Welcome to ORION MU — a Season 21 private server built for long-term, no-reset progression. Your character never wipes. Every level, item, and milestone stays with you.
ORION rewards consistency. Showing up daily for events, invasions, and staged farming beats rushing a single map.
Create your account through the website registration page before connecting with the game client.
During closed beta, access may be limited to approved testers. If registration is restricted, contact staff through the official Discord community.
Next steps: Client Installation · First Login · Progression · General Drops
Download the Season 21 client package from the official Downloads page and follow the provided installation steps.
Use only the client files published for ORION MU. Third-party or outdated clients may fail version verification.
Launch the client, select the Regular server channel, and sign in with your website account credentials.
After your first login, create a character and begin in the standard starting areas. Rankings, balance, and some systems are still under active beta testing.
Join the ORION MU Discord community for beta updates, feedback, and support: Discord.
ORION is designed for group play. Parties share experience on open maps, and several commands streamline trading, requests, and offline play.
Party members within range receive shared EXP bonuses. Party play is strongly recommended during Awakening and Master Path.
| Command | Description |
|---|---|
| /post | Send a global server message. |
| /gpost | Send a message across all server groups. |
| /pkclear | Remove PK status. |
| /ware | Switch warehouse. |
| /requests on | Enable trade, party and duel requests. |
| /requests off | Disable trade, party and duel requests. |
| /dcfriend | Safely disconnect your character using password confirmation. |
| /offlevel | Start Offline Leveling mode. |
For offline progression, use /offlevel after configuring Helper — see Offline Leveling.
ORION does not use one flat EXP rate or reset cycles. Your character advances through five progression stages, each with its own pace and content unlocks.
The reset system is disabled on ORION MU. Progression is structured through dynamic level stages, class evolution milestones, and endgame content rather than repeated restarts.
Character identity and long-term investment matter. Progression is meant to feel cumulative — your build, history, and advancement carry forward.
| Level Range | Progression Stage |
|---|---|
| 1 – 400 | Awakening |
| 401 – 800 | Master Path |
| 801 – 1200 | Majestic Rise |
| 1201 – 1400 | 5th Class Ascension |
| 1401+ | Endgame Horizon |
Each stage represents a different phase of the ORION experience. Event access, invasion tiers, and endgame content align with these progression bands during closed beta.
Related: Maps by Stage · General Drops · Offline Leveling · Class Evolution
Coming Soon
Class evolution quest chains and level gates are being documented against live quest configs during Closed Beta.
Offline Leveling is enabled on ORION MU. It allows your character to continue gaining experience while you are disconnected, using the in-game Helper configuration.
Start offline leveling with the /offlevel command after setting up your Helper preferences in-game.
Intended purpose: support steady progression on open-world maps when you cannot play actively, without replacing instanced events or group content.
Availability: open-world maps support offline leveling. Instanced event maps — including Blood Castle, Devil Square, Chaos Castle, Doppelganger, Imperial Guardian, and similar zones — do not.
Configuration and timing options are managed through the in-game Helper window. Balance and availability may change during closed beta testing.
ORION maps align with progression stages. This guide routes you to the right areas and content tiers — not a full per-monster loot encyclopedia.
| Progression Stage | Level Band | Primary Invasion / Map Tier |
|---|---|---|
| Awakening | 1 – 400 | Low Progression — Lorencia through Tarkan |
| Master Path | 401 – 800 | Classic invasions · mid maps |
| Majestic Rise | 801 – 1200 | Elemental Sheep · Snake Cycle |
| 5th Class Ascension | 1200 – 1400 | Rooster Cycle |
| Endgame Horizon | 1400+ | Tiger Cycle · Deep Dungeon · late world zones |
Use General Drops for what to farm on open maps; use this guide for where your stage belongs.
Related: Progression · Invasions Overview
General Drops is ORION's curated guide to important items you farm from normal monsters and open-world maps — not invasions, bosses, or shops. This guide lists 15 items only (frozen scope). Box open rewards are documented under Economy Overview.
Progression Rewards
| Item | Opens / Role |
|---|---|
| Silver Medal | Armor lottery — see Economy Overview |
| Gold Medal | Mid armor lottery |
| Heart of Love | Weapon/shield lottery |
| Box of Luck | ORION-custom rewards — see Economy |
| Box of Heaven | Zen/jewel bridge |
Wing Progression
| Item | Verified Map Sources |
|---|---|
| Loch Feather | Icarus · Silent |
| Condor Flame | Silent · Balgass Barracks |
| Garuda Flame | Deep Dungeon 2 · Deep Dungeon 3 · Deep Dungeon 4 · Deep Dungeon 5 |
Fenrir Progression
| Item | Verified Map Sources |
|---|---|
| Splinter of Armor | Crywolf |
| Bless of Guardian | Crywolf |
| Claw of Beast | Crywolf · Silent |
Event Entry Materials
| Item | Used For |
|---|---|
| Scroll of Archangel | Blood Castle entry (with Blood Bone) |
| Blood Bone | Blood Castle entry |
| Devil Eye | Devil Square entry |
| Devil Key | Devil Square entry |
Not in General Drops: Kundun boxes, jewels/zen economy, ETOL/ETOCA, Lapidary, Guardian/Artifact materials, Talismans, Bless of Light, X Shop items, invasion/boss/elite rewards, Sign of Dimensions (MoD).
