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ORION Guides
A curated knowledge base designed to help players understand progression, systems and endgame content in ORION MU.
Getting Started

New to ORION MU? Work through these guides in order before diving into progression and endgame systems.

StepGuideTopic
1Account CreationRegister and beta access
2Client InstallationDownload and install Season 21 client
3First LoginConnect, create character, Discord
4Basic CommandsParty, trade, PK, offline leveling

Next: Dynamic Progression · General Drops

Account Creation

Welcome to ORION MU — a Season 21 private server built for long-term, no-reset progression. Your character never wipes. Every level, item, and milestone stays with you.

ORION rewards consistency. Showing up daily for events, invasions, and staged farming beats rushing a single map.

Create your account through the website registration page before connecting with the game client.

Register

During closed beta, access may be limited to approved testers. If registration is restricted, contact staff through the official Discord community.

Next steps: Client Installation · First Login · Dynamic Progression · General Drops

Client Installation

Download the Season 21 client package from the official Downloads page and follow the provided installation steps.

Downloads

Use only the client files published for ORION MU. Third-party or outdated clients may fail version verification.

First Login

Launch the client, select the Regular server channel, and sign in with your website account credentials.

Account Login

After your first login, create a character and begin in the standard starting areas. Rankings, balance, and some systems are still under active beta testing.

Join the ORION MU Discord community for beta updates, feedback, and support: Discord.

Basic Commands

ORION is designed for group play. Parties share experience on open maps, and several commands streamline trading, requests, and offline play.

Party members within range receive shared EXP bonuses. Party play is strongly recommended during Awakening and Master Path.

Command Description
/post Send a global server message.
/gpost Send a message across all server groups.
/pkclear Remove PK status.
/ware Switch warehouse.
/requests on Enable trade, party and duel requests.
/requests off Disable trade, party and duel requests.
/dcfriend Safely disconnect your character using password confirmation.
/offlevel Start Offline Leveling mode.

For offline progression, use /offlevel after configuring Helper — see Offline Leveling.

Dynamic Progression

ORION does not use one flat EXP rate or reset cycles. Your character advances through five progression stages, each with its own pace and content unlocks.

The reset system is disabled on ORION MU. Progression is structured through dynamic level stages, class evolution milestones, and endgame content rather than repeated restarts.

Character identity and long-term investment matter. Progression is meant to feel cumulative — your build, history, and advancement carry forward.

Level Range Progression Stage EXP Pool Pace
1 – 400 Awakening Normal Fast
401 – 800 Master Path Master Moderate
801 – 1200 Majestic Rise Majestic Steady
1201 – 1400 5th Class Ascension Majestic Slow
1401 – 1750 Endgame Horizon Majestic Endgame

Level cap: 1750 · Stat cap: 62,000 per attribute. Normal level cap is 400; Master and Majestic progression continue on the same character.

Dynamic EXP: Effective EXP depends on your current level band (`ExpSystem.xml` CalcType 2), not a single server-wide multiplier.

Offline leveling: 0.8× EXP vs active play — see Offline Leveling.

Daily focus by stage

StagePriority content
AwakeningGeneral Drops · Low invasions · BC / DS / CC
Master PathClass Evolution · Golden Invasion
Majestic RiseSheep · Snake · Pentagrams
5th Class AscensionRooster · Guardian · Artifacts
Endgame HorizonTiger · World Bosses · Endgame Progression

Also covers: NO RESET System · Offline Leveling (0.8× EXP).

Related: Maps by Stage · General Drops · PvP Stages

NO RESET System

ORION MU is built around persistent character progression. Characters grow continuously through level, master, and majestic stages without reset cycles.

The reset system is disabled (`ResetSystem.xml` Enable=0). Your level, stats, gear investment, and history carry forward indefinitely.

Progression is structured through dynamic level stages, class evolution milestones, and endgame content — not repeated restarts.

Stage-based PvP and structured endgame progression are core parts of this design during closed beta.

Class Evolution

Class evolution unlocks new skills and power spikes across your ORION journey. Early evolutions are quest-gated at specific levels.

Verified evolution gates

EvolutionMin levelNotes
1st Class150MG · DL · RF · GL excluded
2nd Class220Marlon quests — Devias, Lorencia, Noria, Atlans
3rd Class400Master Level begins

Coming Soon — 4th and 5th class evolution quest chains are not yet documented in public guides during Closed Beta.

Related: Dynamic Progression · Maps by Stage

Offline Leveling

Offline Leveling is enabled on ORION MU. It allows your character to continue gaining experience while you are disconnected, using the in-game Helper configuration.

Start offline leveling with the /offlevel command after setting up your Helper preferences in-game.

Intended purpose: support steady progression on open-world maps when you cannot play actively, without replacing instanced events or group content.

Availability: open-world maps support offline leveling. Instanced event maps — including Blood Castle, Devil Square, Chaos Castle, Doppelganger, Imperial Guardian, and similar zones — do not.

EXP rate: Offline leveling earns 0.8× EXP compared to active play (`ExpSystem.xml`).

Configuration and timing options are managed through the in-game Helper window. Balance and availability may change during closed beta testing.

Maps by Stage

ORION maps align with progression stages. This guide routes you to the right areas and content tiers — not a full per-monster loot encyclopedia.

Progression Stage Level Band Primary Invasion / Map Tier
Awakening 1 – 400 Low Progression — Lorencia through Tarkan
Master Path 401 – 800 Classic invasions · mid maps
Majestic Rise 801 – 1200 Elemental Sheep · Snake Cycle
5th Class Ascension 1201 – 1400 Rooster Cycle
Endgame Horizon 1401+ Tiger Cycle · Deep Dungeon · late world zones

Use General Drops for what to farm on open maps; use this guide for where your stage belongs.

Related: Dynamic Progression · Invasions Overview

General Drops

General Drops is ORION's curated guide to important items you farm from normal monsters and open-world maps — not invasions, bosses, or shops. This guide lists 15 items only (frozen scope). Box open rewards are documented under Economy Overview.

Progression Rewards

ItemOpens / Role
Silver MedalArmor lottery — see Economy Overview
Gold MedalMid armor lottery
Heart of LoveWeapon/shield lottery
Box of LuckORION-custom rewards — see Economy
Box of HeavenZen/jewel bridge

Wing Progression

ItemVerified Map Sources
Loch FeatherIcarus · Silent
Condor FlameSilent · Balgass Barracks
Garuda FlameDeep Dungeon 2 · Deep Dungeon 3 · Deep Dungeon 4 · Deep Dungeon 5

Fenrir Progression

ItemVerified Map Sources
Splinter of ArmorCrywolf
Bless of GuardianCrywolf
Claw of BeastCrywolf · Silent

Event Entry Materials

ItemUsed For
Scroll of ArchangelBlood Castle entry (with Blood Bone)
Blood BoneBlood Castle entry
Devil EyeDevil Square entry
Devil KeyDevil Square entry

Not in General Drops: Kundun boxes, jewels/zen economy, ETOL/ETOCA, Lapidary, Guardian/Artifact materials, Talismans, Bless of Light, X Shop items, invasion/boss/elite rewards, Sign of Dimensions (MoD).

Related: Economy Overview · Jewels & Zen · Wings

Daily Events

Instanced and recurring events — primary source of Ruud, jewels, and progression materials on ORION.

