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ORION Guides
A curated knowledge base designed to help players understand progression, systems and endgame content in ORION MU.
Start Here

Welcome to ORION MU — a Season 21 private server built for long-term, no-reset progression. Your character never wipes. Every level, item, and milestone stays with you.

ORION rewards consistency. Showing up daily for events, invasions, and staged farming beats rushing a single map.

Create your account through the website registration page before connecting with the game client.

Register

During closed beta, access may be limited to approved testers. If registration is restricted, contact staff through the official Discord community.

Next steps: Client Installation · First Login · Progression · General Drops

Client Installation

Download the Season 21 client package from the official Downloads page and follow the provided installation steps.

Downloads

Use only the client files published for ORION MU. Third-party or outdated clients may fail version verification.

First Login

Launch the client, select the Regular server channel, and sign in with your website account credentials.

Account Login

After your first login, create a character and begin in the standard starting areas. Rankings, balance, and some systems are still under active beta testing.

Join the ORION MU Discord community for beta updates, feedback, and support: Discord.

Party Play & Commands

ORION is designed for group play. Parties share experience on open maps, and several commands streamline trading, requests, and offline play.

Party members within range receive shared EXP bonuses. Party play is strongly recommended during Awakening and Master Path.

Command Description
/post Send a global server message.
/gpost Send a message across all server groups.
/pkclear Remove PK status.
/ware Switch warehouse.
/requests on Enable trade, party and duel requests.
/requests off Disable trade, party and duel requests.
/dcfriend Safely disconnect your character using password confirmation.
/offlevel Start Offline Leveling mode.

For offline progression, use /offlevel after configuring Helper — see Offline Leveling.

Progression & NO RESET

ORION does not use one flat EXP rate or reset cycles. Your character advances through five progression stages, each with its own pace and content unlocks.

The reset system is disabled on ORION MU. Progression is structured through dynamic level stages, class evolution milestones, and endgame content rather than repeated restarts.

Character identity and long-term investment matter. Progression is meant to feel cumulative — your build, history, and advancement carry forward.

Level Range Progression Stage
1 – 400 Awakening
401 – 800 Master Path
801 – 1200 Majestic Rise
1201 – 1400 5th Class Ascension
1401+ Endgame Horizon

Each stage represents a different phase of the ORION experience. Event access, invasion tiers, and endgame content align with these progression bands during closed beta.

Related: Maps by Stage · General Drops · Offline Leveling · Class Evolution

Class Evolution

Coming Soon

Class evolution quest chains and level gates are being documented against live quest configs during Closed Beta.

Offline Leveling

Offline Leveling is enabled on ORION MU. It allows your character to continue gaining experience while you are disconnected, using the in-game Helper configuration.

Start offline leveling with the /offlevel command after setting up your Helper preferences in-game.

Intended purpose: support steady progression on open-world maps when you cannot play actively, without replacing instanced events or group content.

Availability: open-world maps support offline leveling. Instanced event maps — including Blood Castle, Devil Square, Chaos Castle, Doppelganger, Imperial Guardian, and similar zones — do not.

Configuration and timing options are managed through the in-game Helper window. Balance and availability may change during closed beta testing.

Maps by Stage

ORION maps align with progression stages. This guide routes you to the right areas and content tiers — not a full per-monster loot encyclopedia.

Progression Stage Level Band Primary Invasion / Map Tier
Awakening 1 – 400 Low Progression — Lorencia through Tarkan
Master Path 401 – 800 Classic invasions · mid maps
Majestic Rise 801 – 1200 Elemental Sheep · Snake Cycle
5th Class Ascension 1200 – 1400 Rooster Cycle
Endgame Horizon 1400+ Tiger Cycle · Deep Dungeon · late world zones

Use General Drops for what to farm on open maps; use this guide for where your stage belongs.

Related: Progression · Invasions Overview

General Drops

General Drops is ORION's curated guide to important items you farm from normal monsters and open-world maps — not invasions, bosses, or shops. This guide lists 15 items only (frozen scope). Box open rewards are documented under Economy Overview.

Progression Rewards

ItemOpens / Role
Silver MedalArmor lottery — see Economy Overview
Gold MedalMid armor lottery
Heart of LoveWeapon/shield lottery
Box of LuckORION-custom rewards — see Economy
Box of HeavenZen/jewel bridge

Wing Progression

ItemVerified Map Sources
Loch FeatherIcarus · Silent
Condor FlameSilent · Balgass Barracks
Garuda FlameDeep Dungeon 2 · Deep Dungeon 3 · Deep Dungeon 4 · Deep Dungeon 5

Fenrir Progression

ItemVerified Map Sources
Splinter of ArmorCrywolf
Bless of GuardianCrywolf
Claw of BeastCrywolf · Silent

Event Entry Materials

ItemUsed For
Scroll of ArchangelBlood Castle entry (with Blood Bone)
Blood BoneBlood Castle entry
Devil EyeDevil Square entry
Devil KeyDevil Square entry

Not in General Drops: Kundun boxes, jewels/zen economy, ETOL/ETOCA, Lapidary, Guardian/Artifact materials, Talismans, Bless of Light, X Shop items, invasion/boss/elite rewards, Sign of Dimensions (MoD).

Related: Economy Overview · Jewels & Zen · Wings

Daily Events

Core instanced events rotate throughout the day during closed beta. Each event has a daily entry limit and level-tiered rooms based on your progression stage.