Related: Economy Overview · Jewels & Zen · Wings
Core instanced events rotate throughout the day during closed beta. Each event has a daily entry limit and level-tiered rooms based on your progression stage.
Level tiers and in-game Events Info: The client Events Info window may show default IGCN level ranges (for example BC3 800–899, BC7 from 1500+). ORION uses 200-level bands from tier 3 onward (800–999, 1000–1199, 1200–1399, 1400–1599, tier 7 from 1600+). Server room assignment and the level tables in each event guide below are authoritative. Main rewards shown in the client UI may also differ from current live reward bags.
All schedules below use server time.
| Event | Schedule | Daily Limit |
|---|---|---|
| Blood Castle | Every hour :00 | 2 |
| Devil Square | Every hour :20 | 2 |
| Chaos Castle | Every hour :45 | 1 |
| Doppelganger | 02:50 · 06:50 · 10:50 · 14:50 · 18:50 · 22:50 | 1 |
| Boss Battle Together | 09:00 · 21:00 | 1 |
Event rewards and balance are under active beta testing. Schedules and daily limits may change before official launch.
Description: Timed instanced event where players push through the castle, clear monsters, and destroy the event objective before time runs out. Seven level-matched rooms (BC1–BC7).
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Every hour at :00 (server time) |
| Daily Limit | 2 |
| Duration | 15 minutes (5-minute entry window) |
| Entry | Invisibility Cloak (level-matched tier) |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Clear Rewards by Tier
| Tier | Level | Ruud | Bag Drops |
|---|---|---|---|
| BC1 | 50–399 | 1,000 | Bless or Soul (random) ×1; Bless of Light (Low); Archangel weapon (random) |
| BC2 | 400–799 | 3,000 | Bless or Soul (random) ×2; Bless of Light (Low); Archangel weapon (random) |
| BC3 | 800–999 | 5,000 | Bless or Soul (random) ×4; Bless of Light (Low); Miracle Coin ×2 |
| BC4 | 1000–1199 | 8,000 | Bless or Soul (random) ×5; Bless of Light (Middle); Miracle Coin ×3 |
| BC5 | 1200–1399 | 10,000 | Bless or Soul (random) ×6; Bless of Light (Middle); Miracle Coin ×5 |
| BC6 | 1400–1599 | 12,000 | Bless or Soul (random) ×9; Bless of Light (Middle); Miracle Coin ×7 |
| BC7 | 1600+ | 15,000 | Bless or Soul (random) ×12; Bless of Light (Greater); Miracle Coin ×10 |
Description: Survival event with up to 10 players per room. All participants receive stage Ruud on completion. Ranks 1st–5th receive additional jewel and Miracle Coin rewards.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Every hour at :20 (server time) |
| Daily Limit | 2 |
| Duration | 20 minutes |
| Entry | Devil’s Invitation (level-matched tier) |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Stage Completion Ruud (all participants)
| Stage | Level | Ruud |
|---|---|---|
| DS1 | 50–399 | 1,000 |
| DS2 | 400–799 | 3,000 |
| DS3 | 800–999 | 5,000 |
| DS4 | 1000–1199 | 8,000 |
| DS5 | 1200–1399 | 10,000 |
| DS6 | 1400–1599 | 12,000 |
| DS7 | 1600+ | 15,000 |
Ranking Exp Bonus
| Stage | Level | 1st | 2nd | 3rd | 4th |
|---|---|---|---|---|---|
| DS1 | 50–399 | 6,000 | 4,000 | 2,000 | 1,000 |
| DS2 | 400–799 | 8,000 | 6,000 | 4,000 | 2,000 |
| DS3 | 800–999 | 10,000 | 8,000 | 6,000 | 4,000 |
| DS4 | 1000–1199 | 20,000 | 10,000 | 8,000 | 6,000 |
| DS5 | 1200–1399 | 22,000 | 20,000 | 10,000 | 8,000 |
| DS6 | 1400–1599 | 24,000 | 22,000 | 20,000 | 10,000 |
| DS7 | 1600+ | 26,000 | 24,000 | 22,000 | 20,000 |
Zen ranking bonus removed. Exp values shown above.
Rank Rewards (1st–5th only)
| Rank | Bless or Soul | Lapidary Stone | Miracle Coin |
|---|---|---|---|
| 1st | 5 / 5 (random one type) | ×2 | ×3 (random) |
| 2nd | 4 / 4 | ×1 | ×2 |
| 3rd | 2 / 2 | ×1 | ×2 |
| 4th | 1 / 1 | — | ×1 |
| 5th | 1 / 1 | — | ×1 |
Description: PvP arena event. Last survivors earn Ruud, Miracle Coin (CC2+), and a guaranteed Ancient item from the Zaikan invasion pool (all tiers).
