss Battle Bonus Box ×1 |
Harmony Jewel Box
Jewel of Harmony (100%).
Boss Battle Bonus Box
| Rate | Item |
|---|---|
| 40% | 3rd Wing Relic |
| 30% | 4th Wing Relic |
| 20% | Condor Flame |
| 10% | Garuda’s Flame |
| 40% | Pentagram Box |
| 25% | Ability Crystal |
| 20% | Errtel of Radiance |
| 10% | Norrwen’s Bloodstring Lyra |
| 4% | Top Grade Spirit Stone |
| 1% | +11 4th Wing Voucher |
Bonus Box rolls multiple independent pools per open (rates above are per pool, not mutually exclusive).
Community word puzzle event. Unscramble MU-related words within the time limit to earn reward bags.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | 10:00 · 12:00 · 15:00 · 18:00 · 23:00 (server time) |
| Max duration | 15 minutes |
| Command | /scramble <word> |
Difficulty tiers
| Level | Rounds | Style | Reward |
|---|---|---|---|
| 1 | 4 | Backward | Level 1 bag (+10,000 Zen base) |
| 2 | 4 | Mixed | Level 2 bag |
Flagship guild PvP event on a 14-day cycle with a 2-hour siege window.
Schedule (14-day cycle)
| Stage | Day | Time (server) |
|---|---|---|
| Registration opens | 0 | 00:00 |
| Siege begins | 7 | 08:00 |
| Siege ends | 7 | 10:00 |
| Cycle ends | 14 | 00:00 |
Guild Master rewards
| Outcome | Reward |
|---|---|
| Winner (Main GM) | Jewel of Bless ×10 |
| Loser (Main GM) | Jewel of Chaos ×5 |
Related: PvP Systems · Endgame Progression
Large-scale guild registration event on a fixed weekly schedule.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Saturday 22:00 (server time) |
| Min guild members | 10 |
| Registration window | 10 minutes (master + members) |
| Battle duration | 30 minutes |
| Tower buff EXP bonus | +20% |
Under Review — Ancient reward item pools for winners are being finalized for public documentation.
Server-wide defense event. Protect the wolf statue; success grants server-wide benefits.
| Day | Time (server) |
|---|---|
| Tuesday | 21:25 |
| Saturday | 21:25 |
Victory: +5% Chaos Machine success rate · Monster HP 90%. Defeat penalties: disabled on ORION.
Crywolf map is also the Fenrir material farm — see General Drops.
Monster assault waves into Loren Valley twice daily.
| Time (server) | Frequency |
|---|---|
| 08:00 | Daily |
| 20:00 | Daily |
Assault types: Common (50%) and Special Raid (50%), with spawn waves at minutes 0, 10, and 20.
Under Review — per-assault loot tables are being finalized during Closed Beta.
Clear an 8×6 board without detonating bombs. Entry: Card Piece from world monsters.
| Action | Points |
|---|---|
| Clear tile | +500 |
| Number match | +10 |
| Correct bomb flag | +50 |
| Wrong flag | −50 |
| Wrong clear | −20 |
11 bombs on board. Score thresholds unlock jewel reward boxes.
Match jewel patterns on a bingo board. Entry: Card Piece.
| Placement | Min score |
|---|---|
| 2nd tier | 700 |
| 3rd tier | 900 |
| 4th tier | 1000 |
Related: Jewels & Zen
Card-matching mini game (Mu Rummy). Entry: Card Piece.
| Placement | Min score |
|---|---|
| 2nd tier | 250 |
| 3rd tier | 400 |
Guess the hidden number sequence. Entry: Card Piece.
| Placement | Min score |
|---|---|
| 2nd tier | 300 |
| 3rd tier | 450 |
Invasions are scheduled monster waves on open maps. They are ORION's primary source of structured rewards above general monster farming.
Invasion ladder: Low Progression → Elemental Sheep → Snake Cycle → Rooster Cycle → Tiger Cycle (Classic Invasions run on a parallel schedule).
| Tier | Guide | Progression Area |
|---|---|---|
| Low Progression | Low Progression | Lorencia · Devias · Dungeon · Lost Tower · Atlans · Tarkan |
| Elemental Sheep | Elemental Sheep | Acheron · Urk Mountain · Nars |
| Snake Cycle | Snake Cycle | Ferea · Nixies Lake · Old Kethotum · Deep Dungeon 3 |
| Rooster Cycle | Rooster Cycle | Swamp of Darkness · Abyss of Atlas 2 · Scorched Canyon |
| Tiger Cycle | Tiger Cycle | Ashen Aida · Ignis Vulcanus · Twisted Karutan · Swamp of Destruction |
| Classic Invasions | Classic Invasions | Server-wide classics + Golden Invasion |
Golden Invasion lives under Classic — not Elite Monsters. Map elite tiers are separate — see Elite Monsters.
Do not confuse invasion drops with General Drops. Invasion timing and balance are under active closed beta testing.
See also: Invasion Cycles (tier detail index).