EventGuide
Blood CastleBlood Castle
Devil SquareDevil Square
Chaos CastleChaos Castle
DoppelgangerDoppelganger
Imperial GuardianImperial Guardian
Illusion TempleIllusion Temple
Maze of DimensionMaze of Dimension
Boss Battle TogetherBoss Battle Together
Competitive Events

Server-wide and guild competitive content — sieges, defenses, and community events.

EventGuide
Scramble WordsScramble Words
Castle SiegeCastle Siege
Arca BattleArca Battle
CrywolfCrywolf
Loren DeepLoren Deep
Mini Games

Card Piece mini games — jewel and utility rewards. Entry item: Card Piece from world monsters.

GameGuide
Bomb GameBomb Game
Jewel BingoJewel Bingo
Roomy CardRoomy Card
Numeric BaseballNumeric Baseball
Blood Castle

Description: Timed instanced event where players push through the castle, clear monsters, and destroy the event objective before time runs out. Seven level-matched rooms (BC1–BC7).

FieldValue
StatusEnabled
ScheduleEvery hour at :00 (server time)
Daily Limit2
Duration15 minutes (5-minute entry window)
EntryInvisibility Cloak (level-matched tier)

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Clear Rewards by Tier

TierLevelRuudBag Drops
BC150–3991,000Bless or Soul (random) ×1; Bless of Light (Low); Archangel weapon (random)
BC2400–7993,000Bless or Soul (random) ×2; Bless of Light (Low); Archangel weapon (random)
BC3800–9995,000Bless or Soul (random) ×4; Bless of Light (Low); Miracle Coin ×2
BC41000–11998,000Bless or Soul (random) ×5; Bless of Light (Middle); Miracle Coin ×3
BC51200–139910,000Bless or Soul (random) ×6; Bless of Light (Middle); Miracle Coin ×5
BC61400–159912,000Bless or Soul (random) ×9; Bless of Light (Middle); Miracle Coin ×7
BC71600+15,000Bless or Soul (random) ×12; Bless of Light (Greater); Miracle Coin ×10
Devil Square

Description: Survival event with up to 10 players per room. All participants receive stage Ruud on completion. Ranks 1st–5th receive additional jewel and Miracle Coin rewards.

FieldValue
StatusEnabled
ScheduleEvery hour at :20 (server time)
Daily Limit2
Duration20 minutes
EntryDevil’s Invitation (level-matched tier)

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Stage Completion Ruud (all participants)

StageLevelRuud
DS150–3991,000
DS2400–7993,000
DS3800–9995,000
DS41000–11998,000
DS51200–139910,000
DS61400–159912,000
DS71600+15,000

Ranking Exp Bonus

StageLevel1st2nd3rd4th
DS150–3996,0004,0002,0001,000
DS2400–7998,0006,0004,0002,000
DS3800–99910,0008,0006,0004,000
DS41000–119920,00010,0008,0006,000
DS51200–139922,00020,00010,0008,000
DS61400–159924,00022,00020,00010,000
DS71600+26,00024,00022,00020,000

Zen ranking bonus removed. Exp values shown above.

Rank Rewards (1st–5th only)

RankBless or SoulLapidary StoneMiracle Coin
1st5 / 5 (random one type)×2×3 (random)
2nd4 / 4×1×2
3rd2 / 2×1×2
4th1 / 1×1
5th1 / 1×1
Chaos Castle

Description: PvP arena event. Last survivors earn Ruud, Miracle Coin (CC2+), and a guaranteed Ancient item from the Zaikan invasion pool (all tiers).

FieldValue
StatusEnabled
ScheduleEvery hour at :45 (server time)
Daily Limit1
Duration10 minutes
EntryLevel (automatic when event opens)

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Clear Rewards CC1–CC7

TierLevelRuudMiracle CoinAncient
CC150–399500100% Zaikan pool (1 piece)
CC2400–7991,000×1100% Zaikan pool (1 piece)
CC3800–9993,000×2100% Zaikan pool (1 piece)
CC41000–11995,000×3100% Zaikan pool (1 piece)
CC51200–13998,000×5100% Zaikan pool (1 piece)
CC61400–159912,000×7100% Zaikan pool (1 piece)
CC71600+15,000×10100% Zaikan pool (1 piece)

Ancient pool matches Zaikan invasion (`Monster_(59)_Zaikan.xml`). Mastery Box score rewards unchanged on CC2+.

Doppelganger

Description: Two parties of five race mirrored zones. Winning party opens Interim Chests during the run and Final Chests at the end. Higher DG stages grant more Final Chest rolls per chest slot.

FieldValue
StatusEnabled
Schedule02:50 · 06:50 · 10:50 · 14:50 · 18:50 · 22:50
Daily Limit1
DurationUnder Review
EntryParty (2 × 5 players) + level tier

Level ranges in the tables below match live server config. In-game Events Info may show different tiers or rewards.

Win Exp by Stage

StageLevelWin ExpFinal Chest Rolls (Chest 1–6)
DG150–39960,0001 / 1 / 2 / 3 / 4 / 5
DG2400–799100,0001 / 1 / 2 / 3 / 4 / 5
DG3800–999130,0001 / 1 / 2 / 3 / 4 / 5
DG41000–1199160,0001 / 1 / 2 / 3 / 4 / 5
DG51200–1399190,0001 / 1 / 2 / 3 / 4 / 5
DG61400–1599210,0001 / 1 / 2 / 3 / 4 / 5
DG71600+240,0001 / 1 / 2 / 3 / 4 / 5

Interim Chests (3 bags, all stages)

ChestReward
Interim 1Bless ×3 or Soul ×3 (random)
Interim 2Life ×2 or Creation ×2 (random)
Interim 3Harmony ×1 or Bless ×5 (random)

Final Chests (6 bags)

ChestContents
Final 1–4Random: Guardian Enhanced Stone, Elite Guardian Enhanced, Miracle Coin, Jewel of Harmony (amount scales with player level)
Final 5DG4+ (Lv 1000+): Condor Feather; lower tiers: Bless/Soul/Creation/Life
Final 6DG6–7 (Lv 1400+): Garuda’s Flame; DG4–5: Condor Feather
Imperial Guardian

Description: Multi-round Imperial Fort instance. Seven difficulty levels keyed to character level. Each clear grants fixed Ruud plus an additional artifact roll.

FieldValue
StatusEnabled
ScheduleUnder Review (instance-based)
Daily Limit1
Duration10 minutes per round
EntryComplete Secromicon + level (600–1400+)

Clear Rewards IG1–IG7

StageReq. LevelRuudAdditional Roll (50% / 50%)
IG16005,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG28008,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG3100010,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG4110015,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG5120020,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG6130025,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
IG7140030,000Spider Artifact Type 1–5 (Exc) or Artifact Enchantment Stone
Illusion Temple

Description: Team statue-capture event. Five configured entry tiers (IT1–IT5). Rewards scale with tier; league match and tournament wins grant separate bags.

FieldValue
StatusEnabled
ScheduleUnder Review (config lists single 00:00 start)
Daily Limit1
Duration15 minutes
EntryParty (5 players) + level (180–1600+)

Match Rewards IT1–IT5

TierLevelZenBlessSoulLifeChaos / Creation / HarmonyScore Bonus
IT1180–3991,000,0005%20%26%49%
IT2400–7992,000,0006%21%27%46%Mastery Box ×1
IT3800–13997%22%28%43%Mastery Box ×2
IT41400–15998%23%29%40%Mastery Box ×2
IT51600+9%24%30%37%Mastery Box ×2

IT6 Bag & League

SourceReward
Renewal_6 bagUnder Review (bag file exists; no 6th entry tier in config)
League Match WinJewel of Bless (100%)
League Tournament WinWings of Conqueror +4Opt +Luck +Exc (100%)

Renewal_6 (if active): adds 3% Exc pendants/rings and 2% Exc Necklace of Agony / Protection Ring / Ring of Ultimatum / Solid Symbol.