Level tiers and in-game Events Info: The client Events Info window may show default IGCN level ranges (for example BC3 800–899, BC7 from 1500+). ORION uses 200-level bands from tier 3 onward (800–999, 1000–1199, 1200–1399, 1400–1599, tier 7 from 1600+). Server room assignment and the level tables in each event guide below are authoritative. Main rewards shown in the client UI may also differ from current live reward bags.

All schedules below use server time.

Event Schedule Daily Limit
Blood Castle Every hour :00 2
Devil Square Every hour :20 2
Chaos Castle Every hour :45 1
Doppelganger 02:50 · 06:50 · 10:50 · 14:50 · 18:50 · 22:50 1
Boss Battle Together 09:00 · 21:00 1

Event rewards and balance are under active beta testing. Schedules and daily limits may change before official launch.

Blood Castle

Description: Timed instanced event where players push through the castle, clear monsters, and destroy the event objective before time runs out. Seven level-matched rooms (BC1–BC7).

FieldValue
StatusEnabled
ScheduleEvery hour at :00 (server time)
Daily Limit2
Duration15 minutes (5-minute entry window)
EntryInvisibility Cloak (level-matched tier)

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Clear Rewards by Tier

TierLevelRuudBag Drops
BC150–3991,000Bless or Soul (random) ×1; Bless of Light (Low); Archangel weapon (random)
BC2400–7993,000Bless or Soul (random) ×2; Bless of Light (Low); Archangel weapon (random)
BC3800–9995,000Bless or Soul (random) ×4; Bless of Light (Low); Miracle Coin ×2
BC41000–11998,000Bless or Soul (random) ×5; Bless of Light (Middle); Miracle Coin ×3
BC51200–139910,000Bless or Soul (random) ×6; Bless of Light (Middle); Miracle Coin ×5
BC61400–159912,000Bless or Soul (random) ×9; Bless of Light (Middle); Miracle Coin ×7
BC71600+15,000Bless or Soul (random) ×12; Bless of Light (Greater); Miracle Coin ×10
Devil Square

Description: Survival event with up to 10 players per room. All participants receive stage Ruud on completion. Ranks 1st–5th receive additional jewel and Miracle Coin rewards.

FieldValue
StatusEnabled
ScheduleEvery hour at :20 (server time)
Daily Limit2
Duration20 minutes
EntryDevil’s Invitation (level-matched tier)

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Stage Completion Ruud (all participants)

StageLevelRuud
DS150–3991,000
DS2400–7993,000
DS3800–9995,000
DS41000–11998,000
DS51200–139910,000
DS61400–159912,000
DS71600+15,000

Ranking Exp Bonus

StageLevel1st2nd3rd4th
DS150–3996,0004,0002,0001,000
DS2400–7998,0006,0004,0002,000
DS3800–99910,0008,0006,0004,000
DS41000–119920,00010,0008,0006,000
DS51200–139922,00020,00010,0008,000
DS61400–159924,00022,00020,00010,000
DS71600+26,00024,00022,00020,000

Zen ranking bonus removed. Exp values shown above.

Rank Rewards (1st–5th only)

RankBless or SoulLapidary StoneMiracle Coin
1st5 / 5 (random one type)×2×3 (random)
2nd4 / 4×1×2
3rd2 / 2×1×2
4th1 / 1×1
5th1 / 1×1
Chaos Castle

Description: PvP arena event. Last survivors earn Ruud, Miracle Coin (CC2+), and a guaranteed Ancient item from the Zaikan invasion pool (all tiers).

FieldValue
StatusEnabled
ScheduleEvery hour at :45 (server time)
Daily Limit1
Duration10 minutes
EntryLevel (automatic when event opens)

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Clear Rewards CC1–CC7

TierLevelRuudMiracle CoinAncient
CC150–399500100% Zaikan pool (1 piece)
CC2400–7991,000×1100% Zaikan pool (1 piece)
CC3800–9993,000×2100% Zaikan pool (1 piece)
CC41000–11995,000×3100% Zaikan pool (1 piece)
CC51200–13998,000×5100% Zaikan pool (1 piece)
CC61400–159912,000×7100% Zaikan pool (1 piece)
CC71600+15,000×10100% Zaikan pool (1 piece)

Ancient pool matches Zaikan invasion (`Monster_(59)_Zaikan.xml`). Mastery Box score rewards unchanged on CC2+.

Doppelganger

Description: Two parties of five race mirrored zones. Winning party opens Interim Chests during the run and Final Chests at the end. Higher DG stages grant more Final Chest rolls per chest slot.

FieldValue
StatusEnabled
Schedule02:50 · 06:50 · 10:50 · 14:50 · 18:50 · 22:50
Daily Limit1
DurationUnder Review
EntryParty (2 × 5 players) + level tier

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Win Exp by Stage

StageLevelWin ExpFinal Chest Rolls (Chest 1–6)
DG150–39960,0001 / 1 / 2 / 3 / 4 / 5
DG2400–799100,0001 / 1 / 2 / 3 / 4 / 5
DG3800–999130,0001 / 1 / 2 / 3 / 4 / 5
DG41000–1199160,0001 / 1 / 2 / 3 / 4 / 5
DG51200–1399190,0001 / 1 / 2 / 3 / 4 / 5
DG61400–1599210,0001 / 1 / 2 / 3 / 4 / 5
DG71600+240,0001 / 1 / 2 / 3 / 4 / 5

Interim Chests (3 bags, all stages)

ChestReward
Interim 1Bless ×3 or Soul ×3 (random)
Interim 2Life ×2 or Creation ×2 (random)
Interim 3Harmony ×1 or Bless ×5 (random)

Final Chests (6 bags)

ChestContents
Final 1–4Random: Guardian Enhanced Stone, Elite Guardian Enhanced, Miracle Coin, Jewel of Harmony (amount scales with player level)
Final 5DG4+ (Lv 1000+): Condor Feather; lower tiers: Bless/Soul/Creation/Life
Final 6DG6–7 (Lv 1400+): Garuda’s Flame; DG4–5: Condor Feather
Imperial Guardian

Description: Multi-round Imperial Fort instance. Seven difficulty levels keyed to character level. Each clear grants fixed Ruud plus an additional artifact roll.

