Create your ORION MU account through the website registration page before connecting with the game client.
During closed beta, access may be limited to approved testers. If registration is restricted, contact staff through the official Discord community.
Download the Season 21 client package from the official Downloads page and follow the provided installation steps.
Use only the client files published for ORION MU. Third-party or outdated clients may fail version verification.
Launch the client, select the Regular server channel, and sign in with your website account credentials.
After your first login, create a character and begin in the standard starting areas. Rankings, balance, and some systems are still under active beta testing.
Join the ORION MU Discord community for beta updates, feedback, and support: Discord.
| Command | Description |
|---|---|
| /post | Send a global server message. |
| /gpost | Send a message across all server groups. |
| /pkclear | Remove PK status. |
| /ware | Switch warehouse. |
| /requests on | Enable trade, party and duel requests. |
| /requests off | Disable trade, party and duel requests. |
| /dcfriend | Safely disconnect your character using password confirmation. |
| /offlevel | Start Offline Leveling mode. |
ORION MU uses a dynamic progression model instead of a single global EXP rate. Your character advances through distinct gameplay stages as total level increases.
Progression is designed around long-term character development, structured endgame, and stage-based PvP — not repetitive reset cycles.
| Level Range | Progression Stage |
|---|---|
| 1 – 400 | Normal Progression |
| 401 – 800 | Master Progression |
| 801 – 1200 | Majestic Progression |
| 1201 – 1400 | 5th Class Progression |
| 1401+ | Endgame Progression |
Each stage represents a different phase of the ORION experience. Event access, invasion tiers, and endgame content align with these progression bands during closed beta.
Under Construction
ORION MU is built around persistent character progression. Characters grow continuously through level, master, and majestic stages without reset cycles.
Character identity and long-term investment matter. Progression is meant to feel cumulative — your build, history, and advancement carry forward.
The reset system is disabled on ORION MU. Progression is structured through dynamic level stages, class evolution milestones, and endgame content rather than repeated restarts.
Stage-based PvP and structured endgame progression are core parts of this design philosophy during closed beta.
Offline Leveling is enabled on ORION MU. It allows your character to continue gaining experience while you are disconnected, using the in-game Helper configuration.
Start offline leveling with the /offlevel command after setting up your Helper preferences in-game.
Intended purpose: support steady progression on open-world maps when you cannot play actively, without replacing instanced events or group content.
Availability: open-world maps support offline leveling. Instanced event maps — including Blood Castle, Devil Square, Chaos Castle, Doppelganger, Imperial Guardian, and similar zones — do not.
Configuration and timing options are managed through the in-game Helper window. Balance and availability may change during closed beta testing.
Core instanced events rotate throughout the day during closed beta. Each event has a daily entry limit and level-tiered rooms based on your progression stage.
Level tiers and in-game Events Info: The client Events Info window may show default IGCN level ranges (for example BC3 800–899, BC7 from 1500+). ORION uses 200-level bands from tier 3 onward (800–999, 1000–1199, 1200–1399, 1400–1599, tier 7 from 1600+). Server room assignment and the level tables in each event guide below are authoritative. Main rewards shown in the client UI may also differ from current live reward bags.
All schedules below use server time.
| Event | Schedule | Daily Limit |
|---|---|---|
| Blood Castle | Every hour :00 | 2 |
| Devil Square | Every hour :20 | 2 |
| Chaos Castle | Every hour :45 | 1 |
| Doppelganger | 02:50 · 06:50 · 10:50 · 14:50 · 18:50 · 22:50 | 1 |
| Boss Battle Together | 09:00 · 21:00 | 1 |
Event rewards and balance are under active beta testing. Schedules and daily limits may change before official launch.
Description: Timed instanced event where players push through the castle, clear monsters, and destroy the event objective before time runs out. Seven level-matched rooms (BC1–BC7).