Per-tier invasion reward guides. Start with Invasions Overview for routing by progression stage.
| Cycle | Guide | Stage alignment |
|---|---|---|
| Low Progression | Low Progression | Awakening |
| Elemental Sheep | Elemental Sheep | Majestic Rise |
| Snake Cycle | Snake Cycle | Majestic Rise |
| Rooster Cycle | Rooster Cycle | 5th Class Ascension |
| Tiger Cycle | Tiger Cycle | Endgame Horizon |
| Classic Invasions | Classic Invasions | Master Path+ |
Medals, boxes, and curated economy systems. Open-world farm sources for progression boxes: General Drops.
Medals & Boxes
| System | Opens | Quantity | Exc |
|---|---|---|---|
| Silver Medal | Armor | 3 items, +7~+9 | No Exc |
| Gold Medal | Armor | 3 items, +9~+11 | No Exc |
Medals are designed as starter and mid-progression armor sources. They do not drop Excellent or Ancient items.
| System | Opens | Quantity | Exc |
|---|---|---|---|
| Heart of Love | Weapons / Shields | 3 items, +7~+10 | No Exc |
| Box of Heaven | Zen / Jewels | 500,000 Zen + 15% jewel chance | No Exc |
| Kundun Box +1 | Excellent Gear | 2 random rewards | Yes |
| Kundun Box +2 | Excellent Gear | 2 random rewards | Yes |
| Kundun Box +3 | Excellent Gear | 2 random rewards | Yes |
| Kundun Box +4 | Excellent Gear | 3 random rewards | Yes |
| Kundun Box +5 | Excellent Gear / Jewels | 3 random rewards | Yes |
| Sealed Silver Box | Jewels / Lapidary / Ruud | 1 reward: x15 jewel stack or Ruud Box (3000) | No Exc |
| Sealed Golden Box | Jewels / Lapidary + Ruud | Ruud x5,000 + 1 jewel bundle x30 | No Exc |
Box of Luck (ORION custom): Opens to 10,000 WCoin guaranteed plus a small item pool — not a classic starter gear box. Farm from General Drops or Lumen shop.
Boxes are grouped by function: Heart of Love provides weapons and shields, Heaven Box provides Zen/basic jewels, and Kundun Boxes provide the main Excellent gear progression.
Related: Currencies & Market · Shop & Season Pass · Boost Systems
Core grind currencies and player trading on ORION.
| Topic | Guide |
|---|---|
| Ruud | Ruud |
| Jewels & Zen | Jewels & Zen |
| Market & Personal Store | Market |
Premium convenience and seasonal reward tracks.
| Topic | Guide |
|---|---|
| X Shop & WCoin | X Shop |
| Season Pass | Season Pass |
Low Progression (Map-Tier)
| Invasion | Map | Rewards |
|---|---|---|
| White Sheep | Lorencia |
|
| Ice Queen | Devias |
|
| Gorgon | Dungeon |
|
| Balrog | Lost Tower |
|
| Hydra | Atlans |
|
| Zaikan | Tarkan |
|
Related: Invasions Overview
Elemental Sheep
| Invasion | Map | Rewards |
|---|---|---|
| Green Sheep | Acheron |
|
| Red Sheep | Urk Mountain |
|
| Purple Sheep | Nars |
|
Related: Invasions Overview
Snake Cycle
| Invasion | Map | Rewards |
|---|---|---|
| Green Snake | Ferea |
|
| Red Snake | Nixies Lake |
|
| Purple Snake | Old Kethotum |
|
| Yellow Snake | Deep Dungeon 3 |
|
Related: Invasions Overview
Rooster Cycle
| Invasion | Map | Rewards |
|---|---|---|
| Green Rooster | Swamp of Darkness |
|
| Red Rooster | Abyss of Atlas 2 |
|
| Purple Rooster | Scorched Canyon |
|
Related: Invasions Overview
Tiger Cycle (1150+)
Late-game invasion line after Rooster. Each run lasts 15 minutes (30 mobs, 2 zones). All times are server time.
| Invasion | Map | Min Level | Schedule (daily) | Rewards |
|---|---|---|---|---|
| Green Tiger | Ashen Aida | 1150 | 04:50 · 09:50 · 14:50 · 19:50 |
|
| Blue Tiger | Ignis Vulcanus | 1300 | 03:20 · 09:20 · 15:20 · 21:20 |
|
| Purple Tiger | Twisted Karutan | 1450 | 01:05 · 08:05 · 15:05 · 22:05 |
|
| Red Tiger | Swamp of Destruction | 1550 | 05:45 · 13:45 · 21:45 |
|
Related: Invasions Overview
Scheduled via InvasionManager.xml (Types 0, 1, and 3). Classic invasions include Red Dragon, Skeleton King, Golden Invasion, and White Wizard on a separate schedule from map-tier invasions.
| Invasion | Map | Rewards |
|---|---|---|
| White Wizard | Multiple maps | Under Review — no monster bag registered |
| Skeleton King | Lorencia / Noria |
|
| Red Dragon | Multiple maps |
|
Golden Invasion
Scheduled daily at 09:30, 16:30, and 18:08. Golden monsters spawn across multiple maps and remain until killed.
| Invasion | Map | Rewards |
|---|---|---|
| Golden Invasion | Multiple maps |
|
See golden monster tables below for which monster drops which Kundun Box.