Maze of Dimension

Description: Monthly Labyrinth league across 41 floors. Clearing floors issues Labyrinth Boxes (Lesser / Intermediate / Advanced). League cycle ends on calendar day 29.

FieldValue
StatusEnabled
ScheduleMonthly league cycle (5-week rotation)
Daily LimitUnder Review
DurationUnder Review (floor-based)
EntrySign of Dimensions (world map drops)

Floor → Labyrinth Box

FloorsLesser BoxIntermediate BoxAdvanced Box
1–5100%
6–990%10%
10–1580%20%
16–2070%30%
21–2550%50%
26–3030%60%10%
31–4110%60%30%

Box Contents (all tiers)

Each Labyrinth Box (Lesser, Intermediate, Advanced): 1,000 Zen + Jewel of Chaos (100%).

League Cycle Winners

RankReward
1stLabyrinth Box (Advanced) ×2
2ndLabyrinth Box (Advanced) ×5
3rdLabyrinth Box (Advanced) ×10
Boss Battle Together

Description: Server-wide boss raid (up to 100 players). Three mission roles grant separate Gremory Case rewards. Deal at least 1,000,000 damage for participation credit.

FieldValue
StatusEnabled
Schedule09:00 · 21:00 (server time)
Daily Limit1
Duration5 minutes (+ prep windows)
EntryAutomatic join

Mission Rewards

MissionRequirementRewards
Participation≥ 1,000,000 damageRuud 5,000 (Ruud Box 2000 + Ruud Box 3000)
Top DamageHighest total damageRuud Box (10000) ×2 + Harmony Jewel Box ×30 + Boss Battle Bonus Box ×1
Last HitFinal boss last hitRuud Box (10000) ×2 + Harmony Jewel Box ×50 + Boss Battle Bonus Box ×1

Harmony Jewel Box

Jewel of Harmony (100%).

Boss Battle Bonus Box

RateItem
40%3rd Wing Relic
30%4th Wing Relic
20%Condor Flame
10%Garuda’s Flame
40%Pentagram Box
25%Ability Crystal
20%Errtel of Radiance
10%Norrwen’s Bloodstring Lyra
4%Top Grade Spirit Stone
1%+11 4th Wing Voucher

Bonus Box rolls multiple independent pools per open (rates above are per pool, not mutually exclusive).

Scramble Words

Community word puzzle event. Unscramble MU-related words within the time limit to earn reward bags.

FieldValue
StatusEnabled
Schedule10:00 · 12:00 · 15:00 · 18:00 · 23:00 (server time)
Max duration15 minutes
Command/scramble <word>

Difficulty tiers

LevelRoundsStyleReward
14BackwardLevel 1 bag (+10,000 Zen base)
24MixedLevel 2 bag
Castle Siege

Flagship guild PvP event on a 14-day cycle with a 2-hour siege window.

Schedule (14-day cycle)

StageDayTime (server)
Registration opens000:00
Siege begins708:00
Siege ends710:00
Cycle ends1400:00

Guild Master rewards

OutcomeReward
Winner (Main GM)Jewel of Bless ×10
Loser (Main GM)Jewel of Chaos ×5

Related: PvP Systems · Endgame Progression

Arca Battle

Large-scale guild registration event on a fixed weekly schedule.

FieldValue
StatusEnabled
ScheduleSaturday 22:00 (server time)
Min guild members10
Registration window10 minutes (master + members)
Battle duration30 minutes
Tower buff EXP bonus+20%

Under Review — Ancient reward item pools for winners are being finalized for public documentation.

Crywolf

Server-wide defense event. Protect the wolf statue; success grants server-wide benefits.

DayTime (server)
Tuesday21:25
Saturday21:25

Victory: +5% Chaos Machine success rate · Monster HP 90%. Defeat penalties: disabled on ORION.

Crywolf map is also the Fenrir material farm — see General Drops.

Loren Deep

Monster assault waves into Loren Valley twice daily.

Time (server)Frequency
08:00Daily
20:00Daily

Assault types: Common (50%) and Special Raid (50%), with spawn waves at minutes 0, 10, and 20.

Under Review — per-assault loot tables are being finalized during Closed Beta.

Bomb Game

Clear an 8×6 board without detonating bombs. Entry: Card Piece from world monsters.

ActionPoints
Clear tile+500
Number match+10
Correct bomb flag+50
Wrong flag−50
Wrong clear−20

11 bombs on board. Score thresholds unlock jewel reward boxes.

Jewel Bingo

Match jewel patterns on a bingo board. Entry: Card Piece.

PlacementMin score
2nd tier700
3rd tier900
4th tier1000

Related: Jewels & Zen

Roomy Card

Card-matching mini game (Mu Rummy). Entry: Card Piece.

PlacementMin score
2nd tier250
3rd tier400
Numeric Baseball

Guess the hidden number sequence. Entry: Card Piece.

PlacementMin score
2nd tier300
3rd tier450
Invasions Overview

Invasions are scheduled monster waves on open maps. They are ORION's primary source of structured rewards above general monster farming.

Invasion ladder: Low Progression → Elemental Sheep → Snake Cycle → Rooster Cycle → Tiger Cycle (Classic Invasions run on a parallel schedule).

Tier Guide Progression Area
Low Progression Low Progression Lorencia · Devias · Dungeon · Lost Tower · Atlans · Tarkan
Elemental Sheep Elemental Sheep Acheron · Urk Mountain · Nars
Snake Cycle Snake Cycle Ferea · Nixies Lake · Old Kethotum · Deep Dungeon 3
Rooster Cycle Rooster Cycle Swamp of Darkness · Abyss of Atlas 2 · Scorched Canyon
Tiger Cycle Tiger Cycle Ashen Aida · Ignis Vulcanus · Twisted Karutan · Swamp of Destruction
Classic Invasions Classic Invasions Server-wide classics + Golden Invasion

Golden Invasion lives under Classic — not Elite Monsters. Map elite tiers are separate — see Elite Monsters.

Do not confuse invasion drops with General Drops. Invasion timing and balance are under active closed beta testing.

See also: Invasion Cycles (tier detail index).

Invasion Cycles

Per-tier invasion reward guides. Start with Invasions Overview for routing by progression stage.

CycleGuideStage alignment
Low ProgressionLow ProgressionAwakening
Elemental SheepElemental SheepMajestic Rise
Snake CycleSnake CycleMajestic Rise
Rooster CycleRooster Cycle5th Class Ascension
Tiger CycleTiger CycleEndgame Horizon
Classic InvasionsClassic InvasionsMaster Path+
Economy Overview

Medals, boxes, and curated economy systems. Open-world farm sources for progression boxes: General Drops.

Medals & Boxes

System Opens Quantity Exc
Silver Medal Armor 3 items, +7~+9 No Exc
Gold Medal Armor 3 items, +9~+11 No Exc

Medals are designed as starter and mid-progression armor sources. They do not drop Excellent or Ancient items.