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Every hour at :45 (server time) |
| Daily Limit | 1 |
| Duration | 10 minutes |
| Entry | Level (automatic when event opens) |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Clear Rewards CC1–CC7
| Tier | Level | Ruud | Miracle Coin | Ancient |
|---|---|---|---|---|
| CC1 | 50–399 | 500 | — | 100% Zaikan pool (1 piece) |
| CC2 | 400–799 | 1,000 | ×1 | 100% Zaikan pool (1 piece) |
| CC3 | 800–999 | 3,000 | ×2 | 100% Zaikan pool (1 piece) |
| CC4 | 1000–1199 | 5,000 | ×3 | 100% Zaikan pool (1 piece) |
| CC5 | 1200–1399 | 8,000 | ×5 | 100% Zaikan pool (1 piece) |
| CC6 | 1400–1599 | 12,000 | ×7 | 100% Zaikan pool (1 piece) |
| CC7 | 1600+ | 15,000 | ×10 | 100% Zaikan pool (1 piece) |
Ancient pool matches Zaikan invasion (`Monster_(59)_Zaikan.xml`). Mastery Box score rewards unchanged on CC2+.
Description: Two parties of five race mirrored zones. Winning party opens Interim Chests during the run and Final Chests at the end. Higher DG stages grant more Final Chest rolls per chest slot.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | 02:50 · 06:50 · 10:50 · 14:50 · 18:50 · 22:50 |
| Daily Limit | 1 |
| Duration | Under Review |
| Entry | Party (2 × 5 players) + level tier |
Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.
Win Exp by Stage
| Stage | Level | Win Exp | Final Chest Rolls (Chest 1–6) |
|---|---|---|---|
| DG1 | 50–399 | 60,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG2 | 400–799 | 100,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG3 | 800–999 | 130,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG4 | 1000–1199 | 160,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG5 | 1200–1399 | 190,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG6 | 1400–1599 | 210,000 | 1 / 1 / 2 / 3 / 4 / 5 |
| DG7 | 1600+ | 240,000 | 1 / 1 / 2 / 3 / 4 / 5 |
Interim Chests (3 bags, all stages)
| Chest | Reward |
|---|---|
| Interim 1 | Bless ×3 or Soul ×3 (random) |
| Interim 2 | Life ×2 or Creation ×2 (random) |
| Interim 3 | Harmony ×1 or Bless ×5 (random) |
Final Chests (6 bags)
| Chest | Contents |
|---|---|
| Final 1–4 | Random: Guardian Enhanced Stone, Elite Guardian Enhanced, Miracle Coin, Jewel of Harmony (amount scales with player level) |
| Final 5 | DG4+ (Lv 1000+): Condor Feather; lower tiers: Bless/Soul/Creation/Life |
| Final 6 | DG6–7 (Lv 1400+): Garuda’s Flame; DG4–5: Condor Feather |
Description: Multi-round Imperial Fort instance. Seven difficulty levels keyed to character level. Each clear grants fixed Ruud plus an additional artifact roll.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Under Review (instance-based) |
| Daily Limit | 1 |
| Duration | 10 minutes per round |
| Entry | Complete Secromicon + level (600–1400+) |
Clear Rewards IG1–IG7
| Stage | Req. Level | Ruud | Additional Roll (50% / 50%) |
|---|---|---|---|
| IG1 | 600 | 5,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG2 | 800 | 8,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG3 | 1000 | 10,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG4 | 1100 | 15,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG5 | 1200 | 20,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG6 | 1300 | 25,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
| IG7 | 1400 | 30,000 | Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone |
Description: Team statue-capture event. Five configured entry tiers (IT1–IT5). Rewards scale with tier; league match and tournament wins grant separate bags.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Under Review (config lists single 00:00 start) |
| Daily Limit | 1 |
| Duration | 15 minutes |
| Entry | Party (5 players) + level (180–1600+) |
Match Rewards IT1–IT5
| Tier | Level | Zen | Bless | Soul | Life | Chaos / Creation / Harmony | Score Bonus |
|---|---|---|---|---|---|---|---|
| IT1 | 180–399 | 1,000,000 | 5% | 20% | 26% | 49% | — |
| IT2 | 400–799 | 2,000,000 | 6% | 21% | 27% | 46% | Mastery Box ×1 |
| IT3 | 800–1399 | — | 7% | 22% | 28% | 43% | Mastery Box ×2 |
| IT4 | 1400–1599 | — | 8% | 23% | 29% | 40% | Mastery Box ×2 |
| IT5 | 1600+ | — | 9% | 24% | 30% | 37% | Mastery Box ×2 |
IT6 Bag & League
| Source | Reward |
|---|---|
| Renewal_6 bag | Not active (bag file exists; IllusionTemple_Renewal.xml has IT1–IT5 only) |
| League Match Win | Jewel of Bless (100%) |
| League Tournament Win | Wings of Conqueror +4Opt +Luck +Exc (100%) |
Renewal_6 rewards (3% Exc pendants/rings, 2% Exc Necklace of Agony / Protection Ring / Ring of Ultimatum / Solid Symbol) are documented in the bag file but IT6 is not configured on this server.