Early Tier — Kundun Box +1
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Goblin | Kundun Box +1, 10,000 Zen | Golden Invasion; Noria |
| Golden Titan | Kundun Box +1, 10,000 Zen | Golden Invasion; Devias |
| Golden Soldier | Kundun Box +1, 10,000 Zen | Golden Invasion; Devias |
| Golden Dark Knight | Kundun Box +1, 10,000 Zen | Golden Invasion; Dungeon |
| Golden Rabbit | Kundun Box +1, 10,000 Zen | Golden Invasion; Elbeland |
| Golden Derkon | Kundun Box +1~+3, 10,000 Zen | Golden Invasion; multi-map spawn |
Mid Tier — Kundun Box +2 / +3
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Lizard King | Kundun Box +2, 10,000 Zen | Golden Invasion; Atlans |
| Golden Vepar | Kundun Box +2, 10,000 Zen | Golden Invasion; Atlans |
| Golden Devil | Kundun Box +2, 10,000 Zen | Golden Invasion; Lost Tower |
| Golden Tantalos | Kundun Box +3, 10,000 Zen | Golden Invasion; Tarkan |
| Golden Wheel | Kundun Box +3, 10,000 Zen | Golden Invasion; Tarkan |
| Golden Stone Golem | Kundun Box +3, 10,000 Zen | Golden Invasion; Aida |
| Golden Crust | Kundun Box +3, 10,000 Zen | Golden Invasion; Icarus |
Advanced Tier — Kundun Box +4 / +5
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Satyros | Kundun Box +4, 10,000 Zen | Golden Invasion; Kanturu Ruins |
| Golden Twin Tail | Kundun Box +4, 10,000 Zen | Golden Invasion; Karutan 2 |
| Great Golden Dragon | Kundun Box +4~+5, 10,000 Zen | Golden Invasion; Kanturu / Acheron |
| Golden Iron Knight | Kundun Box +5, 10,000 Zen | Golden Invasion; Acheron |
| Golden Napin | Kundun Box +5, 10,000 Zen | Golden Invasion; Debenter |
Special Golden Bosses
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Erohim | 100,000 Zen + jewel bundles (x2/x20/x30 tiers) | Not a Kundun box source; Tormented Square variant |
| Golden Kundun | 100,000 Zen + jewel bundles (x3/x10/x20/x30 tiers) | Named boss; drops jewels, not Kundun boxes |
| Golden Budge Dragon | 10,000 Zen + Box of Luck | Bag configured; not in Golden Invasion spawn list |
Related: Economy Overview · General Drops · World Bosses
World bosses are high-HP targets in endgame zones. Distinct from invasion bosses and Boss Battle Together. Invasion bosses (White Wizard, Skeleton King, Red Dragon, Golden Invasion monsters) are documented under Classic Invasions or Events.
| Boss | Area | Rewards | Status |
|---|---|---|---|
| Kundun | Kalima 7 |
|
Active |
| Erohim | Land of Trials |
|
Active |
| Selupan | Raklion Hatchery |
|
Active |
| Medusa | Swamp of Calmness |
|
Active |
| Nightmare | Kanturu Refinery Tower |
|
Active |
| Core Magriffy | Nars |
|
Active |
| Lord Silvester | Urk Mountain |
|
Active |
| Nix | Nixies Lake |
|
Active |
| God of Darkness | Swamp of Darkness |
|
Active |
| Lord of Ferea | Ferea |
|
Active |
| Deep Dungeon Bosses | Deep Dungeon 1–5 | Under Review | Under Review |
Documented world bosses are active during Closed Beta. Deep Dungeon Bosses remain under review pending spawn confirmation.
Stage-gated and instanced boss drop guides — documentation in progress during Closed Beta.
| Topic | Status | Guide |
|---|---|---|
| Progression Bosses | Coming Soon | Progression Bosses |
| Arena Bosses | Coming Soon | Arena Bosses |
| Elite Monsters | Coming Soon | Elite Monsters |
Active boss content: World Bosses. Golden Invasion: Classic Invasions.
Coming Soon
Currently being balanced during Closed Beta. Stage-gated map bosses will be documented when spawn and reward configs are finalized.
Coming Soon
Instanced and scheduled arena bosses will be documented when configs are finalized during Closed Beta.
Coming Soon
Currently being balanced during Closed Beta.
This article will cover map elite tiers only:
Abyss Elite · Scorched Elite · Temple Elite · Ashy Elite · Crimson Elite · Underground Elite · Bloody Elite · Storm Elite · Twisted Elite · Destruction Elite
Golden Invasion content has moved to Classic Invasions.
Ruud is ORION's primary endgame currency for shops, upgrades, and long-term investment.