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Every hour at :00 (server time) |
| Daily Limit | 2 |
| Duration | 15 minutes (5-minute entry window) |
| Entry | Invisibility Cloak (level-matched tier) |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Clear Rewards by Tier
| Tier | Level | Ruud | Bag Drops |
|---|---|---|---|
| BC1 | 50–399 | 1,000 | Bless or Soul (random) ×1; Bless of Light (Low); Archangel weapon (random) |
| BC2 | 400–799 | 3,000 | Bless or Soul (random) ×2; Bless of Light (Low); Archangel weapon (random) |
| BC3 | 800–999 | 5,000 | Bless or Soul (random) ×4; Bless of Light (Low); Miracle Coin ×2 |
| BC4 | 1000–1199 | 8,000 | Bless or Soul (random) ×5; Bless of Light (Middle); Miracle Coin ×3 |
| BC5 | 1200–1399 | 10,000 | Bless or Soul (random) ×6; Bless of Light (Middle); Miracle Coin ×5 |
| BC6 | 1400–1599 | 12,000 | Bless or Soul (random) ×9; Bless of Light (Middle); Miracle Coin ×7 |
| BC7 | 1600+ | 15,000 | Bless or Soul (random) ×12; Bless of Light (Greater); Miracle Coin ×10 |
Description: Survival event with up to 10 players per room. All participants receive stage Ruud on completion. Ranks 1st–5th receive additional jewel and Miracle Coin rewards.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Every hour at :20 (server time) |
| Daily Limit | 2 |
| Duration | 20 minutes |
| Entry | Devil’s Invitation (level-matched tier) |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Stage Completion Ruud (all participants)
| Stage | Level | Ruud |
|---|---|---|
| DS1 | 50–399 | 1,000 |
| DS2 | 400–799 | 3,000 |
| DS3 | 800–999 | 5,000 |
| DS4 | 1000–1199 | 8,000 |
| DS5 | 1200–1399 | 10,000 |
| DS6 | 1400–1599 | 12,000 |
| DS7 | 1600+ | 15,000 |
Ranking Exp Bonus
| Stage | Level | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|---|
| DS1 | 50–399 | 6,000 | 4,000 | 2,000 | 1,000 |
| DS2 | 400–799 | 8,000 | 6,000 | 4,000 | 2,000 |
| DS3 | 800–999 | 10,000 | 8,000 | 6,000 | 4,000 |
| DS4 | 1000–1199 | 20,000 | 10,000 | 8,000 | 6,000 |
| DS5 | 1200–1399 | 22,000 | 20,000 | 10,000 | 8,000 |
| DS6 | 1400–1599 | 24,000 | 22,000 | 20,000 | 10,000 |
| DS7 | 1600+ | 26,000 | 24,000 | 22,000 | 20,000 |
Zen ranking bonus removed. Exp values shown above.
Rank Rewards (1st–5th only)
| Rank | Bless or Soul | Lapidary Stone | Miracle Coin |
|---|---|---|---|
| 1st | 5 / 5 (random one type) | ×2 | ×3 (random) |
| 2nd | 4 / 4 | ×1 | ×2 |
| 3rd | 2 / 2 | ×1 | ×2 |
| 4th | 1 / 1 | — | ×1 |
| 5th | 1 / 1 | — | ×1 |
Description: PvP arena event. Last survivors earn Ruud, Miracle Coin (CC2+), and a guaranteed Ancient item from the Zaikan invasion pool (all tiers).
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Every hour at :45 (server time) |
| Daily Limit | 1 |
| Duration | 10 minutes |
| Entry | Level (automatic when event opens) |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Clear Rewards CC1–CC7
| Tier | Level | Ruud | Miracle Coin | Ancient |
|---|---|---|---|---|
| CC1 | 50–399 | 500 | — | 100% Zaikan pool (1 piece) |
| CC2 | 400–799 | 1,000 | ×1 | 100% Zaikan pool (1 piece) |
| CC3 | 800–999 | 3,000 | ×2 | 100% Zaikan pool (1 piece) |
| CC4 | 1000–1199 | 5,000 | ×3 | 100% Zaikan pool (1 piece) |
| CC5 | 1200–1399 | 8,000 | ×5 | 100% Zaikan pool (1 piece) |
| CC6 | 1400–1599 | 12,000 | ×7 | 100% Zaikan pool (1 piece) |
| CC7 | 1600+ | 15,000 | ×10 | 100% Zaikan pool (1 piece) |
Ancient pool matches Zaikan invasion (`Monster_(59)_Zaikan.xml`). Mastery Box score rewards unchanged on CC2+.