Description: Monthly Labyrinth league across 41 floors. Clearing floors issues Labyrinth Boxes (Lesser / Intermediate / Advanced). League cycle ends on calendar day 29.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | Monthly league cycle (5-week rotation) |
| Daily Limit | Under Review |
| Duration | Under Review (floor-based) |
| Entry | Sign of Dimensions (world map drops) |
Floor → Labyrinth Box
| Floors | Lesser Box | Intermediate Box | Advanced Box |
|---|---|---|---|
| 1–5 | 100% | — | — |
| 6–9 | 90% | 10% | — |
| 10–15 | 80% | 20% | — |
| 16–20 | 70% | 30% | — |
| 21–25 | 50% | 50% | — |
| 26–30 | 30% | 60% | 10% |
| 31–35 | 10% | 60% | 30% |
| 36–40 | — | 50% | 50% |
| 41 | — | 30% | 70% |
Box Contents (all tiers)
Each Labyrinth Box (Lesser, Intermediate, Advanced): 1,000 Zen + Jewel of Chaos (100%).
League Cycle Winners
| Rank | Reward |
|---|---|
| 1st | Labyrinth Box (Advanced) ×2 |
| 2nd | Labyrinth Box (Advanced) ×5 |
| 3rd | Labyrinth Box (Advanced) ×10 |
Description: Server-wide boss raid (up to 100 players). Three mission roles grant separate Gremory Case rewards. Deal at least 1,000,000 damage for participation credit.
| Field | Value |
|---|---|
| Status | Enabled |
| Schedule | 09:00 · 21:00 (server time) |
| Daily Limit | 1 |
| Duration | 5 minutes (+ prep windows) |
| Entry | Automatic join |
Mission Rewards
| Mission | Requirement | Rewards |
|---|---|---|
| Participation | ≥ 1,000,000 damage | Ruud 5,000 (Ruud Box 2000 + Ruud Box 3000) |
| Top Damage | Highest total damage | Ruud Box (10000) ×2 + Harmony Jewel Box ×30 + Boss Battle Bonus Box ×1 |
| Last Hit | Final boss last hit | Ruud Box (10000) ×2 + Harmony Jewel Box ×50 + Boss Battle Bonus Box ×1 |
Harmony Jewel Box
Jewel of Harmony (100%).
Boss Battle Bonus Box — Pool A (Wings / Flame)
| Rate | Item |
|---|---|
| 40% | 3rd Wing Relic |
| 30% | 4th Wing Relic |
| 20% | Condor Flame |
| 10% | Garuda’s Flame |
Boss Battle Bonus Box — Pool B (Pentagram / Ability)
| Rate | Item |
|---|---|
| 40% | Pentagram Box |
| 25% | Ability Crystal |
| 20% | Errtel of Radiance |
| 10% | Norrwen’s Bloodstring Lyra |
| 4% | Top Grade Spirit Stone |
| 1% | +11 4th Wing Voucher |
Each Bonus Box open rolls both pools independently (you can receive items from Pool A and Pool B on the same open).
Coming Soon
Scramble Words staff/community event is being documented during Closed Beta.
Coming Soon
Castle Siege is being documented during Closed Beta.
Coming Soon
Arca Battle is being documented during Closed Beta.
Coming Soon
Crywolf event is being documented during Closed Beta.
Coming Soon
Loren Deep is being documented during Closed Beta.
Coming Soon
Coming Soon
Coming Soon
Coming Soon
Invasions are scheduled monster waves on open maps. They are ORION's primary source of structured rewards above general monster farming.
Invasion ladder: Low Progression → Elemental Sheep → Snake Cycle → Rooster Cycle → Tiger Cycle (Classic Invasions run on a parallel schedule).
| Tier | Guide | Progression Area |
|---|---|---|
| Low Progression | Low Progression | Lorencia · Devias · Dungeon · Lost Tower · Atlans · Tarkan |
| Elemental Sheep | Elemental Sheep | Acheron · Urk Mountain · Nars |
| Snake Cycle | Snake Cycle | Ferea · Nixies Lake · Old Kethotum · Deep Dungeon 3 |
| Rooster Cycle | Rooster Cycle | Swamp of Darkness · Abyss of Atlas 2 · Scorched Canyon |
| Tiger Cycle | Tiger Cycle | Ashen Aida · Ignis Vulcanus · Twisted Karutan · Swamp of Destruction |
| Classic Invasions | Classic Invasions | Server-wide classics + Golden Invasion |
Golden Invasion lives under Classic — not Elite Monsters. Map elite tiers are separate — see Elite Monsters.
Do not confuse invasion drops with General Drops. Invasion timing and balance are under active closed beta testing.
Medals, boxes, and curated economy systems. Open-world farm sources for progression boxes: General Drops.
Medals & Boxes
| System | Opens | Quantity | Exc |
|---|---|---|---|
| Silver Medal | Armor | 3 items, +7~+9 | No Exc |
| Gold Medal | Armor | 3 items, +9~+11 | No Exc |
Medals are designed as starter and mid-progression armor sources. They do not drop Excellent or Ancient items.
| System | Opens | Quantity | Exc |
|---|---|---|---|
| Heart of Love | Weapons / Shields | 3 items, +7~+10 | No Exc |
| Box of Heaven | Zen / Jewels | 500,000 Zen + 15% jewel chance | No Exc |
| Kundun Box +1 | Excellent Gear | 2 random rewards | Yes |
| Kundun Box +2 | Excellent Gear | 2 random rewards | Yes |
| Kundun Box +3 | Excellent Gear | 2 random rewards | Yes |
| Kundun Box +4 | Excellent Gear | 3 random rewards | Yes |
| Kundun Box +5 | Excellent Gear / Jewels | 3 random rewards | Yes |
| Sealed Silver Box | Jewels / Lapidary / Ruud | 1 reward: x15 jewel stack or Ruud Box (3000) | No Exc |
| Sealed Golden Box | Jewels / Lapidary + Ruud | Ruud x5,000 + 1 jewel bundle x30 | No Exc |
Boxes are grouped by function: Heart of Love provides weapons and shields, Heaven Box provides Zen/basic jewels, and Kundun Boxes provide the main Excellent gear progression.