Verified Ruud sources
| Source type | Examples |
|---|---|
| Daily events | BC · DS · CC · IG · BBT |
| Invasions | All tiers — highest bundles on Tiger |
| World bosses | World Bosses |
| Ruud Boxes | Sealed boxes · invasion boxes · BBT missions |
Ruud by invasion tier (documented peaks)
| Tier | Example Ruud |
|---|---|
| Low (White Sheep) | 1,000 |
| Rooster (Purple) | 25,000 + Ruud Box 10k |
| Tiger (Red Tiger) | 35,000 |
Related: Economy Overview · Jewels & Zen · Market
Jewels and Zen fuel every upgrade loop on ORION — Chaos Machine, trading, and personal stores.
| Currency / item | Role |
|---|---|
| Zen | Standard currency · monster multiplier ×7.0 |
| Jewel of Chaos | Core upgrade catalyst |
| Jewel of Bless / Soul | Item level upgrades |
| Jewel of Life | Option adds |
| Jewel of Creation | Late-game combines |
| Jewel of Harmony | Harmony system |
Upgrade success rates (server defaults)
| Jewel | Success (no luck) | With luck |
|---|---|---|
| Jewel of Soul | 65% | 90% |
| Jewel of Life | 50% | — |
Personal store tax: Zen 1% · Bless/Soul 3% (max 50 per transaction).
Related: Chaos Machine · Market
ORION supports player trading through Personal Store and the Loren Market hub, plus automated Item Banks for bulk jewel storage.
Personal Store
| Rule | Value |
|---|---|
| Enabled | Yes |
| Zen tax | 1% |
| Bless / Soul tax | 3% each (cap 50) |
| Safe-zone only trading | Yes |
| Off-trade | Disabled |
Loren Market: Warp costs 10,000 Zen — central trading hub.
Item Bank plugin
| Bank | Currency | Base slots | Withdraw fee |
|---|---|---|---|
| Bless Bank (Zen) | Zen | 10 → 60 upgradeable | 10 Zen |
| Soul Bank (Zen) | Zen | 10 → 60 | 10 Zen |
| Bless / Soul Bank (WCoin) | WCoin | 10 → 60 | Free |
| Chaos Bank (Ruud) | Ruud | 10 → 60 | 10 Ruud |
Related: Jewels & Zen · X Shop · Ruud
The X Shop sells convenience, not power — roughly 20–25% effective EXP acceleration when stacked, not months of skipped progression.
| Category | Items | Effect |
|---|---|---|
| EXP seals | Seal of Ascension · Master Seal of Ascension | +10% EXP (scoped) |
| Wealth seals | Seal of Wealth · Master Seal of Wealth | +10% EXP + drop |
| Utility | Seal of Healing · Party EXP Scroll | +5% each |
| Pets | Pet Panda · Pet Skeleton | +10% EXP (pet only) |
NOT sold: Bless of Light (any tier) · Talisman Ascension II/III · Seal of Ascension II (+100%).
Related: Boost Systems · VIP
ORION's Season Pass tracks seasonal activity and grants level-based rewards. Two pass tracks exist: free MU Pass and premium Gold Pass.
| Field | Value |
|---|---|
| Pass ID | 21 |
| Period | 2026-05-22 → 2026-07-31 |
| Levels | 20 (100 → 6000 EXP per tier) |
| Mastery Horn daily cap | 100 drops/day |
Sample level rewards
| Level | Item |
|---|---|
| 5–6 | [Bound] Bless of Light (Greater) ×3–5 |
| 7 | Jewel of Harmony ×5 |
| 8 | Ruud Box (10,000) |
| 9 | Tempest Evolution Stone |
| 12–13 | Tempest Muun Evolution Stone Boxes |
Related: Boost Systems · Muun · Endgame Progression
Boost Systems accelerate EXP and drops. ORION separates farmable boosts (Bless of Light, events) from shop boosts (seals, pets, VIP entries).
| Article | Summary |
|---|---|
| VIP | Extra event entries · convenience |
| Seals | +5–10% purchasable boosts |
| Bless of Light | +10–50% farmable EXP |
| EXP Pets | +10% pet EXP |
Intelligent boost stacking saves time but cannot replace event and invasion attendance on a no-reset server.
VIP adds event entries and convenience — not combat replacements for farming.
Baseline daily limits
| Event | Base limit |
|---|---|
| Blood Castle | 2 |
| Devil Square | 2 |
| Chaos Castle | 1 |
| Imperial Guardian | 1 |
| Illusion Temple | 1 |
| Doppelganger | 1 |
| Boss Battle Together | 1 |
VIP rules raise several limits (up to 6 on Rule ID 1 for multiple events). Drop bonus: 0% on main rules. EXP bonus fields present — live stacking Under Review during beta.
| Item | EXP effect | Scope | X Shop |
|---|---|---|---|
| Seal of Ascension | +10% | Normal EXP | Yes |
| Master Seal of Ascension | +10% | Master EXP only | Yes |
| Seal of Wealth | +10% EXP + drop | Normal | Yes |
| Master Seal of Wealth | +10% EXP + drop | Master EXP only | Yes |
| Seal of Healing | +5% | Normal | Yes |
| Party EXP Scroll | +5% | Party | Yes |
| Tier | EXP bonus | X Shop |
|---|---|---|
| Low | +10% | Not sold |
| Middle | +20% | Not sold |
| Greater | +50% | Not sold |
Sources: Blood Castle · Ice Queen / Zaikan · Season Pass · other events/invasions.
| Pet | EXP bonus | Source |
|---|---|---|
| Pet Panda | +10% | X Shop |
| Pet Skeleton | +10% | X Shop |
Rule: Transform rings do not add EXP — equipped pet only.