System Opens Quantity Exc
Heart of Love Weapons / Shields 3 items, +7~+10 No Exc
Box of Heaven Zen / Jewels 500,000 Zen + 15% jewel chance No Exc
Kundun Box +1 Excellent Gear 2 random rewards Yes
Kundun Box +2 Excellent Gear 2 random rewards Yes
Kundun Box +3 Excellent Gear 2 random rewards Yes
Kundun Box +4 Excellent Gear 3 random rewards Yes
Kundun Box +5 Excellent Gear / Jewels 3 random rewards Yes
Sealed Silver Box Jewels / Lapidary / Ruud 1 reward: x15 jewel stack or Ruud Box (3000) No Exc
Sealed Golden Box Jewels / Lapidary + Ruud Ruud x5,000 + 1 jewel bundle x30 No Exc

Box of Luck (ORION custom): Opens to 10,000 WCoin guaranteed plus a small item pool — not a classic starter gear box. Farm from General Drops or Lumen shop.

Boxes are grouped by function: Heart of Love provides weapons and shields, Heaven Box provides Zen/basic jewels, and Kundun Boxes provide the main Excellent gear progression.

Related: Currencies & Market · Shop & Season Pass · Boost Systems

Currencies & Market

Core grind currencies and player trading on ORION.

TopicGuide
RuudRuud
Jewels & ZenJewels & Zen
Market & Personal StoreMarket
Shop & Season Pass

Premium convenience and seasonal reward tracks.

TopicGuide
X Shop & WCoinX Shop
Season PassSeason Pass
Low Progression Invasions

Low Progression (Map-Tier)

Invasion Map Rewards
White Sheep Lorencia
  • Ruud 1k
  • Jewels x3
  • Jewel of Bless x3
  • Jewel of Soul x3
  • Jewel of Chaos x2
  • Jewel of Life x2
Ice Queen Devias
  • Ruud 1.5k
  • Jewels x5
  • Lapidary Stone x3
  • Bless of Light (Low Grade)
Gorgon Dungeon
  • Elemental Rune x5
  • Errtel +0
  • Pentagram 180
Balrog Lost Tower
  • Ruud 2k–3k
  • Level 300 Earring
  • Jewels x5–8
  • Lapidary Stone x2
  • Intermediate Spirit Stone
Hydra Atlans
  • Ruud 2k–3k
  • Rings & Pendants (2–3 options)
  • Lapidary Stone x2
  • Lesser Spirit Stone
  • Intermediate Spirit Stone
Zaikan Tarkan
  • Ancient items (top tier) x2–3
  • Ruud 3k
  • Bless of Light (Medium Grade)
  • Jewels x10

Related: Invasions Overview

Elemental Sheep

Elemental Sheep

Invasion Map Rewards
Green Sheep Acheron
  • Elemental Rune x10
  • Jewel of Bless x5
  • Jewel of Bless x10
  • Errtel +0
  • Pentagram 180
  • Elemental Talisman of Luck (ETOL)
  • Elemental Talisman of Chaos (ETOCA)
  • Fragment of Radiance
Red Sheep Urk Mountain
  • Ruud 3k–5k
  • Elemental Rune x20
  • Pentagram 180
  • Elemental Talisman of Luck (ETOL)
  • Elemental Talisman of Chaos (ETOCA)
  • Errtel +3
  • Fragment of Radiance
Purple Sheep Nars
  • Elemental Rune x20
  • Elemental Talisman of Luck (ETOL)
  • Elemental Talisman of Chaos (ETOCA)
  • Errtel +5
  • Pentagram 300 (rare)
  • Tradeable Seal
  • Fragment of Radiance

Related: Invasions Overview

Snake Cycle

Snake Cycle

Invasion Map Rewards
Green Snake Ferea
  • Miracle x1
  • Ruud 3k–5k
  • Jewels x10
  • Steel of Heaven x2
  • Sculpture x1
  • Elemental Rune x5
  • Mysterious Stone (MTS)
Red Snake Nixies Lake
  • Miracle x2
  • Ruud 3k–5k
  • Jewels x10
  • Steel of Heaven x2
  • Sculpture x2
  • Elemental Rune x10
  • Mysterious Stone (MTS)
Purple Snake Old Kethotum
  • Miracle x3
  • Ruud 4k–5k
  • Jewels x15
  • Steel of Heaven x3
  • Sculpture x2
  • Elemental Rune x10
Yellow Snake Deep Dungeon 3
  • Level 700 Excellent Earring (random)
  • Guardian Stone x5
  • Lapidary Stone x5
  • Muun Box
  • Pentagram Box
  • Errtel +5
  • Errtel of Radiance +0

Related: Invasions Overview

Rooster Cycle

Rooster Cycle

Invasion Map Rewards
Green Rooster Swamp of Darkness
  • Guardian Stone x10
  • Enhanced Guardian Stone x3
  • Lapidary Stone x5
  • Muun Box
  • Pentagram Box
  • Errtel +6
  • Errtel of Radiance +3
  • Golden Sentence x10
  • Garuda Flame
  • Artifact Fragment
  • Artifact Enchantment Stone x5
  • Ruud Box 10k
Red Rooster Abyss of Atlas 2
  • Guardian Stone x15
  • Enhanced Guardian Stone x4
  • Errtel +6
  • Errtel of Radiance +3
  • Mysterious Stone (MTS)
  • Golden Sentence x15
  • Garuda Flame
  • Artifact Fragment
  • Artifact Enchantment Stone x10
  • Jewel of Creation x20
  • Ruud 10k–25k
Purple Rooster Scorched Canyon
  • Guardian Stone x20
  • Enhanced Guardian Stone x5
  • Errtel +6
  • Errtel of Radiance +3
  • Mysterious Stone (MTS)
  • Golden Sentence x20
  • Garuda Flame
  • Artifact Fragment x2
  • Artifact Enchantment Stone x15
  • Jewel of Creation x20
  • Ruud 25k

Related: Invasions Overview

Tiger Cycle

Tiger Cycle (1150+)

Late-game invasion line after Rooster. Each run lasts 15 minutes (30 mobs, 2 zones). All times are server time.

Invasion Map Min Level Schedule (daily) Rewards
Green Tiger Ashen Aida 1150 04:50 · 09:50 · 14:50 · 19:50
  • Ruud 27,500
  • Guardian Stone x22
  • Enhanced Guardian Stone x5
  • Golden Sentence x23
  • Ability Card / Enhancement Stone
  • Uriel’s Feather
  • Wing Core Reinforcement Stone
  • Garuda Flame
  • Artifact Enchantment Stone x18
Blue Tiger Ignis Vulcanus 1300 03:20 · 09:20 · 15:20 · 21:20
  • Ruud 30,500
  • Guardian Stone x24
  • Enhanced Guardian Stone x5
  • Golden Sentence x26
  • Green + Blue Ability Cards
  • Uriel’s Feather
  • Wing Core Reinforcement Stone
  • Garuda Flame
  • Artifact Enchantment Stone x20
Purple Tiger Twisted Karutan 1450 01:05 · 08:05 · 15:05 · 22:05
  • Ruud 33,000
  • Guardian Stone x26
  • Enhanced Guardian Stone x5
  • Golden Sentence x29
  • Blue + Purple Ability Cards
  • Temple Guard Reinforcement Stone
  • Uriel’s Feather
  • Wing Core Reinforcement Stone
  • Garuda Flame
  • Artifact Enchantment Stone x22
Red Tiger Swamp of Destruction 1550 05:45 · 13:45 · 21:45
  • Ruud 35,000
  • Guardian Stone x28
  • Enhanced Guardian Stone x5
  • Golden Sentence x33
  • Elite Ability Cards
  • Imperial Upgrade Stone
  • Temple Guard Reinforcement Stone
  • Uriel’s Feather x2
  • Wing Core Reinforcement Stone
  • Garuda Flame
  • Artifact Enchantment Stone x24

Related: Invasions Overview

Classic Invasions

Scheduled via InvasionManager.xml (Types 0, 1, and 3). Classic invasions include Red Dragon, Skeleton King, Golden Invasion, and White Wizard on a separate schedule from map-tier invasions.