Low Progression (Map-Tier)
| Invasion | Map | Rewards |
|---|---|---|
| White Sheep | Lorencia |
|
| Ice Queen | Devias |
|
| Gorgon | Dungeon |
|
| Balrog | Lost Tower |
|
| Hydra | Atlans |
|
| Zaikan | Tarkan |
|
Related: Invasions Overview
Elemental Sheep
| Invasion | Map | Rewards |
|---|---|---|
| Green Sheep | Acheron |
|
| Red Sheep | Urk Mountain |
|
| Purple Sheep | Nars |
|
Related: Invasions Overview
Snake Cycle
| Invasion | Map | Rewards |
|---|---|---|
| Green Snake | Ferea |
|
| Red Snake | Nixies Lake |
|
| Purple Snake | Old Kethotum |
|
| Yellow Snake | Deep Dungeon 3 |
|
Related: Invasions Overview
Rooster Cycle
| Invasion | Map | Rewards |
|---|---|---|
| Green Rooster | Swamp of Darkness |
|
| Red Rooster | Abyss of Atlas 2 |
|
| Purple Rooster | Scorched Canyon |
|
Related: Invasions Overview
Tiger Cycle (1150+)
Late-game invasion line after Rooster. Each run lasts 15 minutes (30 mobs, 2 zones). All times are server time.
| Invasion | Map | Min Level | Schedule (daily) | Rewards |
|---|---|---|---|---|
| Green Tiger | Ashen Aida | 1150 | 04:50 · 09:50 · 14:50 · 19:50 |
|
| Blue Tiger | Ignis Vulcanus | 1300 | 03:20 · 09:20 · 15:20 · 21:20 |
|
| Purple Tiger | Twisted Karutan | 1450 | 01:05 · 08:05 · 15:05 · 22:05 |
|
| Red Tiger | Swamp of Destruction | 1550 | 05:45 · 13:45 · 21:45 |
|
Related: Invasions Overview
Scheduled via InvasionManager.xml (Types 0, 1, and 3). Classic invasions include Red Dragon, Skeleton King, Golden Invasion, and White Wizard on a separate schedule from map-tier invasions.
| Invasion | Map | Rewards |
|---|---|---|
| White Wizard | Multiple maps | Under Review — no monster bag registered |
| Skeleton King | Lorencia / Noria |
|
| Red Dragon | Multiple maps |
|
Golden Invasion
Scheduled daily at 09:30, 16:30, and 18:08. Golden monsters spawn across multiple maps and remain until killed.
| Invasion | Map | Rewards |
|---|---|---|
| Golden Invasion | Multiple maps |
|
See golden monster tables below for which monster drops which Kundun Box.
Early Tier — Kundun Box +1
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Goblin | Kundun Box +1, 10,000 Zen | Golden Invasion; Noria |
| Golden Titan | Kundun Box +1, 10,000 Zen | Golden Invasion; Devias |
| Golden Soldier | Kundun Box +1, 10,000 Zen | Golden Invasion; Devias |
| Golden Dark Knight | Kundun Box +1, 10,000 Zen | Golden Invasion; Dungeon |
| Golden Rabbit | Kundun Box +1, 10,000 Zen | Golden Invasion; Elbeland |
| Golden Derkon | Kundun Box +1~+3, 10,000 Zen | Golden Invasion; multi-map spawn |
Mid Tier — Kundun Box +2 / +3
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Lizard King | Kundun Box +2, 10,000 Zen | Golden Invasion; Atlans |
| Golden Vepar | Kundun Box +2, 10,000 Zen | Golden Invasion; Atlans |
| Golden Devil | Kundun Box +2, 10,000 Zen | Golden Invasion; Lost Tower |
| Golden Tantalos | Kundun Box +3, 10,000 Zen | Golden Invasion; Tarkan |
| Golden Wheel | Kundun Box +3, 10,000 Zen | Golden Invasion; Tarkan |
| Golden Stone Golem | Kundun Box +3, 10,000 Zen | Golden Invasion; Aida |
| Golden Crust | Kundun Box +3, 10,000 Zen | Golden Invasion; Icarus |
Advanced Tier — Kundun Box +4 / +5
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Satyros | Kundun Box +4, 10,000 Zen | Golden Invasion; Kanturu Ruins |
| Golden Twin Tail | Kundun Box +4, 10,000 Zen | Golden Invasion; Karutan 2 |
| Great Golden Dragon | Kundun Box +4~+5, 10,000 Zen | Golden Invasion; Kanturu / Acheron |
| Golden Iron Knight | Kundun Box +5, 10,000 Zen | Golden Invasion; Acheron |
| Golden Napin | Kundun Box +5, 10,000 Zen | Golden Invasion; Debenter |
Special Golden Bosses
| Elite Monster | Rewards | Notes |
|---|---|---|
| Golden Erohim | 100,000 Zen + jewel bundles (x2/x20/x30 tiers) | Not a Kundun box source; Tormented Square variant |
| Golden Kundun | 100,000 Zen + jewel bundles (x3/x10/x20/x30 tiers) | Named boss; drops jewels, not Kundun boxes |
| Golden Budge Dragon | 10,000 Zen + Box of Luck | Bag configured; not in Golden Invasion spawn list |
Related: Economy Overview · General Drops · World Bosses
World bosses are high-HP targets in endgame zones. Distinct from invasion bosses and Boss Battle Together. Invasion bosses (White Wizard, Skeleton King, Red Dragon, Golden Invasion monsters) are documented under Classic Invasions or Events.