ORION ranked PvP uses gear level caps per stage so fights stay fair across progression.
| PvP stage | Level range | Gear context |
|---|---|---|
| Pre-Master | 1 – 399 | Early gear tiers |
| 3rd Class | 400 – 799 | Bloodangel era |
| 4th Class | 800 – 1199 | Majestic era |
| 5th Class | 1200 – 1399 | Manticore era |
| Endgame | 1400+ | Top tier |
Rules: Ranked duels — same PvP stage only. Cross-stage — /duelfriend only. Gear validated on equip.
Progression stages (separate from PvP gear bands): Awakening · Master Path · Majestic Rise · 5th Class Ascension · Endgame Horizon.
Beyond staged duels, ORION supports Gens warfare, PK consequences, and friendly duels.
Duels
| Type | Rule |
|---|---|
| Ranked | Same PvP stage only |
| Friendly | /duelfriend — any stage |
Gens System
| Feature | Detail |
|---|---|
| Active battle zone | Vulcanus (map 63) |
| Disabled zones | Atlans · Aida · Kanturu · Swamp — battle zones off |
| Opposite-gens party/guild | Disabled |
| Contribution ranks | Knight 10,000 → Grand Duke position 1 |
| Monthly rewards | Days 1–7 · rank ≤300 eligible |
| Grand Duke reward | Jewel bundle ×30 — monthly |
Under Review — public PK penalty tables are being aligned with live config for Closed Beta documentation.
Use /pkclear when eligible — see Basic Commands.
Endgame Horizon (1401 – 1750) is where ORION's long-term loops converge — Tiger invasions, world bosses, artifacts, ability cards, and competitive sieges.
| Loop | Guide | Goal |
|---|---|---|
| Tiger invasions | Tiger Cycle | Ability cards · top Ruud · guardian mats |
| World bosses | World Bosses | Socket gear · errtel +7 · relics |
| Artifact / Guardian | Artifacts · Guardian | Defensive layers |
| Ability cards | Ability Cards | 5th tree power |
| Competitive | Castle Siege · Arca Battle | Server prestige · bonuses |
| Season Pass | Season Pass | Seasonal horns · bound boosts |
Daily endgame checklist
- Boss Battle Together (09:00 / 21:00)
- Tiger invasion window for your level (1150 – 1550+)
- Imperial Guardian + Illusion Temple when scheduled
- Ruud / jewel maintenance via Market
Under Review — Mastery System and Legendary Items deep dives are pending public documentation.
Rankings — Coming Soon.
Coming Soon
Server rankings are being documented during Closed Beta.
Physical gear progression — wings, harmony, sockets, and wing relics.
| Topic | Guide |
|---|---|
| Wings | Wings |
| Harmony | Harmony |
| Socket System | Socket System |
| Relics | Relics |
Crafting hub: Chaos Machine
Pentagram elemental layer — errtels, radiance, talismans, and earrings.
| Topic | Guide |
|---|---|
| Pentagrams | Pentagrams |
| Errtels | Errtels |
| Radiance | Radiance |
| Talismans | Talismans |
| Earrings | Earrings |
Late-game defensive and offensive power layers.
| Topic | Guide |
|---|---|
| Guardian | Guardian |
| Dark Lord Pets | Dark Lord Pets |
| Artifacts | Artifacts |
| Ability Cards | Ability Cards |
The Chaos Machine is ORION's central crafting hub — item upgrades, wings, Fenrir, sockets, pentagrams, artifacts, and ability cards.
How rates work
All rates below are base ORION server values. Items with the Luck option add +25% to +10–15 upgrade success (capped at 100%). Talisman of Luck adds up to +10% on supported combines. Talisman of Luck and Talisman of Chaos Assembly cannot be used together.
+10 to +15 upgrade success rates
| Level | Normal | Enhanced | Socket | Pentagram |
|---|---|---|---|---|
| +10 | 65% | 65% | 65% | 90% |
| +11 | 55% | 55% | 55% | 60% |
| +12 | 50% | 50% | 50% | 50% |
| +13 | 45% | 45% | 45% | 40% |
| +14 | 40% | 40% | 40% | 35% |
| +15 | 25% | 25% | 25% | 30% |
Combine at Chaos Goblin using target item + Jewel of Bless or Jewel of Soul + Jewel of Chaos. Direct jewel apply rates: Jewels & Zen.