Invasion Map Rewards
White Wizard Multiple maps Under Review — no monster bag registered
Skeleton King Lorencia / Noria
  • 10,000 Zen
  • Excellent weapons (Sword of Destruction, Dark Breaker, etc.)
  • Excellent sets (Black Dragon, Grand Soul, Holy Spirit, Dark Steel, Valiant, Sate, Hirat)
Red Dragon Multiple maps
  • 5,000 Zen
  • Early weapons & armor +5
  • Jewel of Bless / Soul / Chaos

Golden Invasion

Scheduled daily at 09:30, 16:30, and 18:08. Golden monsters spawn across multiple maps and remain until killed.

Invasion Map Rewards
Golden Invasion Multiple maps
  • 10,000 Zen
  • Kundun Box +1 through +5 (per monster tier)

See golden monster tables below for which monster drops which Kundun Box.

Early Tier — Kundun Box +1

Elite Monster Rewards Notes
Golden Goblin Kundun Box +1, 10,000 Zen Golden Invasion; Noria
Golden Titan Kundun Box +1, 10,000 Zen Golden Invasion; Devias
Golden Soldier Kundun Box +1, 10,000 Zen Golden Invasion; Devias
Golden Dark Knight Kundun Box +1, 10,000 Zen Golden Invasion; Dungeon
Golden Rabbit Kundun Box +1, 10,000 Zen Golden Invasion; Elbeland
Golden Derkon Kundun Box +1~+3, 10,000 Zen Golden Invasion; multi-map spawn

Mid Tier — Kundun Box +2 / +3

Elite Monster Rewards Notes
Golden Lizard King Kundun Box +2, 10,000 Zen Golden Invasion; Atlans
Golden Vepar Kundun Box +2, 10,000 Zen Golden Invasion; Atlans
Golden Devil Kundun Box +2, 10,000 Zen Golden Invasion; Lost Tower
Golden Tantalos Kundun Box +3, 10,000 Zen Golden Invasion; Tarkan
Golden Wheel Kundun Box +3, 10,000 Zen Golden Invasion; Tarkan
Golden Stone Golem Kundun Box +3, 10,000 Zen Golden Invasion; Aida
Golden Crust Kundun Box +3, 10,000 Zen Golden Invasion; Icarus

Advanced Tier — Kundun Box +4 / +5

Elite Monster Rewards Notes
Golden Satyros Kundun Box +4, 10,000 Zen Golden Invasion; Kanturu Ruins
Golden Twin Tail Kundun Box +4, 10,000 Zen Golden Invasion; Karutan 2
Great Golden Dragon Kundun Box +4~+5, 10,000 Zen Golden Invasion; Kanturu / Acheron
Golden Iron Knight Kundun Box +5, 10,000 Zen Golden Invasion; Acheron
Golden Napin Kundun Box +5, 10,000 Zen Golden Invasion; Debenter

Special Golden Bosses

Elite Monster Rewards Notes
Golden Erohim 100,000 Zen + jewel bundles (x2/x20/x30 tiers) Not a Kundun box source; Tormented Square variant
Golden Kundun 100,000 Zen + jewel bundles (x3/x10/x20/x30 tiers) Named boss; drops jewels, not Kundun boxes
Golden Budge Dragon 10,000 Zen + Box of Luck Bag configured; not in Golden Invasion spawn list

Related: Economy Overview · General Drops · World Bosses

World Bosses

World bosses are high-HP targets in endgame zones. Distinct from invasion bosses and Boss Battle Together. Invasion bosses (White Wizard, Skeleton King, Red Dragon, Golden Invasion monsters) are documented under Classic Invasions or Events.

Boss Area Rewards Status
Kundun Kalima 7
  • 7,000–12,000 RUUD
  • Ancient Items x4
  • Jewel Pack x15
Active
Erohim Land of Trials
  • 1,000,000 Zen
  • High-tier & Excellent weapons
  • Luck armor pieces (Dark Phoenix, Great Dragon, Red Spirit, etc.)
Active
Selupan Raklion Hatchery
  • 15,000–20,000 RUUD
  • Socket Weapon (3S)
  • Socket Set Part (3S)
  • Seed Sphere Lv5 (2–4 rolls)
  • Sealed Armor Sculpture, Steel of Heaven, Miracle Coin x2
Active
Medusa Swamp of Calmness
  • 15,000–20,000 RUUD
  • Archangel Weapons +9~+11 x2
  • Seed Sphere Lv1–3
  • Socket Set Parts (3S)
  • Miracle Coin x2
Active
Nightmare Kanturu Refinery Tower
  • 7,000 RUUD
  • Main + bonus weapon
  • Jewel of Harmony x30
  • Random jewel x10
Active
Core Magriffy Nars
  • 20,000–25,000 RUUD
  • Socket Set Parts (3S)
  • Pentagram x2, Mysterious Stone
  • Fragment of Radiance, Errtel +5/+6
Active
Lord Silvester Urk Mountain
  • 20,000–25,000 RUUD
  • Socket Set Parts (3S)
  • Pentagram (300-level)
  • Mysterious Stone x2, Sculpture x2, Steel of Heaven x2
  • Errtel +4/+6
Active
Nix Nixies Lake
  • 25,000 RUUD
  • Socket Set Parts (3S)
  • Seed Sphere Lv1–5
  • Errtel +7 (all types)
Active
God of Darkness Swamp of Darkness
  • 30,000 RUUD
  • Errtel +7 (Anger Elem5, others Elem1)
Active
Lord of Ferea Ferea
  • 25,000 RUUD
  • Socket Set Parts (3S)
  • Errtel +5/+6/+7 (all elements)
Active
Deep Dungeon Bosses Deep Dungeon 1–5 Under Review Under Review

Documented world bosses are active during Closed Beta. Deep Dungeon Bosses remain under review pending spawn confirmation.

Boss Drops

Stage-gated and instanced boss drop guides — documentation in progress during Closed Beta.

TopicStatusGuide
Progression BossesComing SoonProgression Bosses
Arena BossesComing SoonArena Bosses
Elite MonstersComing SoonElite Monsters

Active boss content: World Bosses. Golden Invasion: Classic Invasions.

Progression Bosses

Coming Soon

Currently being balanced during Closed Beta. Stage-gated map bosses will be documented when spawn and reward configs are finalized.

Arena Bosses

Coming Soon

Instanced and scheduled arena bosses will be documented when configs are finalized during Closed Beta.

Elite Monsters

Coming Soon

Currently being balanced during Closed Beta.

