Season 21
Full modern Season 21 content through Majestic endgame and 5th Class, with maps up to Aquila’s Temple.
A long-term private server where your character never resets, progression is earned through play, and the world rewards parties who show up every day. One character to matter for months — not another reset race.
Closed Beta — balance, rewards, and rankings may change. See Guides for live details.
Everything you need to understand the server in five minutes.
Full modern Season 21 content through Majestic endgame and 5th Class, with maps up to Aquila’s Temple.
Your level, master level, and stats stay with you. No wipe cycles — character identity is permanent.
Faster than hardcore, slower than instant gratification. Five dynamic EXP stages with room to breathe.
Farm-driven progression — not pay-to-win. Trade valuable drops and build wealth over weeks.
EXP bonuses for groups; hunting tuned for parties, not solo domination.
Dynamic progression across five stages; gear, Ruud, pentagrams, and PvP all matter at max level.
Detailed rates and schedules → ORION Guides
How ORION stays fair, funded, and fun for active players.
ORION runs an XShop because maintaining a Season 21 server has real costs. The shop exists to support the project — not to replace gameplay.
During Closed Beta the shop is intentionally minimal: seals, healing seal, and companion pets only. Reset fruits, level packs, and pay-to-win bundles are removed from the catalog.
Shop items and economy details → Guides → Economy
Five stages with different pace — not one flat EXP rate. Level cap 1750.
Learn your class, join a party, explore Lorencia through Lost Tower. Core skills and first real gear.
“The world opens quickly — you feel stronger every session.”
3rd Class and Master Level unlock. Daily events and medal farming become part of your routine.
“Progress slows intentionally — gear and events start to matter.”
4th Class, Majestic power, elemental entry. Elemental Sheep invasions and the endgame map chain begin.
“Each level is an investment — parties coordinate spots and invasions.”
Complete the 5th Class questline. Snake-tier invasions, advanced maps, Boss Battle Together.
“You are building a long-term identity, not rushing to cap.”
Aquila’s Temple, Rooster invasions, stat ceiling, pentagram optimization, PvP and Siege prep.
“Cap is not the finish line — optimization and competition begin.”
What you will hunt, clear, and compete for — overview only.
Map bosses — White Sheep, Ice Queen, Gorgon, Balrog, Hydra, Zaikan. Your first structured farming targets.
Server-wide events — Red Dragon, Skeleton King, Golden Invasion, White Wizard. A break from spot farming.
Sheep → Snake → Rooster tiers and Errtels. The gateway to pentagram progression.
Mid and endgame map invasions with strong market value — where active farmers build wealth.
Late-game elemental invasions — rare rewards, party coordination, server prestige.
World bosses and elite hunting across all progression tiers. Key sources of gear and materials.
Blood Castle, Devil Square, Chaos Castle, Doppelganger, Boss Battle Together, Imperial Guardian.
Endgame currency from events and invasions. Invest in mastery systems and high-tier upgrades.
Master Skill Tree, mastery gear, and Ruud Shop mastery items that define power beyond raw level.
Errtel, lapidary, and elemental optimization — endgame build specialization.
Abyss of Atlas through Aquila’s Temple and Kardamahal. Party spots tuned for long-term farming.
Full invasion and drop lists → Guides → Invasions
Why each event matters — schedules only, no reward tables.
PvE rush — fight through gates, destroy the crystal, beat the timer. Core daily income for all stages.
2 entries / dayRanked DPS race in a shared room. Performance matters — compete for top rank each run.
2 entries / dayLast-player-standing PvP in a shrinking arena. Skill and positioning over raw gear score.
1 entry / dayCo-op room clear with a boss finish. Mid and endgame materials for parties that coordinate.
1 entry / dayServer-wide boss damage race. Endgame players prioritize this for high-tier materials.
1 entry / dayStructured party endgame with multiple levels. Ruud and artifact materials for coordinated groups.
1 entry / dayCompetitive team event with objective-based PvP. Mastery rewards for organized groups.
1 entry / dayGuild vs guild territory control. Server prestige and endgame social competition.
Full schedules and rewards per tier → Guides → Events
More than leveling — a long optimization journey.
Push sets through Bloodangel, Holyangel, Manticore, and beyond — each tier tied to maps, events, and invasions.
Accumulate Ruud from daily content. Invest in mastery skill trees and the Ruud Shop.
Optimize elemental pentagrams — slot Errtels, lapidary stones, and specialize your build.
Endgame maps are designed for coordinated parties. Spots tuned so groups stay together for months.
Stage-based fair PvP keeps duels balanced. Ranked matches within your progression tier.
Castle Siege and guild competition for players ready for server-wide battles and prestige.
PvP stages and pentagram mechanics → Guides → Systems & PvP