Event ticket combines
| Ticket | Materials | Success rate |
|---|---|---|
| Devil Square invitation (DS1–DS7) | Devil Eye + Devil Key + Jewel of Chaos | 80% |
Entry material farms: General Drops · Devil Square
Combine index
| Combine type | Guide | Materials from |
|---|---|---|
| +10–15 upgrades | — | Jewels |
| Wings (tier up) | Wings | General Drops · events · Relics |
| Fenrir | Fenrir | General Drops (Crywolf) |
| Pentagram / Errtel | Pentagrams | Invasions |
| Spider Artifacts | Artifacts | Imperial Guardian |
| Ability cards | Ability Cards | Tiger · BBT |
Fenrir is crafted in three Chaos Machine steps. Farm Splinter of Armor, Bless of Guardian, and Claw of Beast from open maps — see General Drops.
Progression flow
Splinter + Bless (Crywolf) → Piece of Horn → Broken Horn → Horn of Fenrir (Red Fenrir mount).
Chaos Machine combines
| Step | Output | Materials | Success rate |
|---|---|---|---|
| 1 | Piece of Horn | 20× Splinter of Armor + 20× Bless of Guardian + 1× Jewel of Chaos | 70% |
| 2 | Broken Horn | 1× Piece of Horn + 10× Claw of Beast + 3× Jewel of Chaos + 3× Jewel of Soul + 10,000,000 Zen | 50% |
| 3 | Horn of Fenrir (Red) | 1× Broken Horn + 3× Jewel of Bless + 5× Jewel of Soul + 1× Jewel of Chaos + 1× Jewel of Life | 50% |
Talisman of Luck adds up to +10% on supported steps. Related: Chaos Machine · Crywolf (material farm map)
Wings are major power spikes from Master Path through endgame. Materials come from open maps, events, and bosses.
| Material | Primary sources |
|---|---|
| Loch Feather | General Drops — Icarus · Silent |
| Condor Flame | General Drops · Doppelganger Final 5 · BBT |
| Garuda Flame | Deep Dungeon 2–5 · Rooster/Tiger · BBT |
| Wing Relics (3rd–5th) | Relics |
Chaos Machine wing combines
Progression path: Wing 2 → Wing 2.5 (Monster) → Wing 3 → Wing 4 → Wing 5. Third through fifth wings can use feather/flame or relic paths where noted.
| Wing | Materials summary | Base rate | Notes |
|---|---|---|---|
| Wing 2 | Excellent item(s) + Jewel of Chaos | 90% | Luck option: +40% apply rate |
| Wing 2.5 (Monster) | Monster wing combine materials | 60% | Luck option: +40% apply rate |
| Wing 3 (Feather) | 2nd Wing + Loch's Feather + jewels | 60% | Luck option: +40% apply rate |
| Wing 3 (Relic) | 2nd Wing + 3rd Wing Relic + jewels | 70% | Luck option: +40% apply rate |
| Wing 4 (Feather) | 3rd Wing + Condor Flame + jewels | 60% | Luck option: +20% apply rate |
| Wing 4 (Relic) | 3rd Wing + 4th Wing Relic + jewels | 60% | Luck option: +20% apply rate |
| Wing 5 (Relic) | 4th Wing + 5th Wing Relic + Garuda Flame + jewels | 50% | Relic path only · Luck option: +20% apply rate |
| Wing Core | Wing Core item + 20,000,000 Zen | 70% | Result: 1–2 Excellent options |
Related: Chaos Machine · Relics · General Drops
Under Review — Spirit Stone drop mapping across invasions and events is being finalized for public tables.
Hidden wing bells (Lock Magic Bell, etc.) are Chaos Machine combines — not General Drops.
Harmony adds bonus options to items through Jewel of Harmony and refining stones. Harmony combines use dedicated NPCs — not the Chaos Goblin. Enabled on ORION.
| NPC | Role |
|---|---|
| Elpis (368) | Harmony jewel mix · refining stones |
| Osbourne (369) | Strengthen · smelt |
| Jerridon (370) | Restore |
Harmony combine success rates
| Action | NPC | Success rate |
|---|---|---|
| Create Jewel of Harmony | Elpis | 80% |
| Strengthen item (apply JoH) | Osbourne | 60% |
| Smelt item (Lower Refining Stone) | Osbourne | 20% |
| Smelt item (Higher Refining Stone) | Osbourne | 80% |
| Create Lower Refining Stone | Elpis | 20% |
| Create Higher Refining Stone | Elpis | 50% |
Verified Jewel of Harmony sources
| Source | Amount |
|---|---|
| Nightmare | ×30 |
| Harmony Jewel Box | ×3–5 per box |
| Kundun Boxes +1–+3 | JoH in pool |
| BBT | Harmony Jewel Box ×30 / ×50 |
Socket items use Seed Spheres and socket slots for build-defining bonuses. ORION sources sockets primarily from world bosses and high-tier content.
| Boss | Socket rewards |
|---|---|
| Selupan | Socket Weapon (3S) · Socket Set (3S) · Seed Sphere Lv5 |
| Medusa | Seed Sphere Lv1–3 · Socket Set (3S) |
| Nix | Seed Sphere Lv1–5 · Socket Set (3S) · Errtel +7 |
| Core Magriffy · Lord Silvester · Lord of Ferea | Socket Set Parts (3S) |
Chaos Machine socket combines
| Combine | Materials summary | Success rate | Zen |
|---|---|---|---|
| Socket weapon | Excellent weapon + Jewel of Chaos | 90% | 1,000,000 |
| Socket item upgrade | +11–15 socket item + Jewel of Guardian + 5 Bless + 5 Soul + 1 Chaos | 80% | 10,000,000 |
| Seed sphere removal | Socket item + removal materials | 90% | 1,000,000 |
Seed and Sphere creation rates are client-defined — verify in-game at Chaos Goblin.