This article will cover map elite tiers only:

Abyss Elite · Scorched Elite · Temple Elite · Ashy Elite · Crimson Elite · Underground Elite · Bloody Elite · Storm Elite · Twisted Elite · Destruction Elite

Golden Invasion content has moved to Classic Invasions.

Ruud

Ruud is ORION's primary endgame currency for shops, upgrades, and long-term investment.

Verified Ruud sources

Source typeExamples
Daily eventsBC · DS · CC · IG · BBT
InvasionsAll tiers — highest bundles on Tiger
World bossesWorld Bosses
Ruud BoxesSealed boxes · invasion boxes · BBT missions

Ruud by invasion tier (documented peaks)

TierExample Ruud
Low (White Sheep)1,000
Rooster (Purple)25,000 + Ruud Box 10k
Tiger (Red Tiger)35,000

Related: Economy Overview · Jewels & Zen · Market

Jewels & Zen

Jewels and Zen fuel every upgrade loop on ORION — Chaos Machine, trading, and personal stores.

Currency / itemRole
ZenStandard currency · monster multiplier ×7.0
Jewel of ChaosCore upgrade catalyst
Jewel of Bless / SoulItem level upgrades
Jewel of LifeOption adds
Jewel of CreationLate-game combines
Jewel of HarmonyHarmony system

Upgrade success rates (server defaults)

JewelSuccess (no luck)With luck
Jewel of Soul65%90%
Jewel of Life50%

Personal store tax: Zen 1% · Bless/Soul 3% (max 50 per transaction).

Related: Chaos Machine · Market

Market

ORION supports player trading through Personal Store and the Loren Market hub, plus automated Item Banks for bulk jewel storage.

Personal Store

RuleValue
EnabledYes
Zen tax1%
Bless / Soul tax3% each (cap 50)
Safe-zone only tradingYes
Off-tradeDisabled

Loren Market: Warp costs 10,000 Zen — central trading hub.

Item Bank plugin

BankCurrencyBase slotsWithdraw fee
Bless Bank (Zen)Zen10 → 60 upgradeable10 Zen
Soul Bank (Zen)Zen10 → 6010 Zen
Bless / Soul Bank (WCoin)WCoin10 → 60Free
Chaos Bank (Ruud)Ruud10 → 6010 Ruud

Related: Jewels & Zen · X Shop · Ruud

X Shop

The X Shop sells convenience, not power — roughly 20–25% effective EXP acceleration when stacked, not months of skipped progression.

CategoryItemsEffect
EXP sealsSeal of Ascension · Master Seal of Ascension+10% EXP (scoped)
Wealth sealsSeal of Wealth · Master Seal of Wealth+10% EXP + drop
UtilitySeal of Healing · Party EXP Scroll+5% each
PetsPet Panda · Pet Skeleton+10% EXP (pet only)

NOT sold: Bless of Light (any tier) · Talisman Ascension II/III · Seal of Ascension II (+100%).

Related: Boost Systems · VIP

Season Pass

ORION's Season Pass tracks seasonal activity and grants level-based rewards. Two pass tracks exist: free MU Pass and premium Gold Pass.

FieldValue
Pass ID21
Period2026-05-22 → 2026-07-31
Levels20 (100 → 6000 EXP per tier)
Mastery Horn daily cap100 drops/day

Sample level rewards

LevelItem
5–6[Bound] Bless of Light (Greater) ×3–5
7Jewel of Harmony ×5
8Ruud Box (10,000)
9Tempest Evolution Stone
12–13Tempest Muun Evolution Stone Boxes

Related: Boost Systems · Muun · Endgame Progression

Boost Systems

Boost Systems accelerate EXP and drops. ORION separates farmable boosts (Bless of Light, events) from shop boosts (seals, pets, VIP entries).

ArticleSummary
VIPExtra event entries · convenience
Seals+5–10% purchasable boosts
Bless of Light+10–50% farmable EXP
EXP Pets+10% pet EXP

Intelligent boost stacking saves time but cannot replace event and invasion attendance on a no-reset server.

VIP

VIP adds event entries and convenience — not combat replacements for farming.

Baseline daily limits

EventBase limit
Blood Castle2
Devil Square2
Chaos Castle1
Imperial Guardian1
Illusion Temple1
Doppelganger1
Boss Battle Together1

VIP rules raise several limits (up to 6 on Rule ID 1 for multiple events). Drop bonus: 0% on main rules. EXP bonus fields present — live stacking Under Review during beta.

Seals
ItemEXP effectScopeX Shop
Seal of Ascension+10%Normal EXPYes
Master Seal of Ascension+10%Master EXP onlyYes
Seal of Wealth+10% EXP + dropNormalYes
Master Seal of Wealth+10% EXP + dropMaster EXP onlyYes
Seal of Healing+5%NormalYes
Party EXP Scroll+5%PartyYes
Bless of Light
TierEXP bonusX Shop
Low+10%Not sold
Middle+20%Not sold
Greater+50%Not sold

Sources: Blood Castle · Ice Queen / Zaikan · Season Pass · other events/invasions.

EXP Pets
PetEXP bonusSource
Pet Panda+10%X Shop
Pet Skeleton+10%X Shop

Rule: Transform rings do not add EXP — equipped pet only.

PvP Stages

ORION ranked PvP uses gear level caps per stage so fights stay fair across progression.

PvP stageLevel rangeGear context
Pre-Master1 – 399Early gear tiers
3rd Class400 – 799Bloodangel era
4th Class800 – 1199Majestic era
5th Class1200 – 1399Manticore era
Endgame1400+Top tier

Rules: Ranked duels — same PvP stage only. Cross-stage — /duelfriend only. Gear validated on equip.

Progression stages (separate from PvP gear bands): Awakening · Master Path · Majestic Rise · 5th Class Ascension · Endgame Horizon.

PvP Systems

Beyond staged duels, ORION supports Gens warfare, PK consequences, and friendly duels.

Duels

TypeRule
RankedSame PvP stage only
Friendly/duelfriend — any stage

Gens System

FeatureDetail
Active battle zoneVulcanus (map 63)
Disabled zonesAtlans · Aida · Kanturu · Swamp — battle zones off
Opposite-gens party/guildDisabled
Contribution ranksKnight 10,000 → Grand Duke position 1
Monthly rewardsDays 1–7 · rank ≤300 eligible
Grand Duke rewardJewel bundle ×30 — monthly

Under Review — public PK penalty tables are being aligned with live config for Closed Beta documentation.

Use /pkclear when eligible — see Basic Commands.

Endgame Progression

Endgame Horizon (1401 – 1750) is where ORION's long-term loops converge — Tiger invasions, world bosses, artifacts, ability cards, and competitive sieges.

LoopGuideGoal
Tiger invasionsTiger CycleAbility cards · top Ruud · guardian mats
World bossesWorld BossesSocket gear · errtel +7 · relics
Artifact / GuardianArtifacts · GuardianDefensive layers
Ability cardsAbility Cards5th tree power
CompetitiveCastle Siege · Arca BattleServer prestige · bonuses
Season PassSeason PassSeasonal horns · bound boosts

Daily endgame checklist

  1. Boss Battle Together (09:00 / 21:00)
  2. Tiger invasion window for your level (1150 – 1550+)
  3. Imperial Guardian + Illusion Temple when scheduled
  4. Ruud / jewel maintenance via Market

Under Review — Mastery System and Legendary Items deep dives are pending public documentation.

Rankings — Coming Soon.