FieldValue
StatusEnabled
ScheduleUnder Review (instance-based)
Daily Limit1
Duration10 minutes per round
EntryComplete Secromicon + level (600–1400+)

Clear Rewards IG1–IG7

StageReq. LevelRuudAdditional Roll (50% / 50%)
IG16005,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG28008,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG3100010,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG4110015,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG5120020,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG6130025,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG7140030,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
Illusion Temple

Description: Team statue-capture event. Five configured entry tiers (IT1–IT5). Rewards scale with tier; league match and tournament wins grant separate bags.

FieldValue
StatusEnabled
ScheduleUnder Review (config lists single 00:00 start)
Daily Limit1
Duration15 minutes
EntryParty (5 players) + level (180–1600+)

Match Rewards IT1–IT5

TierLevelZenBlessSoulLifeChaos / Creation / HarmonyScore Bonus
IT1180–3991,000,0005%20%26%49%
IT2400–7992,000,0006%21%27%46%Mastery Box ×1
IT3800–13997%22%28%43%Mastery Box ×2
IT41400–15998%23%29%40%Mastery Box ×2
IT51600+9%24%30%37%Mastery Box ×2

IT6 Bag & League

SourceReward
Renewal_6 bagNot active (bag file exists; IllusionTemple_Renewal.xml has IT1–IT5 only)
League Match WinJewel of Bless (100%)
League Tournament WinWings of Conqueror +4Opt +Luck +Exc (100%)

Renewal_6 rewards (3% Exc pendants/rings, 2% Exc Necklace of Agony / Protection Ring / Ring of Ultimatum / Solid Symbol) are documented in the bag file but IT6 is not configured on this server.

Maze of Dimension

Description: Monthly Labyrinth league across 41 floors. Clearing floors issues Labyrinth Boxes (Lesser / Intermediate / Advanced). League cycle ends on calendar day 29.

FieldValue
StatusEnabled
ScheduleMonthly league cycle (5-week rotation)
Daily LimitUnder Review
DurationUnder Review (floor-based)
EntrySign of Dimensions (world map drops)

Floor → Labyrinth Box

FloorsLesser BoxIntermediate BoxAdvanced Box
1–5100%
6–990%10%
10–1580%20%
16–2070%30%
21–2550%50%
26–3030%60%10%
31–3510%60%30%
36–4050%50%
4130%70%

Box Contents (all tiers)

Each Labyrinth Box (Lesser, Intermediate, Advanced): 1,000 Zen + Jewel of Chaos (100%).

League Cycle Winners

RankReward
1stLabyrinth Box (Advanced) ×2
2ndLabyrinth Box (Advanced) ×5
3rdLabyrinth Box (Advanced) ×10
Boss Battle Together

Description: Server-wide boss raid (up to 100 players). Three mission roles grant separate Gremory Case rewards. Deal at least 1,000,000 damage for participation credit.

FieldValue
StatusEnabled
Schedule09:00 · 21:00 (server time)
Daily Limit1
Duration5 minutes (+ prep windows)
EntryAutomatic join

Mission Rewards

MissionRequirementRewards
Participation≥ 1,000,000 damageRuud 5,000 (Ruud Box 2000 + Ruud Box 3000)
Top DamageHighest total damageRuud Box (10000) ×2 + Harmony Jewel Box ×30 + Boss Battle Bonus Box ×1
Last HitFinal boss last hitRuud Box (10000) ×2 + Harmony Jewel Box ×50 + Boss Battle Bonus Box ×1

Harmony Jewel Box

Jewel of Harmony (100%).

Boss Battle Bonus Box — Pool A (Wings / Flame)

RateItem
40%3rd Wing Relic
30%4th Wing Relic
20%Condor Flame
10%Garuda’s Flame

Boss Battle Bonus Box — Pool B (Pentagram / Ability)

RateItem
40%Pentagram Box
25%Ability Crystal
20%Errtel of Radiance
10%Norrwen’s Bloodstring Lyra
4%Top Grade Spirit Stone
1%+11 4th Wing Voucher

Each Bonus Box open rolls both pools independently (you can receive items from Pool A and Pool B on the same open).

Scramble Words

Coming Soon

Scramble Words staff/community event is being documented during Closed Beta.

Castle Siege

Coming Soon

Castle Siege is being documented during Closed Beta.

Arca Battle

Coming Soon

Arca Battle is being documented during Closed Beta.

Crywolf

Coming Soon

Crywolf event is being documented during Closed Beta.

Loren Deep

Coming Soon

Loren Deep is being documented during Closed Beta.

Bomb Game

Coming Soon

Jewel Bingo

Coming Soon

Roomy Card

Coming Soon

Numeric Baseball

Coming Soon

Invasions Overview

Invasions are scheduled monster waves on open maps. They are ORION's primary source of structured rewards above general monster farming.

Invasion ladder: Low Progression → Elemental Sheep → Snake Cycle → Rooster Cycle → Tiger Cycle (Classic Invasions run on a parallel schedule).