Related: Chaos Machine · World Bosses · Errtels · Pentagrams
Pentagrams hold errtels and define your elemental build. Pentagram and errtel combines use Adniel — not the Chaos Goblin. Majestic Rise power spike.
| Source | Drop |
|---|---|
| Gorgon | Pentagram 180 |
| Sheep | Pentagram 180 / 300 (rare) |
| Yellow Snake | Pentagram Box |
| Rooster / Tiger | Pentagram Box |
| BBT | Pentagram Box |
Errtel creation (Adniel)
| Output | Materials | Success rate | Notes |
|---|---|---|---|
| Errtel (random element) | Mithril + 1× Jewel of Bless | 50% | 100,000 Zen · Anger 40% · Bless 30% · Integrity 20% · Divinity 10% |
Pentagram +10 to +15 (Chaos Machine)
| Level | Success rate |
|---|---|
| +10 | 90% |
| +11 | 60% |
| +12 | 50% |
| +13 | 40% |
| +14 | 35% |
| +15 | 30% |
Items with Luck add +25%. Full matrix: Chaos Machine. Errtel lifecycle: Errtels
Errtels socket into pentagrams and provide elemental stats. Rank and level upgrades use Adniel. Creation rates: Pentagrams.
| Tier | Errtel rewards |
|---|---|
| Gorgon | Errtel +0 |
| Sheep | +0 · +3 · +5 |
| Snake | +5 · Errtel of Radiance +0 |
| Rooster | +6 · Radiance +3 |
| World Bosses | +4 – +7 (boss-specific) |
| BBT bonus pool | Errtel of Radiance |
Errtel rank upgrade (Adniel)
| Transition | Materials | Success rate | Notes |
|---|---|---|---|
| R1 → R2 | 1× creation mat + 1× Bless + elemental core | 100% | 100,000 Zen · unlocks socket 2 |
| R2 → R3 | 3× creation mats | 100% | 100,000 Zen · unlocks socket 3 |
| R3 → R4 | 6× creation mats | 100% | 150,000 Zen · unlocks socket 4 |
| R4 → R5 | 9× creation mats | 100% | 200,000 Zen · unlocks socket 5 |
Errtel level upgrade (Adniel)
Regular errtel L0→L10 uses Jewel of Blessing — 100% per step. Zen and bless count scale by level (L0→L1: 1 bless / 100k Zen → L9→L10: 7 bless / 600k Zen).
Errtel extraction (from pentagram)
| Errtel state | Extraction rate |
|---|---|
| Rank 1 · L0–L2 | 80% |
| Rank 1 · L9–L10 | 75% |
| Rank 3 · L7–L10 | 50% |
| Rank 5 · L10 | 50% |
| Low-level pentagram (DropLevel < 300) | 100% |
Related: Pentagrams · Radiance
Radiance is the errtel upgrade path using Errtel of Radiance and Fragment of Radiance — parallel to standard errtel leveling. Combines at Adniel.
| Material | Source |
|---|---|
| Fragment of Radiance | Sheep invasions |
| Errtel of Radiance +0 | Yellow Snake |
| Errtel of Radiance +3 | Rooster |
| Errtel of Radiance | BBT bonus pool |
Slot of Radiance assembly (Adniel)
| Output | Materials | Success rate | Zen |
|---|---|---|---|
| Slot of Radiance | 1× each Fragment type (309 · 310 · 311 · 312) | 100% | 100,000,000 |
Errtel of Radiance level upgrades use the same Adniel path as regular errtels — 100% per level step.
Related: Errtels · Pentagrams
Guardian items add a defensive layer using Guardian Stones and Enhanced Guardian Stones. Guardian combines use the Guardian Mix NPC — not the Chaos Goblin.
| Source | Materials |
|---|---|
| Yellow Snake | Guardian Stone ×5 |
| Rooster | Guardian ×10–20 · Enhanced ×3–5 |
| Tiger | Guardian ×22–28 · Enhanced ×5 |
| Doppelganger | Guardian Enhanced · Elite Guardian Enhanced |
Guardian creation
| Output | Materials | Success rate | Zen |
|---|---|---|---|
| Base Guardian | Guardian Item + 10× Fragment + 5× Bless | 100% | 1,000,000 |
Guardian level upgrade
| Action | Materials | Success rate | Notes |
|---|---|---|---|
| Level up L0→L14 | Guardian + Guardian Stone + Jewel of Harmony | 70% | Zen 150k→3M by level · fail rules vary by tier |
Guardian tier evolution
| Input level | Success rate | Materials summary |
|---|---|---|
| +11 | 60% | Tier stone + 20 Bless + 20 Soul + 1 Chaos + 1 Creation |
| +12 | 70% | Same material set per tier |
| +13 | 80% | Same material set per tier |
| +14 | 90% | Same material set per tier |
| +15 | 100% | Same material set per tier |
Dark Lord pet combines: Dark Lord Pets
Dark Lord pets are crafted at the Guardian Mix NPC — not the Chaos Goblin. Progression: Dark Spirit → Dark Horse or Dark Raven → Divine upgrade at Lv70.