Rankings

Coming Soon

Server rankings are being documented during Closed Beta.

Gear & Wings

Physical gear progression — wings, harmony, sockets, and wing relics.

TopicGuide
WingsWings
HarmonyHarmony
Socket SystemSocket System
RelicsRelics

Crafting hub: Chaos Machine

Elemental Build

Pentagram elemental layer — errtels, radiance, talismans, and earrings.

TopicGuide
PentagramsPentagrams
ErrtelsErrtels
RadianceRadiance
TalismansTalismans
EarringsEarrings
Endgame Power

Late-game defensive and offensive power layers.

TopicGuide
GuardianGuardian
Dark Lord PetsDark Lord Pets
ArtifactsArtifacts
Ability CardsAbility Cards
Companions

Muun companions and Evomon field events.

TopicGuide
MuunMuun
EvomonEvomon
Chaos Machine

The Chaos Machine is ORION's central crafting hub — item upgrades, wings, Fenrir, sockets, pentagrams, artifacts, and ability cards.

How rates work

All rates below are base ORION server values. Items with the Luck option add +25% to +10–15 upgrade success (capped at 100%). Talisman of Luck adds up to +10% on supported combines. Talisman of Luck and Talisman of Chaos Assembly cannot be used together.

+10 to +15 upgrade success rates

LevelNormalEnhancedSocketPentagram
+1065%65%65%90%
+1155%55%55%60%
+1250%50%50%50%
+1345%45%45%40%
+1440%40%40%35%
+1525%25%25%30%

Combine at Chaos Goblin using target item + Jewel of Bless or Jewel of Soul + Jewel of Chaos. Direct jewel apply rates: Jewels & Zen.

Event ticket combines

TicketMaterialsSuccess rate
Devil Square invitation (DS1–DS7)Devil Eye + Devil Key + Jewel of Chaos80%

Entry material farms: General Drops · Devil Square

Combine index

Combine typeGuideMaterials from
+10–15 upgradesJewels
Wings (tier up)WingsGeneral Drops · events · Relics
FenrirFenrirGeneral Drops (Crywolf)
Pentagram / ErrtelPentagramsInvasions
Spider ArtifactsArtifactsImperial Guardian
Ability cardsAbility CardsTiger · BBT

Detailed combine rates: Wings · Fenrir

Fenrir

Fenrir is crafted in three Chaos Machine steps. Farm Splinter of Armor, Bless of Guardian, and Claw of Beast from open maps — see General Drops.

Progression flow

Splinter + Bless (Crywolf) → Piece of HornBroken HornHorn of Fenrir (Red Fenrir mount).

Chaos Machine combines

StepOutputMaterialsSuccess rate
1Piece of Horn20× Splinter of Armor + 20× Bless of Guardian + 1× Jewel of Chaos70%
2Broken Horn1× Piece of Horn + 10× Claw of Beast + 3× Jewel of Chaos + 3× Jewel of Soul + 10,000,000 Zen50%
3Horn of Fenrir (Red)1× Broken Horn + 3× Jewel of Bless + 5× Jewel of Soul + 1× Jewel of Chaos + 1× Jewel of Life50%

Talisman of Luck adds up to +10% on supported steps. Related: Chaos Machine · Crywolf (material farm map)

Wings

Wings are major power spikes from Master Path through endgame. Materials come from open maps, events, and bosses.

MaterialPrimary sources
Loch FeatherGeneral Drops — Icarus · Silent
Condor FlameGeneral Drops · Doppelganger Final 5 · BBT
Garuda FlameDeep Dungeon 2–5 · Rooster/Tiger · BBT
Wing Relics (3rd–5th)Relics

Chaos Machine wing combines

Progression path: Wing 2 → Wing 2.5 (Monster) → Wing 3 → Wing 4 → Wing 5. Third through fifth wings can use feather/flame or relic paths where noted.

WingMaterials summaryBase rateNotes
Wing 2Excellent item(s) + Jewel of Chaos90%Luck option: +40% apply rate
Wing 2.5 (Monster)Monster wing combine materials60%Luck option: +40% apply rate
Wing 3 (Feather)2nd Wing + Loch's Feather + jewels60%Luck option: +40% apply rate
Wing 3 (Relic)2nd Wing + 3rd Wing Relic + jewels70%Luck option: +40% apply rate
Wing 4 (Feather)3rd Wing + Condor Flame + jewels60%Luck option: +20% apply rate
Wing 4 (Relic)3rd Wing + 4th Wing Relic + jewels60%Luck option: +20% apply rate
Wing 5 (Relic)4th Wing + 5th Wing Relic + Garuda Flame + jewels50%Relic path only · Luck option: +20% apply rate
Wing CoreWing Core item + 20,000,000 Zen70%Result: 1–2 Excellent options

Related: Chaos Machine · Relics · General Drops

Under Review — Spirit Stone drop mapping across invasions and events is being finalized for public tables.

Hidden wing bells (Lock Magic Bell, etc.) are Chaos Machine combines — not General Drops.

Harmony

Harmony adds bonus options to items through Jewel of Harmony and refining stones. Harmony combines use dedicated NPCs — not the Chaos Goblin. Enabled on ORION.

NPCRole
Elpis (368)Harmony jewel mix · refining stones
Osbourne (369)Strengthen · smelt
Jerridon (370)Restore

Harmony combine success rates

ActionNPCSuccess rate
Create Jewel of HarmonyElpis80%
Strengthen item (apply JoH)Osbourne60%
Smelt item (Lower Refining Stone)Osbourne20%
Smelt item (Higher Refining Stone)Osbourne80%
Create Lower Refining StoneElpis20%
Create Higher Refining StoneElpis50%

Verified Jewel of Harmony sources

SourceAmount
Nightmare×30
Harmony Jewel Box×3–5 per box
Kundun Boxes +1–+3JoH in pool
BBTHarmony Jewel Box ×30 / ×50
Socket System

Socket items use Seed Spheres and socket slots for build-defining bonuses. ORION sources sockets primarily from world bosses and high-tier content.

BossSocket rewards
SelupanSocket Weapon (3S) · Socket Set (3S) · Seed Sphere Lv5
MedusaSeed Sphere Lv1–3 · Socket Set (3S)
NixSeed Sphere Lv1–5 · Socket Set (3S) · Errtel +7
Core Magriffy · Lord Silvester · Lord of FereaSocket Set Parts (3S)

Chaos Machine socket combines

CombineMaterials summarySuccess rateZen
Socket weaponExcellent weapon + Jewel of Chaos90%1,000,000
Socket item upgrade+11–15 socket item + Jewel of Guardian + 5 Bless + 5 Soul + 1 Chaos80%10,000,000
Seed sphere removalSocket item + removal materials90%1,000,000

Seed and Sphere creation rates are client-defined — verify in-game at Chaos Goblin.

Related: Chaos Machine · World Bosses · Errtels · Pentagrams

Pentagrams

Pentagrams hold errtels and define your elemental build. Pentagram and errtel combines use Adniel — not the Chaos Goblin. Majestic Rise power spike.