Tier Guide Progression Area
Low Progression Low Progression Lorencia · Devias · Dungeon · Lost Tower · Atlans · Tarkan
Elemental Sheep Elemental Sheep Acheron · Urk Mountain · Nars
Snake Cycle Snake Cycle Ferea · Nixies Lake · Old Kethotum · Deep Dungeon 3
Rooster Cycle Rooster Cycle Swamp of Darkness · Abyss of Atlas 2 · Scorched Canyon
Tiger Cycle Tiger Cycle Ashen Aida · Ignis Vulcanus · Twisted Karutan · Swamp of Destruction
Classic Invasions Classic Invasions Server-wide classics + Golden Invasion

Golden Invasion lives under Classic — not Elite Monsters. Map elite tiers are separate — see Elite Monsters.

Do not confuse invasion drops with General Drops. Invasion timing and balance are under active closed beta testing.

Economy Overview

Medals, boxes, and curated economy systems. Open-world farm sources for progression boxes: General Drops.

Medals & Boxes

System Opens Quantity Exc
Silver Medal Armor 3 items, +7~+9 No Exc
Gold Medal Armor 3 items, +9~+11 No Exc

Medals are designed as starter and mid-progression armor sources. They do not drop Excellent or Ancient items.

System Opens Quantity Exc
Heart of Love Weapons / Shields 3 items, +7~+10 No Exc
Box of Heaven Zen / Jewels 500,000 Zen + 15% jewel chance No Exc
Kundun Box +1 Excellent Gear 2 random rewards Yes
Kundun Box +2 Excellent Gear 2 random rewards Yes
Kundun Box +3 Excellent Gear 2 random rewards Yes
Kundun Box +4 Excellent Gear 3 random rewards Yes
Kundun Box +5 Excellent Gear / Jewels 3 random rewards Yes
Sealed Silver Box Jewels / Lapidary / Ruud 1 reward: x15 jewel stack or Ruud Box (3000) No Exc
Sealed Golden Box Jewels / Lapidary + Ruud Ruud x5,000 + 1 jewel bundle x30 No Exc

Boxes are grouped by function: Heart of Love provides weapons and shields, Heaven Box provides Zen/basic jewels, and Kundun Boxes provide the main Excellent gear progression.

Low Progression Invasions

Low Progression (Map-Tier)

Invasion Map Rewards
White Sheep Lorencia
  • Ruud 1k
  • Jewels x3
  • Jewel of Bless x3
  • Jewel of Soul x3
  • Jewel of Chaos x2
  • Jewel of Life x2
Ice Queen Devias
  • Ruud 1.5k
  • Jewels x5
  • Lapidary Stone x3
  • Bless of Light (Low Grade)
Gorgon Dungeon
  • Elemental Rune x5
  • Errtel +0
  • Pentagram 180
Balrog Lost Tower
  • Ruud 2k–3k
  • Level 300 Earring
  • Jewels x5–8
  • Lapidary Stone x2
  • Intermediate Spirit Stone
Hydra Atlans
  • Ruud 2k–3k
  • Rings & Pendants (2–3 options)
  • Lapidary Stone x2
  • Lesser Spirit Stone
  • Intermediate Spirit Stone
Zaikan Tarkan
  • Ancient items (top tier) x2–3
  • Ruud 3k
  • Bless of Light (Medium Grade)
  • Jewels x10

Related: Invasions Overview

Elemental Sheep

Elemental Sheep

Invasion Map Rewards
Green Sheep Acheron
  • Elemental Rune x10
  • Jewel of Bless x5
  • Jewel of Bless x10
  • Errtel +0
  • Pentagram 180
  • Elemental Talisman of Luck (ETOL)
  • Elemental Talisman of Chaos (ETOCA)
  • Fragment of Radiance
Red Sheep Urk Mountain
  • Ruud 3k–5k
  • Elemental Rune x20
  • Pentagram 180
  • Elemental Talisman of Luck (ETOL)
  • Elemental Talisman of Chaos (ETOCA)
  • Errtel +3
  • Fragment of Radiance
Purple Sheep Nars
  • Elemental Rune x20
  • Elemental Talisman of Luck (ETOL)
  • Elemental Talisman of Chaos (ETOCA)
  • Errtel +5
  • Pentagram 300 (rare)
  • Tradeable Seal
  • Fragment of Radiance

Related: Invasions Overview

Snake Cycle

Snake Cycle

Invasion Map Rewards
Green Snake Ferea
  • Miracle x1
  • Ruud 3k–5k
  • Jewels x10
  • Steel of Heaven x2
  • Sculpture x1
  • Elemental Rune x5
  • Mysterious Stone (MTS)
Red Snake Nixies Lake
  • Miracle x2
  • Ruud 3k–5k
  • Jewels x10
  • Steel of Heaven x2
  • Sculpture x2
  • Elemental Rune x10
  • Mysterious Stone (MTS)
Purple Snake Old Kethotum
  • Miracle x3
  • Ruud 4k–5k
  • Jewels x15
  • Steel of Heaven x3
  • Sculpture x2
  • Elemental Rune x10
Yellow Snake Deep Dungeon 3
  • Level 700 Excellent Earring (random)
  • Guardian Stone x5
  • Lapidary Stone x5
  • Muun Box
  • Pentagram Box
  • Errtel +5
  • Errtel of Radiance +0