Pet creation
| Output | Materials | Success rate | Zen |
|---|---|---|---|
| Dark Horse | Dark Spirit Lv0 + 5 Bless + 5 Soul + 1 Creation + 1 Chaos | 50% | 5,000,000 |
| Dark Raven | Dark Spirit Lv1 + 2 Bless + 2 Soul + 1 Creation + 1 Chaos | 50% | 1,000,000 |
Divine upgrade (Lv70)
| Input | Materials | Success rate | Output |
|---|---|---|---|
| Dark Horse Lv70 | 30 Bless + 30 Soul + 10 Creation + 1 Chaos | 50% | Divine Horse |
| Dark Raven Lv70 | 30 Bless + 30 Soul + 10 Creation + 1 Chaos | 50% | Spirit 90% · Divine Spirit 10% |
Divine upgrade Zen cost: 100,000,000. Related: Guardian
Artifacts (including Spider Artifacts) are endgame power layers combining fragments, enchantment stones, and IG drops.
| Source | Materials |
|---|---|
| Imperial Guardian | Spider Artifact Type 1–5 (Exc) · Enchantment Stone |
| Rooster / Tiger | Artifact Fragment · Enchantment Stones |
| BBT | Ability Crystal · related pools |
Spider Artifact (Chaos Machine)
| Output | Materials | Success rate | Zen |
|---|---|---|---|
| Spider Artifact | 1× Spider Fragment + 50× Jewel of Creation | 70% | 10,000,000 |
Artifact enhancement (L0→L14)
| Level band | Success rate |
|---|---|
| L0→L1 | 100% |
| L2→L4 | 95% |
| L5→L7 | 90% |
| L8→L9 | 85% |
| L10→L11 | 80% |
| L12→L13 | 75% |
| L14 | 60% |
Artifact grade upgrade (G1→G8)
| Grade transition | Success rate |
|---|---|
| G1 → G2 | 90% |
| G2 → G3 | 85% |
| G3 → G4 | 80% |
| G4 → G5 | 75% |
| G5 → G6 | 70% |
| G6 → G7 | 65% |
| G7 → G8 | 60% |
Imperial Guardian is the primary documented Spider Artifact source. Related: Chaos Machine
Ability Cards unlock the 5th skill tree and elite card slots. Tiger invasions are the summit farm source.
| Source | Materials |
|---|---|
| Green Tiger | Ability Card · Enhancement Stone |
| Blue Tiger | Green + Blue Ability Cards |
| Purple Tiger | Blue + Purple Ability Cards |
| Red Tiger | Elite Ability Cards |
| BBT | Ability Crystal |
Reach 1150+ before Green Tiger — match Endgame Horizon.
Muun companions provide utility and evolution paths. Muun Boxes are the documented ORION acquisition route.
| Source | Reward |
|---|---|
| Yellow Snake | Muun Box |
| Rooster invasions | Muun Box |
| Season Pass | Tempest Muun Evolution Stone Boxes |
The Evomon event spawns evolution monsters on open field maps. Collect scroll pieces and pick reward boxes after battles.
| Field | Value |
|---|---|
| Status | Enabled |
| Active hours | 01:00 – 22:00 |
| Reward wait | 10 seconds (card selection UI) |
Entry: Evomon Summoning Scroll (craft/shop) · Piece of Summoning Scroll from world monsters.
Reward boxes: Minor · Standard · Enhanced · Premium · Legendary based on event outcome.
Wing Relics are Chaos Machine materials for 3rd–5th wing tiers. They are rare, high-value drops.
| Source | Relics |
|---|---|
| BBT Bonus Box | 3rd (40%) · 4th (30%) |
| Lord of Ferea | All tiers (pool) |
| God of Darkness | 4th Wing Relic |
| Lucky Coin reward (×30) | 3rd Wing Relic |
Elemental talismans (ETOL · ETOCA) upgrade pentagram potential. They are invasion-only materials.
| Item | Source |
|---|---|
| ETOL (Elemental Talisman of Luck) | Elemental Sheep |
| ETOCA (Elemental Talisman of Chaos) | Elemental Sheep |
Earrings are accessory slots upgraded with lapidary stones and invasion drops.
| Source | Reward |
|---|---|
| Balrog | Level 300 Earring |
| Yellow Snake | Level 700 Excellent Earring (random) |
| Devil Square ranks | Lapidary Stone |
| Multiple invasions | Lapidary Stone drops |
EN
ES
PH
BR
RO
CN
RU
LT