SourceDrop
GorgonPentagram 180
SheepPentagram 180 / 300 (rare)
Yellow SnakePentagram Box
Rooster / TigerPentagram Box
BBTPentagram Box

Errtel creation (Adniel)

OutputMaterialsSuccess rateNotes
Errtel (random element)Mithril + 1× Jewel of Bless50%100,000 Zen · Anger 40% · Bless 30% · Integrity 20% · Divinity 10%

Pentagram +10 to +15 (Chaos Machine)

LevelSuccess rate
+1090%
+1160%
+1250%
+1340%
+1435%
+1530%

Items with Luck add +25%. Full matrix: Chaos Machine. Errtel lifecycle: Errtels

Errtels

Errtels socket into pentagrams and provide elemental stats. Rank and level upgrades use Adniel. Creation rates: Pentagrams.

TierErrtel rewards
GorgonErrtel +0
Sheep+0 · +3 · +5
Snake+5 · Errtel of Radiance +0
Rooster+6 · Radiance +3
World Bosses+4 – +7 (boss-specific)
BBT bonus poolErrtel of Radiance

Errtel rank upgrade (Adniel)

TransitionMaterialsSuccess rateNotes
R1 → R21× creation mat + 1× Bless + elemental core100%100,000 Zen · unlocks socket 2
R2 → R33× creation mats100%100,000 Zen · unlocks socket 3
R3 → R46× creation mats100%150,000 Zen · unlocks socket 4
R4 → R59× creation mats100%200,000 Zen · unlocks socket 5

Errtel level upgrade (Adniel)

Regular errtel L0→L10 uses Jewel of Blessing — 100% per step. Zen and bless count scale by level (L0→L1: 1 bless / 100k Zen → L9→L10: 7 bless / 600k Zen).

Errtel extraction (from pentagram)

Errtel stateExtraction rate
Rank 1 · L0–L280%
Rank 1 · L9–L1075%
Rank 3 · L7–L1050%
Rank 5 · L1050%
Low-level pentagram (DropLevel < 300)100%

Related: Pentagrams · Radiance

Radiance

Radiance is the errtel upgrade path using Errtel of Radiance and Fragment of Radiance — parallel to standard errtel leveling. Combines at Adniel.

MaterialSource
Fragment of RadianceSheep invasions
Errtel of Radiance +0Yellow Snake
Errtel of Radiance +3Rooster
Errtel of RadianceBBT bonus pool

Slot of Radiance assembly (Adniel)

OutputMaterialsSuccess rateZen
Slot of Radiance1× each Fragment type (309 · 310 · 311 · 312)100%100,000,000

Errtel of Radiance level upgrades use the same Adniel path as regular errtels — 100% per level step.

Related: Errtels · Pentagrams

Guardian

Guardian items add a defensive layer using Guardian Stones and Enhanced Guardian Stones. Guardian combines use the Guardian Mix NPC — not the Chaos Goblin.

SourceMaterials
Yellow SnakeGuardian Stone ×5
RoosterGuardian ×10–20 · Enhanced ×3–5
TigerGuardian ×22–28 · Enhanced ×5
DoppelgangerGuardian Enhanced · Elite Guardian Enhanced

Guardian creation

OutputMaterialsSuccess rateZen
Base GuardianGuardian Item + 10× Fragment + 5× Bless100%1,000,000

Guardian level upgrade

ActionMaterialsSuccess rateNotes
Level up L0→L14Guardian + Guardian Stone + Jewel of Harmony70%Zen 150k→3M by level · fail rules vary by tier

Guardian tier evolution

Input levelSuccess rateMaterials summary
+1160%Tier stone + 20 Bless + 20 Soul + 1 Chaos + 1 Creation
+1270%Same material set per tier
+1380%Same material set per tier
+1490%Same material set per tier
+15100%Same material set per tier

Dark Lord pet combines: Dark Lord Pets

Dark Lord Pets

Dark Lord pets are crafted at the Guardian Mix NPC — not the Chaos Goblin. Progression: Dark Spirit → Dark Horse or Dark Raven → Divine upgrade at Lv70.

Pet creation

OutputMaterialsSuccess rateZen
Dark HorseDark Spirit Lv0 + 5 Bless + 5 Soul + 1 Creation + 1 Chaos50%5,000,000
Dark RavenDark Spirit Lv1 + 2 Bless + 2 Soul + 1 Creation + 1 Chaos50%1,000,000

Divine upgrade (Lv70)

InputMaterialsSuccess rateOutput
Dark Horse Lv7030 Bless + 30 Soul + 10 Creation + 1 Chaos50%Divine Horse
Dark Raven Lv7030 Bless + 30 Soul + 10 Creation + 1 Chaos50%Spirit 90% · Divine Spirit 10%

Divine upgrade Zen cost: 100,000,000. Related: Guardian

Artifacts

Artifacts (including Spider Artifacts) are endgame power layers combining fragments, enchantment stones, and IG drops.

SourceMaterials
Imperial GuardianSpider Artifact Type 1–5 (Exc) · Enchantment Stone
Rooster / TigerArtifact Fragment · Enchantment Stones
BBTAbility Crystal · related pools

Spider Artifact (Chaos Machine)

OutputMaterialsSuccess rateZen
Spider Artifact1× Spider Fragment + 50× Jewel of Creation70%10,000,000

Artifact enhancement (L0→L14)

Level bandSuccess rate
L0→L1100%
L2→L495%
L5→L790%
L8→L985%
L10→L1180%
L12→L1375%
L1460%

Artifact grade upgrade (G1→G8)

Grade transitionSuccess rate
G1 → G290%
G2 → G385%
G3 → G480%
G4 → G575%
G5 → G670%
G6 → G765%
G7 → G860%

Imperial Guardian is the primary documented Spider Artifact source. Related: Chaos Machine

Ability Cards

Ability Cards unlock the 5th skill tree and elite card slots. Tiger invasions are the summit farm source.

SourceMaterials
Green TigerAbility Card · Enhancement Stone
Blue TigerGreen + Blue Ability Cards
Purple TigerBlue + Purple Ability Cards
Red TigerElite Ability Cards
BBTAbility Crystal

Reach 1150+ before Green Tiger — match Endgame Horizon.

Muun

Muun companions provide utility and evolution paths. Muun Boxes are the documented ORION acquisition route.

SourceReward
Yellow SnakeMuun Box
Rooster invasionsMuun Box
Season PassTempest Muun Evolution Stone Boxes
Evomon

The Evomon event spawns evolution monsters on open field maps. Collect scroll pieces and pick reward boxes after battles.

FieldValue
StatusEnabled
Active hours01:00 – 22:00
Reward wait10 seconds (card selection UI)

Entry: Evomon Summoning Scroll (craft/shop) · Piece of Summoning Scroll from world monsters.

Reward boxes: Minor · Standard · Enhanced · Premium · Legendary based on event outcome.

Relics

Wing Relics are Chaos Machine materials for 3rd–5th wing tiers. They are rare, high-value drops.

SourceRelics
BBT Bonus Box3rd (40%) · 4th (30%)
Lord of FereaAll tiers (pool)
God of Darkness4th Wing Relic
Lucky Coin reward (×30)3rd Wing Relic
Talismans

Elemental talismans (ETOL · ETOCA) upgrade pentagram potential. They are invasion-only materials.

ItemSource
ETOL (Elemental Talisman of Luck)Elemental Sheep
ETOCA (Elemental Talisman of Chaos)Elemental Sheep
Earrings

Earrings are accessory slots upgraded with lapidary stones and invasion drops.

SourceReward
BalrogLevel 300 Earring
Yellow SnakeLevel 700 Excellent Earring (random)
Devil Square ranksLapidary Stone
Multiple invasionsLapidary Stone drops