Related: Invasions Overview

Rooster Cycle

Rooster Cycle

Invasion Map Rewards
Green Rooster Swamp of Darkness
  • Guardian Stone x10
  • Enhanced Guardian Stone x3
  • Lapidary Stone x5
  • Muun Box
  • Pentagram Box
  • Errtel +6
  • Errtel of Radiance +3
  • Golden Sentence x10
  • Garuda Flame
  • Artifact Fragment
  • Artifact Enchantment Stone x5
  • Ruud Box 10k
Red Rooster Abyss of Atlas 2
  • Guardian Stone x15
  • Enhanced Guardian Stone x4
  • Errtel +6
  • Errtel of Radiance +3
  • Mysterious Stone (MTS)
  • Golden Sentence x15
  • Garuda Flame
  • Artifact Fragment
  • Artifact Enchantment Stone x10
  • Jewel of Creation x20
  • Ruud 10k–25k
Purple Rooster Scorched Canyon
  • Guardian Stone x20
  • Enhanced Guardian Stone x5
  • Errtel +6
  • Errtel of Radiance +3
  • Mysterious Stone (MTS)
  • Golden Sentence x20
  • Garuda Flame
  • Artifact Fragment x2
  • Artifact Enchantment Stone x15
  • Jewel of Creation x20
  • Ruud 25k

Related: Invasions Overview

Tiger Cycle

Tiger Cycle (1150+)

Late-game invasion line after Rooster. Each run lasts 15 minutes (30 mobs, 2 zones). All times are server time.

Invasion Map Min Level Schedule (daily) Rewards
Green Tiger Ashen Aida 1150 04:50 · 09:50 · 14:50 · 19:50
  • Ruud 27,500
  • Guardian Stone x22
  • Enhanced Guardian Stone x5
  • Golden Sentence x23
  • Ability Card / Enhancement Stone
  • Uriel’s Feather
  • Wing Core Reinforcement Stone
  • Garuda Flame
  • Artifact Enchantment Stone x18
Blue Tiger Ignis Vulcanus 1300 03:20 · 09:20 · 15:20 · 21:20
  • Ruud 30,500
  • Guardian Stone x24
  • Enhanced Guardian Stone x5
  • Golden Sentence x26
  • Green + Blue Ability Cards
  • Uriel’s Feather
  • Wing Core Reinforcement Stone
  • Garuda Flame
  • Artifact Enchantment Stone x20
Purple Tiger Twisted Karutan 1450 01:05 · 08:05 · 15:05 · 22:05
  • Ruud 33,000
  • Guardian Stone x26
  • Enhanced Guardian Stone x5
  • Golden Sentence x29
  • Blue + Purple Ability Cards
  • Temple Guard Reinforcement Stone
  • Uriel’s Feather
  • Wing Core Reinforcement Stone
  • Garuda Flame
  • Artifact Enchantment Stone x22
Red Tiger Swamp of Destruction 1550 05:45 · 13:45 · 21:45
  • Ruud 35,000
  • Guardian Stone x28
  • Enhanced Guardian Stone x5
  • Golden Sentence x33
  • Elite Ability Cards
  • Imperial Upgrade Stone
  • Temple Guard Reinforcement Stone
  • Uriel’s Feather x2
  • Wing Core Reinforcement Stone
  • Garuda Flame
  • Artifact Enchantment Stone x24

Related: Invasions Overview

Classic Invasions

Scheduled via InvasionManager.xml (Types 0, 1, and 3). Classic invasions include Red Dragon, Skeleton King, Golden Invasion, and White Wizard on a separate schedule from map-tier invasions.

Invasion Map Rewards
White Wizard Multiple maps Under Review — no monster bag registered
Skeleton King Lorencia / Noria
  • 10,000 Zen
  • Excellent weapons (Sword of Destruction, Dark Breaker, etc.)
  • Excellent sets (Black Dragon, Grand Soul, Holy Spirit, Dark Steel, Valiant, Sate, Hirat)
Red Dragon Multiple maps
  • 5,000 Zen
  • Early weapons & armor +5
  • Jewel of Bless / Soul / Chaos

Golden Invasion

Scheduled daily at 09:30, 16:30, and 18:08. Golden monsters spawn across multiple maps and remain until killed.

Invasion Map Rewards
Golden Invasion Multiple maps
  • 10,000 Zen
  • Kundun Box +1 through +5 (per monster tier)

See golden monster tables below for which monster drops which Kundun Box.

Early Tier — Kundun Box +1

Elite Monster Rewards Notes
Golden Goblin Kundun Box +1, 10,000 Zen Golden Invasion; Noria
Golden Titan Kundun Box +1, 10,000 Zen Golden Invasion; Devias
Golden Soldier Kundun Box +1, 10,000 Zen Golden Invasion; Devias
Golden Dark Knight Kundun Box +1, 10,000 Zen Golden Invasion; Dungeon
Golden Rabbit Kundun Box +1, 10,000 Zen Golden Invasion; Elbeland
Golden Derkon Kundun Box +1~+3, 10,000 Zen Golden Invasion; multi-map spawn

Mid Tier — Kundun Box +2 / +3

Elite Monster Rewards Notes
Golden Lizard King Kundun Box +2, 10,000 Zen Golden Invasion; Atlans
Golden Vepar Kundun Box +2, 10,000 Zen Golden Invasion; Atlans
Golden Devil Kundun Box +2, 10,000 Zen Golden Invasion; Lost Tower
Golden Tantalos Kundun Box +3, 10,000 Zen Golden Invasion; Tarkan
Golden Wheel Kundun Box +3, 10,000 Zen Golden Invasion; Tarkan
Golden Stone Golem Kundun Box +3, 10,000 Zen Golden Invasion; Aida
Golden Crust Kundun Box +3, 10,000 Zen Golden Invasion; Icarus