Description: Two parties of five race mirrored zones. Winning party opens Interim Chests during the run and Final Chests at the end. Higher DG stages grant more Final Chest rolls per chest slot.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | 02:50 · 06:50 · 10:50 · 14:50 · 18:50 · 22:50 |
| Daily Limit | 1 |
| Duration | Under Review |
| Entry | Party (2 × 5 players) + level tier |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Win Exp by Stage
| Stage | Level | Win Exp | Final Chest Rolls (Chest 1–6) |
|---|---|---|---|
| DG1 | 50–399 | 60,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG2 | 400–799 | 100,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG3 | 800–999 | 130,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG4 | 1000–1199 | 160,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG5 | 1200–1399 | 190,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG6 | 1400–1599 | 210,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG7 | 1600+ | 240,000 | 1 / 1 / 2 / 3 / 4 / 5 |
Interim Chests (3 bags, all stages)
| Chest | Reward |
|---|---|
| Interim 1 | Bless ×3 or Soul ×3 (random) |
| Interim 2 | Life ×2 or Creation ×2 (random) |
| Interim 3 | Harmony ×1 or Bless ×5 (random) |
Final Chests (6 bags)
| Chest | Contents |
|---|---|
| Final 1–4 | Random: Guardian Enhanced Stone, Elite Guardian Enhanced, Miracle Coin, Jewel of Harmony (amount scales with player level) |
| Final 5 | DG4+ (Lv 1000+): Condor Feather; lower tiers: Bless/Soul/Creation/Life |
| Final 6 | DG6–7 (Lv 1400+): Garuda’s Flame; DG4–5: Condor Feather |
Description: Multi-round Imperial Fort instance. Seven difficulty levels keyed to character level. Each clear grants fixed Ruud plus an additional artifact roll.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Under Review (instance-based) |
| Daily Limit | 1 |
| Duration | 10 minutes per round |
| Entry | Complete Secromicon + level (600–1400+) |
Clear Rewards IG1–IG7
| Stage | Req. Level | Ruud | Additional Roll (50% / 50%) |
|---|---|---|---|
| IG1 | 600 | 5,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG2 | 800 | 8,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG3 | 1000 | 10,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG4 | 1100 | 15,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG5 | 1200 | 20,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG6 | 1300 | 25,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG7 | 1400 | 30,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
Description: Team statue-capture event. Five configured entry tiers (IT1–IT5). Rewards scale with tier; league match and tournament wins grant separate bags.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Under Review (config lists single 00:00 start) |
| Daily Limit | 1 |
| Duration | 15 minutes |
| Entry | Party (5 players) + level (180–1600+) |
Match Rewards IT1–IT5
| Tier | Level | Zen | Bless | Soul | Life | Chaos / Creation / Harmony | Score Bonus |
|---|---|---|---|---|---|---|---|
| IT1 | 180–399 | 1,000,000 | 5% | 20% | 26% | 49% | — |
| IT2 | 400–799 | 2,000,000 | 6% | 21% | 27% | 46% | Mastery Box ×1 |
| IT3 | 800–1399 | — | 7% | 22% | 28% | 43% | Mastery Box ×2 |
| IT4 | 1400–1599 | — | 8% | 23% | 29% | 40% | Mastery Box ×2 |
| IT5 | 1600+ | — | 9% | 24% | 30% | 37% | Mastery Box ×2 |
IT6 Bag & League
| Source | Reward |
|---|---|
| Renewal_6 bag | Under Review (bag file exists; no 6th entry tier in config) |
| League Match Win | Jewel of Bless (100%) |
| League Tournament Win | Wings of Conqueror +4Opt +Luck +Exc (100%) |
Renewal_6 (if active): adds 3% Exc pendants/rings and 2% Exc Necklace of Agony / Protection Ring / Ring of Ultimatum / Solid Symbol.
Description: Monthly Labyrinth league across 41 floors. Clearing floors issues Labyrinth Boxes (Lesser / Intermediate / Advanced). League cycle ends on calendar day 29.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Monthly league cycle (5-week rotation) |
| Daily Limit | Under Review |
| Duration | Under Review (floor-based) |
| Entry | Sign of Dimensions (world map drops) |
Floor → Labyrinth Box
| Floors | Lesser Box | Intermediate Box | Advanced Box |
|---|---|---|---|
| 1–5 | 100% | — | — |
| 6–9 | 90% | 10% | — |
| 10–15 | 80% | 20% | — |
| 16–20 | 70% | 30% | — |
| 21–25 | 50% | 50% | — |
| 26–30 | 30% | 60% | 10% |
| 31–41 | 10% | 60% | 30% |
Box Contents (all tiers)
Each Labyrinth Box (Lesser, Intermediate, Advanced): 1,000 Zen + Jewel of Chaos (100%).
League Cycle Winners
| Rank | Reward |
|---|---|
| 1st | Labyrinth Box (Advanced) ×2 |
| 2nd | Labyrinth Box (Advanced) ×5 |
| 3rd | Labyrinth Box (Advanced) ×10 |
Description: Server-wide boss raid (up to 100 players). Three mission roles grant separate Gremory Case rewards. Deal at least 1,000,000 damage for participation credit.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | 09:00 · 21:00 (server time) |
| Daily Limit | 1 |
| Duration | 5 minutes (+ prep windows) |
| Entry | Automatic join |
Mission Rewards
| Mission | Requirement | Rewards |
|---|---|---|
| Participation | ≥ 1,000,000 damage | Ruud 5,000 (Ruud Box 2000 + Ruud Box 3000) |
| Top Damage | Highest total damage | Ruud Box (10000) ×2 + Harmony Jewel Box ×30 + Boss Battle Bonus Box ×1 |
| Last Hit | Final boss last hit | Ruud Box (10000) ×2 + Harmony Jewel Box ×50 + Boss Battle Bonus Box ×1 |
Harmony Jewel Box
Jewel of Harmony (100%).