| Boss | Area | Rewards | Status |
|---|---|---|---|
| Kundun | Kalima 7 |
|
Active |
| Erohim | Land of Trials |
|
Active |
| Selupan | Raklion Hatchery |
|
Active |
| Medusa | Swamp of Calmness |
|
Active |
| Nightmare | Kanturu Refinery Tower |
|
Active |
| Core Magriffy | Nars |
|
Active |
| Lord Silvester | Urk Mountain |
|
Active |
| Nix | Nixies Lake |
|
Active |
| God of Darkness | Swamp of Darkness |
|
Active |
| Lord of Ferea | Ferea |
|
Active |
| Deep Dungeon Bosses | Deep Dungeon 1–5 | Under Review | Under Review |
Documented world bosses are active during Closed Beta. Deep Dungeon Bosses remain under review pending spawn confirmation.
Coming Soon
Currently being balanced during Closed Beta. Stage-gated map bosses will be documented when spawn and reward configs are finalized.
Coming Soon
Instanced and scheduled arena bosses will be documented when configs are finalized during Closed Beta.
Coming Soon
Currently being balanced during Closed Beta.
This article will cover map elite tiers only:
Abyss Elite · Scorched Elite · Temple Elite · Ashy Elite · Crimson Elite · Underground Elite · Bloody Elite · Storm Elite · Twisted Elite · Destruction Elite
Golden Invasion content has moved to Classic Invasions.
Coming Soon
Player market systems are being documented during Closed Beta.
Coming Soon
Coming Soon
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The Chaos Machine is ORION’s central crafting hub — item upgrades (+10–+15), wings, Fenrir, socket weapons, pentagrams, spider artifacts, and ability cards.
NPCs: Chaos Goblin (standard combines) · Elpis / Osbourne / Jerridon (harmony crafts).
Winning Crywolf grants +5% Chaos Machine success server-wide until the next cycle.
Item upgrade (+10–+15) — base rates
| Target | +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|---|
| Normal / Enhanced / Socket gear | 65% | 55% | 50% | 45% | 40% | 25% |
| Pentagram | 90% | 60% | 50% | 40% | 35% | 30% |
Luck bonus: +25% on supported mixes · Talisman of Luck cap: +10% · Socket weapon mix: 90% max.
Full tables: Jewels & +10–+15 Rates · All Success Rates
Related: Wings · Harmony · Jewels & Zen
Wings are major power spikes from Master Path through endgame. Combine at the Chaos Machine using materials from open maps, events, and bosses.
Craft success rates (max)
| Wing tier | Method | Max rate | Luck add |
|---|---|---|---|
| 2nd wings | Standard mix | 90% | +40% |
| 2.5 (Monster) wings | Standard mix | 60% | +40% |
| 3rd wings | Feather / Relic | 60% / 70% | +40% |
| 4th wings | Feather / Relic | 60% / 60% | +20% |
| 5th wings | Relic | 50% | +20% |
| Wing Core | Reinforcement | 70% | — |
Materials: Loch Feather · Condor Flame · Garuda Flame — see General Drops and invasion tiers.
Full wing & socket rates: Wings & Socket Rates
Harmony adds bonus options through Jewel of Harmony and refining stones. Enabled on ORION.
NPCs: Elpis (mix) · Osbourne (strengthen / smelt) · Jerridon (restore).
| Action | Success rate |
|---|---|
| Jewel of Harmony mix (Elpis) | 80% |
| Strengthen item | 60% |
| Smelt — lower refining stone | 20% |
| Smelt — enhanced refining stone | 80% |
| Lower refining stone mix | 20% |
| Higher refining stone mix | 50% |
Full table: Harmony Rates
Socket gear uses Seed Spheres and socket slots. ORION sources sockets primarily from world bosses and high-tier content.
Seed sphere upgrade (Chaos Machine): 80% base success.
Socket weapon mix (Chaos Machine): up to 90%.
Socket count on upgrade: 1 slot 30% · 2 slots 45% · 3 slots 25%.
Full table: Wings & Socket Rates
Pentagrams hold errtels and define your elemental build. Upgrade through the Chaos Machine at higher success rates than regular gear.
Pentagram upgrade (+10–+15)
| +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|
| 90% | 60% | 50% | 40% | 35% | 30% |
Luck bonus +25% · Talisman of Luck cap +10%. Pentagrams below DropLevel 300 extract errtels at 100%.