Advanced Tier — Kundun Box +4 / +5

Elite Monster Rewards Notes
Golden Satyros Kundun Box +4, 10,000 Zen Golden Invasion; Kanturu Ruins
Golden Twin Tail Kundun Box +4, 10,000 Zen Golden Invasion; Karutan 2
Great Golden Dragon Kundun Box +4~+5, 10,000 Zen Golden Invasion; Kanturu / Acheron
Golden Iron Knight Kundun Box +5, 10,000 Zen Golden Invasion; Acheron
Golden Napin Kundun Box +5, 10,000 Zen Golden Invasion; Debenter

Special Golden Bosses

Elite Monster Rewards Notes
Golden Erohim 100,000 Zen + jewel bundles (x2/x20/x30 tiers) Not a Kundun box source; Tormented Square variant
Golden Kundun 100,000 Zen + jewel bundles (x3/x10/x20/x30 tiers) Named boss; drops jewels, not Kundun boxes
Golden Budge Dragon 10,000 Zen + Box of Luck Bag configured; not in Golden Invasion spawn list

Related: Economy Overview · General Drops · World Bosses

World Bosses

World bosses are high-HP targets in endgame zones. Distinct from invasion bosses and Boss Battle Together. Invasion bosses (White Wizard, Skeleton King, Red Dragon, Golden Invasion monsters) are documented under Classic Invasions or Events.

Boss Area Rewards Status
Kundun Kalima 7
  • 7,000–12,000 RUUD
  • Ancient Items x4
  • Jewel Pack x15
Active
Erohim Land of Trials
  • 1,000,000 Zen
  • High-tier & Excellent weapons
  • Luck armor pieces (Dark Phoenix, Great Dragon, Red Spirit, etc.)
Active
Selupan Raklion Hatchery
  • 15,000–20,000 RUUD
  • Socket Weapon (3S)
  • Socket Set Part (3S)
  • Seed Sphere Lv5 (2–4 rolls)
  • Sealed Armor Sculpture, Steel of Heaven, Miracle Coin x2
Active
Medusa Swamp of Calmness
  • 15,000–20,000 RUUD
  • Archangel Weapons +9~+11 x2
  • Seed Sphere Lv1–3
  • Socket Set Parts (3S)
  • Miracle Coin x2
Active
Nightmare Kanturu Refinery Tower
  • 7,000 RUUD
  • Main + bonus weapon
  • Jewel of Harmony x30
  • Random jewel x10
Active
Core Magriffy Nars
  • 20,000–25,000 RUUD
  • Socket Set Parts (3S)
  • Pentagram x2, Mysterious Stone
  • Fragment of Radiance, Errtel +5/+6
Active
Lord Silvester Urk Mountain
  • 20,000–25,000 RUUD
  • Socket Set Parts (3S)
  • Pentagram (300-level)
  • Mysterious Stone x2, Sculpture x2, Steel of Heaven x2
  • Errtel +4/+6
Active
Nix Nixies Lake
  • 25,000 RUUD
  • Socket Set Parts (3S)
  • Seed Sphere Lv1–5
  • Errtel +7 (all types)
Active
God of Darkness Swamp of Darkness
  • 30,000 RUUD
  • Errtel +7 (Anger Elem5, others Elem1)
Active
Lord of Ferea Ferea
  • 25,000 RUUD
  • Socket Set Parts (3S)
  • Errtel +5/+6/+7 (all elements)
Active
Deep Dungeon Bosses Deep Dungeon 1–5 Under Review Under Review

Documented world bosses are active during Closed Beta. Deep Dungeon Bosses remain under review pending spawn confirmation.

Progression Bosses

Coming Soon

Currently being balanced during Closed Beta. Stage-gated map bosses will be documented when spawn and reward configs are finalized.

Arena Bosses

Coming Soon

Instanced and scheduled arena bosses will be documented when configs are finalized during Closed Beta.

Elite Monsters

Coming Soon

Currently being balanced during Closed Beta.

This article will cover map elite tiers only:

Abyss Elite · Scorched Elite · Temple Elite · Ashy Elite · Crimson Elite · Underground Elite · Bloody Elite · Storm Elite · Twisted Elite · Destruction Elite

Golden Invasion content has moved to Classic Invasions.

Market

Coming Soon

Player market systems are being documented during Closed Beta.

Boost Systems

Coming Soon

VIP

Coming Soon

Seals

Coming Soon

Bless of Light

Coming Soon

EXP Pets

Coming Soon

Ruud

Coming Soon

Jewels & Zen

Coming Soon

Season Pass

Coming Soon

X Shop

Coming Soon

X Shop and WCoin systems are being documented during Closed Beta.

PvP Stages

Coming Soon

PvP Systems

Coming Soon

Friendly duels, ranked duels, and PvP balance rules are being documented during Closed Beta.

Endgame Progression

Coming Soon

Endgame Horizon content and milestones are being documented during Closed Beta.

Rankings

Coming Soon

Server rankings are being documented during Closed Beta.

Chaos Machine

The Chaos Machine is ORION’s central crafting hub — item upgrades (+10–+15), wings, Fenrir, socket weapons, pentagrams, spider artifacts, and ability cards.

NPCs: Chaos Goblin (standard combines) · Elpis / Osbourne / Jerridon (harmony crafts).

Winning Crywolf grants +5% Chaos Machine success server-wide until the next cycle.

Item upgrade (+10–+15) — base rates

Target+10+11+12+13+14+15
Normal / Enhanced / Socket gear65%55%50%45%40%25%
Pentagram90%60%50%40%35%30%

Luck bonus: +25% on supported mixes · Talisman of Luck cap: +10% · Socket weapon mix: 90% max.