Boss Battle Bonus Box
| Rate | Item |
|---|---|
| 40% | 3rd Wing Relic |
| 30% | 4th Wing Relic |
| 20% | Condor Flame |
| 10% | Garuda’s Flame |
| 40% | Pentagram Box |
| 25% | Ability Crystal |
| 20% | Errtel of Radiance |
| 10% | Norrwen’s Bloodstring Lyra |
| 4% | Top Grade Spirit Stone |
| 1% | +11 4th Wing Voucher |
Bonus Box rolls multiple independent pools per open (rates above are per pool, not mutually exclusive).
World invasions spawn on open maps throughout the day and align with ORION progression areas. Higher-tier invasions appear in maps suited to mid-game and endgame stages.
| World Invasion | Progression Area |
|---|---|
| Classic Invasions | Lorencia · Devias · Dungeon · Lost Tower · Atlans · Tarkan |
| Elemental Sheep | Acheron · Urk Mountain · Nars |
| Snake Invasions | Ferea · Nixies Lake · Old Kethotum · Deep Dungeon 3 |
| Rooster Cycle | Swamp of Darkness · Abyss of Atlas 2 · Scorched Canyon |
| Endgame World Events | Late-game progression zones (1200+) |
Classic invasions include recurring world bosses such as Red Dragon, Skeleton King, Golden Invasion, and White Wizard on a separate schedule from map-tier invasions.
Invasion timing, spawn windows, and balance are under active beta testing. Detailed reward information is not published during closed beta.
Under Construction
| System | Opens | Quantity | Exc |
|---|---|---|---|
| Silver Medal | Armor | 3 items, +7~+9 | No Exc |
| Gold Medal | Armor | 3 items, +9~+11 | No Exc |
Medals are designed as starter and mid-progression armor sources. They do not drop Excellent or Ancient items.
| System | Opens | Quantity | Exc |
|---|---|---|---|
| Heart of Love | Weapons / Shields | 3 items, +7~+10 | No Exc |
| Box of Heaven | Zen / Jewels | 500,000 Zen + 15% jewel chance | No Exc |
| Kundun Box +1 | Excellent Gear | 2 random rewards | Yes |
| Kundun Box +2 | Excellent Gear | 2 random rewards | Yes |
| Kundun Box +3 | Excellent Gear | 2 random rewards | Yes |
| Kundun Box +4 | Excellent Gear | 3 random rewards | Yes |
| Kundun Box +5 | Excellent Gear / Jewels | 3 random rewards | Yes |
| Sealed Silver Box | Jewels / Lapidary / Ruud | 1 reward: x15 jewel stack or Ruud Box (3000) | No Exc |
| Sealed Golden Box | Jewels / Lapidary + Ruud | Ruud x5,000 + 1 jewel bundle x30 | No Exc |
Boxes are grouped by function: Heart of Love provides weapons and shields, Heaven Box provides Zen/basic jewels, and Kundun Boxes provide the main Excellent gear progression.
World invasions spawn on open maps throughout the day. Map-tier invasions follow ORION progression areas; rewards below reflect the current invasion design.
Low Progression (Map-Tier)
| Invasion | Map | Rewards |
|---|---|---|
| White Sheep | Lorencia |
|
| Ice Queen | Devias |
|
| Gorgon | Dungeon |
|
| Balrog | Lost Tower |
|
| Hydra | Atlans |
|
| Zaikan | Tarkan |
|
Elemental Sheep
| Invasion | Map | Rewards |
|---|---|---|
| Green Sheep | Acheron |
|
| Red Sheep | Urk Mountain |
|
| Purple Sheep | Nars |
|
Snake Cycle
| Invasion | Map | Rewards |
|---|---|---|
| Green Snake | Ferea |
|
| Red Snake | Nixies Lake |
|
| Purple Snake | Old Kethotum |
|
| Yellow Snake | Deep Dungeon 3 |
|
Rooster Cycle
| Invasion | Map | Rewards |
|---|---|---|
| Green Rooster | Swamp of Darkness |
|
| Red Rooster | Abyss of Atlas 2 |
|
| Purple Rooster | Scorched Canyon |
|
Classic Invasions
Scheduled via InvasionManager.xml (Types 0, 1, and 3).
| Invasion | Map | Rewards |
|---|---|---|
| White Wizard | Multiple maps | Under Review — no monster bag registered |
| Skeleton King | Lorencia / Noria |
|
| Red Dragon | Multiple maps |
|
Golden Invasion
Scheduled daily at 09:30, 16:30, and 18:08. Golden monsters spawn across multiple maps and remain until killed.
| Invasion | Map | Rewards |
|---|---|---|
| Golden Invasion | Multiple maps |
|
See Elite Monsters for which golden monster drops which Kundun Box.