Related: Errtels · Errtel & Pentagram Rates
Errtels socket into pentagrams at Adniel (Elbeland). Level upgrades use server-configured success rates per rank and level.
Level-up success (Rank 1–3)
| Rank | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Rank 1 | 100% | 100% | 100% | 100% | 100% | 90% | 90% | 80% | 80% | 80% |
| Rank 2 | 100% | 100% | 100% | 90% | 90% | 85% | 80% | 80% | 70% | 70% |
| Rank 3 | 100% | 100% | 90% | 90% | 85% | 80% | 80% | 70% | 70% | 60% |
Mastery errtels (505–508)
All level upgrades (Lv 1–10): 60% success rate.
On fail: without Elemental Talisman of Chaos Assembly (ETOCA) the errtel is destroyed. With ETOCA it resets to +0 and keeps rank.
Creation: 50% · element roll Anger 40% / Blessing 30% / Integrity 20% / Divinity 10% · Rank up: 100%.
Errtel of Radiance (12/261): rank option pools at R2/R3 are custom on ORION — see Radiance guide.
Rank 4–5 use lower custom rates. Full tables: Errtel & Pentagram Rates
Errtel of Radiance (Cat 12 / Index 261) is the PvP-focused errtel line. It uses Fragment of Radiance and the Slot of Radiance assembly at Adniel (Elbeland).
Material sources
| Material | Source |
|---|---|
| Fragment of Radiance (slots 1–4) | Elemental Sheep |
| Errtel of Radiance +0 | Yellow Snake |
| Errtel of Radiance +3 | Green Rooster |
| Errtel of Radiance (bonus pool) | Boss Battle Together |
Assembly & upgrades
- Slot of Radiance assembly: 100% success (100M zen + 4 fragments)
- Rank up (R1→R5): 100% success — a random option is rolled at R2 and R3 (see below)
- Level up (+1→+10): 100% success on ORION (Elemental Rune + zen only)
On level-up fail (other errtel types): without ETOCA the errtel is destroyed; with ETOCA it resets to +0 and keeps rank.
Rank option roll — Errtel of Radiance (ORION rates)
When you rank up, one new option is added. These are the server-configured roll weights (sum = 100%).
Rank 2 (new option when going 1→2):
| Option | Chance |
|---|---|
| Absorb Shield | 37% |
| Absorb Life | 37% |
| Bastion | 26% |
Rank 3 (new option when going 2→3):
| Option | Chance |
|---|---|
| Bleeding | 23% |
| Binding | 23% |
| Blinding | 23% |
| Paralyzing | 18% |
| Punish | 13% (rarest) |
Source: PentagramJewelOptionValue.xml (Item 12/261) · Full errtel rate tables: Errtel & Pentagram Rates
Related: Errtels · Pentagrams · Talismans
Guardian items add a defensive layer using Guardian Stones and Enhanced Guardian Stones from invasions and events.
Upgrade success rates
| Action | Success rate | On fail |
|---|---|---|
| Guardian pet creation | 50% | Materials lost |
| Guardian item creation | 100% | — |
| Level up +0 → +14 | 70% (all levels) | Varies by level |
| Evolution +11 → +15 | 60% → 100% | By tier |
Full evolution table: Guardian, Artifacts & Earrings
Artifacts (including Spider Artifacts from Imperial Guardian) are endgame power layers enhanced with Artifact Enchantment Stones.
Enhancement (+0 → +14)
| Level range | Success rate |
|---|---|
| +0 → +1 | 100% |
| +2 → +4 | 95% |
| +5 → +7 | 90% |
| +8 → +9 | 85% |
| +10 → +11 | 80% |
| +12 → +13 | 75% |
| +14 | 60% |
Grade upgrade (G1→G8): 90% → 40% · Spider Artifact mix: 70%.
Full tables: Guardian, Artifacts & Earrings
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Earrings are accessory slots upgraded with Lapidary Stones at Adniel.
Level-up success rates
| Upgrade | Success rate |
|---|---|
| +0 → +6 | 60% |
| +7 → +14 | 80% |
Sources: Level 300 Earring (Balrog) · Level 700 Excellent (Yellow Snake).
Full table: Guardian, Artifacts & Earrings
All percentages below are taken from live ORION server configuration files. Rates apply equally to all players — VIP does not change upgrade success rates on this server (VIP MixRules match base ChaosBox.ini values).
Global modifiers
| Modifier | Effect |
|---|---|
| Item Luck option | +25% on supported Chaos Machine mixes |
| Talisman of Luck (TOL) | Up to +10% additional |
| Crywolf victory | +5% Chaos Machine success (server-wide) |
| Elemental Talisman of Luck (ETOL) | Errtel level-up only — adds success |
| Elemental Talisman of Chaos Assembly (ETOCA) | Errtel fail → reset to +0 (rank kept) instead of destroy |
Rate guides by system
Last verified: 2026-06-17 · Errtel level-up rates: ORION custom per rank/level table.