Full tables: Jewels & +10–+15 Rates · All Success Rates

Related: Wings · Harmony · Jewels & Zen

Wings

Wings are major power spikes from Master Path through endgame. Combine at the Chaos Machine using materials from open maps, events, and bosses.

Craft success rates (max)

Wing tierMethodMax rateLuck add
2nd wingsStandard mix90%+40%
2.5 (Monster) wingsStandard mix60%+40%
3rd wingsFeather / Relic60% / 70%+40%
4th wingsFeather / Relic60% / 60%+20%
5th wingsRelic50%+20%
Wing CoreReinforcement70%

Materials: Loch Feather · Condor Flame · Garuda Flame — see General Drops and invasion tiers.

Full wing & socket rates: Wings & Socket Rates

Harmony

Harmony adds bonus options through Jewel of Harmony and refining stones. Enabled on ORION.

NPCs: Elpis (mix) · Osbourne (strengthen / smelt) · Jerridon (restore).

ActionSuccess rate
Jewel of Harmony mix (Elpis)80%
Strengthen item60%
Smelt — lower refining stone20%
Smelt — enhanced refining stone80%
Lower refining stone mix20%
Higher refining stone mix50%

Full table: Harmony Rates

Socket System

Socket gear uses Seed Spheres and socket slots. ORION sources sockets primarily from world bosses and high-tier content.

Seed sphere upgrade (Chaos Machine): 80% base success.

Socket weapon mix (Chaos Machine): up to 90%.

Socket count on upgrade: 1 slot 30% · 2 slots 45% · 3 slots 25%.

Full table: Wings & Socket Rates

Pentagrams

Pentagrams hold errtels and define your elemental build. Upgrade through the Chaos Machine at higher success rates than regular gear.

Pentagram upgrade (+10–+15)

+10+11+12+13+14+15
90%60%50%40%35%30%

Luck bonus +25% · Talisman of Luck cap +10%. Pentagrams below DropLevel 300 extract errtels at 100%.

Related: Errtels · Errtel & Pentagram Rates

Errtels

Errtels socket into pentagrams at Adniel (Elbeland). Level upgrades use server-configured success rates per rank and level.

Level-up success (Rank 1–3)

RankLv 1Lv 2Lv 3Lv 4Lv 5Lv 6Lv 7Lv 8Lv 9Lv 10
Rank 1100%100%100%100%100%90%90%80%80%80%
Rank 2100%100%100%90%90%85%80%80%70%70%
Rank 3100%100%90%90%85%80%80%70%70%60%

Mastery errtels (505–508)

All level upgrades (Lv 1–10): 60% success rate.

On fail: without Elemental Talisman of Chaos Assembly (ETOCA) the errtel is destroyed. With ETOCA it resets to +0 and keeps rank.

Creation: 50% · element roll Anger 40% / Blessing 30% / Integrity 20% / Divinity 10% · Rank up: 100%.

Errtel of Radiance (12/261): rank option pools at R2/R3 are custom on ORION — see Radiance guide.

Rank 4–5 use lower custom rates. Full tables: Errtel & Pentagram Rates

Radiance

Errtel of Radiance (Cat 12 / Index 261) is the PvP-focused errtel line. It uses Fragment of Radiance and the Slot of Radiance assembly at Adniel (Elbeland).

Material sources

MaterialSource
Fragment of Radiance (slots 1–4)Elemental Sheep
Errtel of Radiance +0Yellow Snake
Errtel of Radiance +3Green Rooster
Errtel of Radiance (bonus pool)Boss Battle Together

Assembly & upgrades

  • Slot of Radiance assembly: 100% success (100M zen + 4 fragments)
  • Rank up (R1→R5): 100% success — a random option is rolled at R2 and R3 (see below)
  • Level up (+1→+10): 100% success on ORION (Elemental Rune + zen only)

On level-up fail (other errtel types): without ETOCA the errtel is destroyed; with ETOCA it resets to +0 and keeps rank.

Rank option roll — Errtel of Radiance (ORION rates)

When you rank up, one new option is added. These are the server-configured roll weights (sum = 100%).

Rank 2 (new option when going 1→2):

OptionChance
Absorb Shield37%
Absorb Life37%
Bastion26%

Rank 3 (new option when going 2→3):

OptionChance
Bleeding23%
Binding23%
Blinding23%
Paralyzing18%
Punish13% (rarest)

Source: PentagramJewelOptionValue.xml (Item 12/261) · Full errtel rate tables: Errtel & Pentagram Rates

Related: Errtels · Pentagrams · Talismans

Guardian

Guardian items add a defensive layer using Guardian Stones and Enhanced Guardian Stones from invasions and events.

Upgrade success rates

ActionSuccess rateOn fail
Guardian pet creation50%Materials lost
Guardian item creation100%
Level up +0 → +1470% (all levels)Varies by level
Evolution +11 → +1560% → 100%By tier

Full evolution table: Guardian, Artifacts & Earrings

Artifacts

Artifacts (including Spider Artifacts from Imperial Guardian) are endgame power layers enhanced with Artifact Enchantment Stones.

Enhancement (+0 → +14)

Level rangeSuccess rate
+0 → +1100%
+2 → +495%
+5 → +790%
+8 → +985%
+10 → +1180%
+12 → +1375%
+1460%

Grade upgrade (G1→G8): 90% → 40% · Spider Artifact mix: 70%.

Full tables: Guardian, Artifacts & Earrings

Ability Cards

Coming Soon

Muun

Coming Soon

Evomon

Coming Soon

Relics

Coming Soon

Talismans

Coming Soon

Earrings

Earrings are accessory slots upgraded with Lapidary Stones at Adniel.