Endgame Invasions
| Invasion | Map | Rewards |
|---|---|---|
| Endgame World Events | Late-game zones (1200+) | Under Review — no dedicated invasion schedule found |
World and map bosses only. Invasion bosses (White Wizard, Skeleton King, Red Dragon, Golden Invasion monsters, and Boss Battle Together targets) are documented under Invasions or Events. Rewards are from live item bags; bonus-roll items listed where configured.
| Boss | Area | Rewards | Status |
|---|---|---|---|
| Kundun | Kalima 7 |
|
Active |
| Erohim | Land of Trials |
|
Active |
| Selupan | Raklion Hatchery |
|
Active |
| Medusa | Swamp of Calmness |
|
Active |
| Nightmare | Kanturu Refinery Tower |
|
Under Review |
| Core Magriffy | Nars |
|
Under Review |
| Lord Silvester | Urk Mountain |
|
Under Review |
| Nix | Nixies Lake |
|
Under Review |
| God of Darkness | Swamp of Darkness |
|
Under Review |
| Lord of Ferea | Ferea |
|
Under Review |
| Deep Dungeon Bosses | Deep Dungeon 1–5 | Under Review | Under Review |
Status reflects verified spawn configuration in live server files. Bosses marked Under Review have reward bags configured but live spawn was not confirmed in MonsterSpawn.xml.
Golden monsters are the primary source of Kundun Boxes, which open into Excellent gear. All standard golden invasion kills also drop 10,000 Zen.
Golden Monsters → Kundun Boxes → Excellent Gear Progression
Early Tier — Kundun Box +1
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Goblin | Kundun Box +1, 10,000 Zen | Golden Invasion; Noria |
| Golden Titan | Kundun Box +1, 10,000 Zen | Golden Invasion; Devias |
| Golden Soldier | Kundun Box +1, 10,000 Zen | Golden Invasion; Devias |
| Golden Dark Knight | Kundun Box +1, 10,000 Zen | Golden Invasion; Dungeon |
| Golden Rabbit | Kundun Box +1, 10,000 Zen | Golden Invasion; Elbeland |
| Golden Derkon | Kundun Box +1~+3, 10,000 Zen | Golden Invasion; multi-map spawn |
Mid Tier — Kundun Box +2 / +3
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Lizard King | Kundun Box +2, 10,000 Zen | Golden Invasion; Atlans |
| Golden Vepar | Kundun Box +2, 10,000 Zen | Golden Invasion; Atlans |
| Golden Devil | Kundun Box +2, 10,000 Zen | Golden Invasion; Lost Tower |
| Golden Tantalos | Kundun Box +3, 10,000 Zen | Golden Invasion; Tarkan |
| Golden Wheel | Kundun Box +3, 10,000 Zen | Golden Invasion; Tarkan |
| Golden Stone Golem | Kundun Box +3, 10,000 Zen | Golden Invasion; Aida |
| Golden Crust | Kundun Box +3, 10,000 Zen | Golden Invasion; Icarus |
Advanced Tier — Kundun Box +4 / +5
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Satyros | Kundun Box +4, 10,000 Zen | Golden Invasion; Kanturu Ruins |
| Golden Twin Tail | Kundun Box +4, 10,000 Zen | Golden Invasion; Karutan 2 |
| Great Golden Dragon | Kundun Box +4~+5, 10,000 Zen | Golden Invasion; Kanturu / Acheron |
| Golden Iron Knight | Kundun Box +5, 10,000 Zen | Golden Invasion; Acheron |
| Golden Napin | Kundun Box +5, 10,000 Zen | Golden Invasion; Debenter |
Special Golden Bosses
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Erohim | 100,000 Zen + jewel bundles (x2/x20/x30 tiers) | Not a Kundun box source; Tormented Square variant |
| Golden Kundun | 100,000 Zen + jewel bundles (x3/x10/x20/x30 tiers) | Named boss; drops jewels, not Kundun boxes |
| Golden Budge Dragon | 10,000 Zen + Box of Luck | Bag configured; not in Golden Invasion spawn list |
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