Jewel upgrades (inventory)
| Jewel | No luck | With luck |
|---|---|---|
| Jewel of Soul | 65% | 90% |
| Jewel of Life | 50% | — |
Chaos Machine — item level (+10–+15)
| Item type | +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|---|
| Normal gear | 65% | 55% | 50% | 45% | 40% | 25% |
| Enhanced gear | 65% | 55% | 50% | 45% | 40% | 25% |
| Socket gear | 65% | 55% | 50% | 45% | 40% | 25% |
| Pentagram | 90% | 60% | 50% | 40% | 35% | 30% |
Luck add: +25% · TOL cap: +10% · Socket weapon mix max: 90% · Spider Artifact mix: 70% · Legendary stage up: 50% (regular) / 60% (elite).
Wing craft (Chaos Machine)
| Tier | Max success | Luck add |
|---|---|---|
| 2nd wings | 90% | +40% |
| 2.5 Monster wings | 60% | +40% |
| 3rd wings (Feather) | 60% | +40% |
| 3rd wings (Relic) | 70% | +40% |
| 4th wings (Feather / Relic) | 60% / 60% | +20% |
| 5th wings (Relic) | 50% | +20% |
| Wing Core | 70% | — |
Wing option level-up (pentagram wings, Adniel)
| Option level | 1 | 2 | 3 | 4 | 5 | 6 | 7–13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|
| Success rate | 90% | 84% | 78% | 72% | 66% | 60% | 54% | 40% | 40% |
Source: PentagramMixNeedSource.xml · WingOptionLevelUp.
Socket system
| Action | Rate |
|---|---|
| Seed sphere upgrade | 80% |
| Socket weapon mix | 90% max |
| Socket count on upgrade | 1 slot 30% · 2 slots 45% · 3 slots 25% |
Errtel creation (Adniel)
| Step | Rate |
|---|---|
| Creation success | 50% |
| Element — Anger | 40% |
| Element — Blessing | 30% |
| Element — Integrity | 20% |
| Element — Divinity | 10% |
| Rank up (R1→R5) | 100% |
| Slot of Radiance assembly | 100% |
Errtel level-up — Rank 1, 2 & 3
| Rank | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Rank 1 | 100% | 100% | 100% | 100% | 100% | 90% | 90% | 80% | 80% | 80% |
| Rank 2 | 100% | 100% | 100% | 90% | 90% | 85% | 80% | 80% | 70% | 70% |
| Rank 3 | 100% | 100% | 90% | 90% | 85% | 80% | 80% | 70% | 70% | 60% |
Source: PentagramJewelOptionValue.xml · Lv N = upgrade to +N.
Mastery errtels (505–508)
| Lv 1–10 |
|---|
| 60% (all levels) |
Errtel level-up — Rank 4 (IGC default, per level)
| Level | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Rate | 75% | 70% | 65% | 60% | 55% | 50% | 45% | 40% | 35% | 35% |
Errtel level-up — Rank 5 (IGC default, per level)
| Level | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Rate | 70% | 65% | 60% | 55% | 50% | 45% | 40% | 35% | 30% | 30% |
Fail behavior: without ETOCA → errtel destroyed · with ETOCA → resets to +0, rank preserved.
Errtel of Radiance (12/261) — rank option roll weights
Applies when a new option is rolled on rank-up. Level-up (+1→+10) on ORION is 100% for Radiance.
| Rank transition | Option | Weight |
|---|---|---|
| 1 → 2 | Absorb Shield | 37% |
| Absorb Life | 37% | |
| Bastion | 26% | |
| 2 → 3 | Bleeding | 23% |
| Binding | 23% | |
| Blinding | 23% | |
| Paralyzing | 18% | |
| Punish | 13% |
Source: PentagramJewelOptionValue.xml · Player guide: Radiance
Pentagram upgrade (Chaos Machine)
| +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|
| 90% | 60% | 50% | 40% | 35% | 30% |
Errtel extraction from pentagram (DropLevel ≥ 300)
Pentagrams below DropLevel 300: 100% extraction. Higher-level pentagrams use rank/level-based rates from 80% (R1 +0) down to ~50% at high rank/level.
Guardian
| Action | Success |
|---|---|
| Pet creation | 50% |
| Item creation | 100% |
| Level up +0 → +14 | 70% (every level) |
| Evolution +11 | 60% |
| Evolution +12 | 70% |
| Evolution +13 | 80% |
| Evolution +14 | 90% |
| Evolution +15 | 100% |
Artifacts — enhancement (+0 → +14)
| Level | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rate | 100% | 100% | 95% | 95% | 95% | 90% | 90% | 90% | 85% | 85% | 80% | 80% | 75% | 75% | 60% |
Artifacts — grade upgrade
| Grade | G1 | G2 | G3 | G4 | G5 | G6 | G7 | G8 |
|---|---|---|---|---|---|---|---|---|
| Rate | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 40% |
Spider Artifact mix (Chaos Machine): 70%.
Earrings (Adniel)
| Upgrade | Success |
|---|---|
| +0 → +6 | 60% |
| +7 → +14 | 80% |
| Action (NPC) | Success rate |
|---|---|
| Jewel of Harmony mix (Elpis) | 80% |
| Strengthen item (Osbourne) | 60% |
| Smelt — lower refining stone | 20% |
| Smelt — enhanced refining stone | 80% |
| Lower refining stone mix | 20% |
| Higher refining stone mix | 50% |
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