Level-up success rates

UpgradeSuccess rate
+0 → +660%
+7 → +1480%

Sources: Level 300 Earring (Balrog) · Level 700 Excellent (Yellow Snake).

Full table: Guardian, Artifacts & Earrings

Success Rates Overview

All percentages below are taken from live ORION server configuration files. Rates apply equally to all players — VIP does not change upgrade success rates on this server (VIP MixRules match base ChaosBox.ini values).

Global modifiers

ModifierEffect
Item Luck option+25% on supported Chaos Machine mixes
Talisman of Luck (TOL)Up to +10% additional
Crywolf victory+5% Chaos Machine success (server-wide)
Elemental Talisman of Luck (ETOL)Errtel level-up only — adds success
Elemental Talisman of Chaos Assembly (ETOCA)Errtel fail → reset to +0 (rank kept) instead of destroy

Rate guides by system

Last verified: 2026-06-17 · Errtel level-up rates: ORION custom per rank/level table.

Jewels & +10–+15 Rates

← Rates Overview

Jewel upgrades (inventory)

JewelNo luckWith luck
Jewel of Soul65%90%
Jewel of Life50%

Chaos Machine — item level (+10–+15)

Item type+10+11+12+13+14+15
Normal gear65%55%50%45%40%25%
Enhanced gear65%55%50%45%40%25%
Socket gear65%55%50%45%40%25%
Pentagram90%60%50%40%35%30%

Luck add: +25% · TOL cap: +10% · Socket weapon mix max: 90% · Spider Artifact mix: 70% · Legendary stage up: 50% (regular) / 60% (elite).

Wings & Socket Rates

← Rates Overview

Wing craft (Chaos Machine)

TierMax successLuck add
2nd wings90%+40%
2.5 Monster wings60%+40%
3rd wings (Feather)60%+40%
3rd wings (Relic)70%+40%
4th wings (Feather / Relic)60% / 60%+20%
5th wings (Relic)50%+20%
Wing Core70%

Wing option level-up (pentagram wings, Adniel)

Option level1234567–131415
Success rate90%84%78%72%66%60%54%40%40%

Source: PentagramMixNeedSource.xml · WingOptionLevelUp.

Socket system

ActionRate
Seed sphere upgrade80%
Socket weapon mix90% max
Socket count on upgrade1 slot 30% · 2 slots 45% · 3 slots 25%
Errtel & Pentagram Rates

← Rates Overview

Errtel creation (Adniel)

StepRate
Creation success50%
Element — Anger40%
Element — Blessing30%
Element — Integrity20%
Element — Divinity10%
Rank up (R1→R5)100%
Slot of Radiance assembly100%

Errtel level-up — Rank 1, 2 & 3

RankLv 1Lv 2Lv 3Lv 4Lv 5Lv 6Lv 7Lv 8Lv 9Lv 10
Rank 1100%100%100%100%100%90%90%80%80%80%
Rank 2100%100%100%90%90%85%80%80%70%70%
Rank 3100%100%90%90%85%80%80%70%70%60%

Source: PentagramJewelOptionValue.xml · Lv N = upgrade to +N.

Mastery errtels (505–508)

Lv 1–10
60% (all levels)

Errtel level-up — Rank 4 (IGC default, per level)

Level+1+2+3+4+5+6+7+8+9+10
Rate75%70%65%60%55%50%45%40%35%35%

Errtel level-up — Rank 5 (IGC default, per level)

Level+1+2+3+4+5+6+7+8+9+10
Rate70%65%60%55%50%45%40%35%30%30%

Fail behavior: without ETOCA → errtel destroyed · with ETOCA → resets to +0, rank preserved.

Errtel of Radiance (12/261) — rank option roll weights

Applies when a new option is rolled on rank-up. Level-up (+1→+10) on ORION is 100% for Radiance.

Rank transitionOptionWeight
1 → 2Absorb Shield37%
Absorb Life37%
Bastion26%
2 → 3Bleeding23%
Binding23%
Blinding23%
Paralyzing18%
Punish13%

Source: PentagramJewelOptionValue.xml · Player guide: Radiance

Pentagram upgrade (Chaos Machine)

+10+11+12+13+14+15
90%60%50%40%35%30%

Errtel extraction from pentagram (DropLevel ≥ 300)

Pentagrams below DropLevel 300: 100% extraction. Higher-level pentagrams use rank/level-based rates from 80% (R1 +0) down to ~50% at high rank/level.

Guardian, Artifacts & Earrings

← Rates Overview

Guardian

ActionSuccess
Pet creation50%
Item creation100%
Level up +0 → +1470% (every level)
Evolution +1160%
Evolution +1270%
Evolution +1380%
Evolution +1490%
Evolution +15100%

Artifacts — enhancement (+0 → +14)

Level+0+1+2+3+4+5+6+7+8+9+10+11+12+13+14
Rate100%100%95%95%95%90%90%90%85%85%80%80%75%75%60%

Artifacts — grade upgrade

GradeG1G2G3G4G5G6G7G8
Rate90%85%80%75%70%65%60%40%

Spider Artifact mix (Chaos Machine): 70%.

Earrings (Adniel)

UpgradeSuccess
+0 → +660%
+7 → +1480%
Harmony Rates

← Rates Overview

Action (NPC)Success rate
Jewel of Harmony mix (Elpis)80%
Strengthen item (Osbourne)60%
Smelt — lower refining stone20%
Smelt — enhanced refining stone80%
Lower refining stone mix20%
Higher refining stone mix50%